Travis testing
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@@ -267,7 +267,7 @@ public class Renderer implements ApplicationListener{
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}
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overlays.drawBottom();
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playerGroup.draw(p -> true, Player::drawBuildRequests);
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playerGroup.draw(p -> p.isLocal, Player::drawBuildRequests);
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if(shieldGroup.countInBounds() > 0){
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if(settings.getBool("animatedshields") && Shaders.shield != null){
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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@@ -138,10 +137,10 @@ public class CoreBlock extends StorageBlock{
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}
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public class CoreEntity extends TileEntity implements SpawnerTrait{
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public Player spawnPlayer;
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float progress;
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float time;
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float heat;
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protected Player spawnPlayer;
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protected float progress;
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protected float time;
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protected float heat;
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@Override
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public boolean hasUnit(Unit unit){
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