Travis testing
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@@ -10,6 +10,8 @@ script:
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- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
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- cd ../MindustryBuilds
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- echo ${TRAVIS_BUILD_NUMBER} > version.txt
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- TEST_TAG=v9999
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- echo versionName=4-fdroid-${TEST_TAG}$'\n'versionCode=${TEST_TAG:1} > version_fdroid.txt
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- git add .
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- git commit -m "Updating to build ${TRAVIS_BUILD_NUMBER}"
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- git tag ${TRAVIS_BUILD_NUMBER}
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@@ -267,7 +267,7 @@ public class Renderer implements ApplicationListener{
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}
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overlays.drawBottom();
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playerGroup.draw(p -> true, Player::drawBuildRequests);
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playerGroup.draw(p -> p.isLocal, Player::drawBuildRequests);
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if(shieldGroup.countInBounds() > 0){
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if(settings.getBool("animatedshields") && Shaders.shield != null){
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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@@ -138,10 +137,10 @@ public class CoreBlock extends StorageBlock{
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}
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public class CoreEntity extends TileEntity implements SpawnerTrait{
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public Player spawnPlayer;
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float progress;
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float time;
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float heat;
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protected Player spawnPlayer;
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protected float progress;
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protected float time;
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protected float heat;
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@Override
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public boolean hasUnit(Unit unit){
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