Automatic bundle update
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@@ -2410,3 +2410,7 @@ lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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