Pausing on client fix
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@@ -4257,7 +4257,7 @@ public class UnitTypes{
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lowAltitude = false;
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lowAltitude = false;
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flying = true;
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flying = true;
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drag = 0.06f;
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drag = 0.06f;
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speed = 3f;
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speed = 3.5f;
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rotateSpeed = 9f;
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rotateSpeed = 9f;
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accel = 0.1f;
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accel = 0.1f;
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itemCapacity = 100;
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itemCapacity = 100;
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@@ -52,8 +52,8 @@ public class GameState{
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public void set(State astate){
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public void set(State astate){
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//horrible horrible horrible
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//horrible horrible horrible
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if(astate == State.paused && net.active() && !headless) serverPaused = true;
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if(astate == State.paused && net.server() && !headless) serverPaused = true;
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if(astate != State.paused && net.active() && !headless) serverPaused = false;
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if(astate != State.paused && net.server() && !headless) serverPaused = false;
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//cannot pause when in multiplayer
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//cannot pause when in multiplayer
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if(astate == State.paused && net.active()) return;
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if(astate == State.paused && net.active()) return;
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