Automatic bundle update
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@@ -2445,3 +2445,7 @@ lenum.build = Postavit strukturu.
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lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
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lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
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lenum.boost = Začít/Přestat posilovat.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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