Use continuous damage (#4966)
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@@ -45,7 +45,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
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if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
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if(type.continuousDamage() > 0){
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if(type.continuousDamage() > 0){
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bt.add(Core.bundle.format("bullet.damage", type.damage) + " " + StatUnit.perSecond.localized());
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bt.add(Core.bundle.format("bullet.damage", type.continuousDamage()) + " " + StatUnit.perSecond.localized());
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}else{
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}else{
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bt.add(Core.bundle.format("bullet.damage", type.damage));
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bt.add(Core.bundle.format("bullet.damage", type.damage));
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}
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}
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