please no overrange (#11517)
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@@ -176,7 +176,8 @@ public class UnitTypes{
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bullet = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 120f;
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lifetime = 120f - 35f / 2f;
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rangeOverride = 240f;
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width = height = 14f;
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collides = true;
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collidesTiles = true;
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@@ -1676,7 +1677,7 @@ public class UnitTypes{
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootDuo;
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bullet = new FlakBulletType(4.2f, 3){{
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lifetime = 60f;
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lifetime = 52.5f;
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ammoMultiplier = 4f;
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shootEffect = Fx.shootSmall;
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width = 6f;
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@@ -1700,7 +1701,7 @@ public class UnitTypes{
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bullet = new ArtilleryBulletType(3f, 20, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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lifetime = 73.5f;
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width = height = 11f;
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collidesTiles = false;
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splashDamageRadius = 30f * 0.75f;
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