Use continuous damage (#4966)

This commit is contained in:
MEEP of Faith
2021-03-20 05:38:17 -07:00
committed by GitHub
parent 7ffd46aee9
commit 1ecc49f9b7

View File

@@ -45,7 +45,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
if(type.continuousDamage() > 0){
bt.add(Core.bundle.format("bullet.damage", type.damage) + " " + StatUnit.perSecond.localized());
bt.add(Core.bundle.format("bullet.damage", type.continuousDamage()) + " " + StatUnit.perSecond.localized());
}else{
bt.add(Core.bundle.format("bullet.damage", type.damage));
}