Ability to disable fetching a list of community servers (#10283)
* Ability to disable fetching a list of community servers * Addressing review comments
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@@ -1242,6 +1242,7 @@ setting.mutemusic.name = Mute Music
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setting.sfxvol.name = SFX Volume
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setting.mutesound.name = Mute Sound
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setting.crashreport.name = Send Anonymous Crash Reports
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setting.communityservers.name = Fetch Community Server List
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setting.savecreate.name = Auto-Create Saves
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setting.steampublichost.name = Public Game Visibility
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setting.playerlimit.name = Player Limit
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@@ -170,3 +170,4 @@ Mythril
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hexagon-recursion
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JasonP01
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BlueTheCube
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sasha0552
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@@ -138,7 +138,9 @@ public class JoinDialog extends BaseDialog{
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refreshLocal();
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refreshRemote();
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refreshCommunity();
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if(Core.settings.getBool("communityservers", true)){
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refreshCommunity();
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}
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}
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void setupRemote(){
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@@ -317,7 +319,9 @@ public class JoinDialog extends BaseDialog{
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section(steam ? "@servers.local.steam" : "@servers.local", local, false);
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section("@servers.remote", remote, false);
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section("@servers.global", global, true);
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if(Core.settings.getBool("communityservers", true)){
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section("@servers.global", global, true);
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}
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ScrollPane pane = new ScrollPane(hosts);
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pane.setFadeScrollBars(false);
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@@ -631,12 +635,18 @@ public class JoinDialog extends BaseDialog{
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Core.settings.remove("server-list");
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}
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var urls = Version.type.equals("bleeding-edge") || Vars.forceBeServers ? serverJsonBeURLs : serverJsonURLs;
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fetchServers(urls, 0);
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fetchServers();
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}
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private void fetchServers(String[] urls, int index){
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public static void fetchServers(){
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var urls = Version.type.equals("bleeding-edge") || Vars.forceBeServers ? serverJsonBeURLs : serverJsonURLs;
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if(Core.settings.getBool("communityservers", true)){
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fetchServers(urls, 0);
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}
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}
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private static void fetchServers(String[] urls, int index){
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if(index >= urls.length) return;
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//get servers
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@@ -333,6 +333,13 @@ public class SettingsMenuDialog extends BaseDialog{
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game.checkPref("crashreport", true);
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}
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game.checkPref("communityservers", true, val -> {
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defaultServers.clear();
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if(val){
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JoinDialog.fetchServers();
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}
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});
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game.checkPref("savecreate", true);
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game.checkPref("blockreplace", true);
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game.checkPref("conveyorpathfinding", true);
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