Automatic bundle update
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@@ -1025,6 +1025,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
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bullet.incendiary = [stat]incendiaire
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bullet.homing = [stat]autoguidé
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bullet.armorpierce = [stat]perceur d'armure
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
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bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
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