Pausing on client fix

This commit is contained in:
Anuken
2022-10-31 22:54:48 -04:00
parent b8619292d1
commit 1dfd0f7e18
2 changed files with 3 additions and 3 deletions

View File

@@ -4257,7 +4257,7 @@ public class UnitTypes{
lowAltitude = false;
flying = true;
drag = 0.06f;
speed = 3f;
speed = 3.5f;
rotateSpeed = 9f;
accel = 0.1f;
itemCapacity = 100;

View File

@@ -52,8 +52,8 @@ public class GameState{
public void set(State astate){
//horrible horrible horrible
if(astate == State.paused && net.active() && !headless) serverPaused = true;
if(astate != State.paused && net.active() && !headless) serverPaused = false;
if(astate == State.paused && net.server() && !headless) serverPaused = true;
if(astate != State.paused && net.server() && !headless) serverPaused = false;
//cannot pause when in multiplayer
if(astate == State.paused && net.active()) return;