Automatic bundle update
This commit is contained in:
@@ -971,17 +971,46 @@ stat.immunities = Імунітэт
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stat.healing = Аднаўленне
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ability.forcefield = Сіловое Поле
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Поле Рамонту
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Поле Статусу
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Завод
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Васстанўляюяае Поле Шчыта
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Рух Маланкі
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Шчытавая Дуга
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Энэргетычнае Поле
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
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bar.drilltierreq = Патрабуецца свідар лепей
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@@ -1283,6 +1312,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
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rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
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rules.solarmultiplier = Множнік Сонечнай Энергіі
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rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Асноўная Колькасць Юнітаў
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rules.limitarea = Абмежаваць Вобласць Мапы
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rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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@@ -981,17 +981,46 @@ stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Енергийно Поле
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Възстановяващо Поле
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Подсилващо Поле
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Factory
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Възстановяващо броня Поле
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Подвижна светкавица
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Only Core Depositing Allowed
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@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Максимален Брой Единици
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
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@@ -985,17 +985,46 @@ stat.immunities = Immunitats
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stat.healing = Reparador
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ability.forcefield = Camp de força
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Repara el camp de força
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Estat del camp
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fàbrica
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Regenerador de camps de força
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Moviment llampec
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Escut de descàrregues
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Camp de força
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ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
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ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneració
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Només es permet depositar al nucli.
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bar.drilltierreq = Cal una perforadora millor.
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@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
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rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
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rules.solarmultiplier = Multiplicador de l’energia solar
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rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Capacitat base d’unitats
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rules.limitarea = Limita l’àrea del mapa
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rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
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@@ -983,17 +983,46 @@ stat.immunities = Imunity
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stat.healing = Léčí se
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ability.forcefield = Silové pole
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Opravit pole
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Stav pole
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = továrna
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Silově opravné pole
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Pohybující se blesk
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Štítovy Oblouk
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energetické pole
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
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@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami
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rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
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rules.solarmultiplier = Násobek Solární Energie
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rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Základní Maximum Počtu Jednotek
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Kraftfelt
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Reparationsfelt
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Statusfelt
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fabrik
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Skjold-regenereringsfelt
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Movement Lightning
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Only Core Depositing Allowed
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@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
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@@ -994,17 +994,46 @@ stat.immunities = Immunitäten
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stat.healing = Heilung
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ability.forcefield = Kraftfeld
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Heilungsfeld
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Statusfeld
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fabrik
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Schildregenerationsfeld
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Bewegungsblitze
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Lichtbogenschild
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Heilungsunterdrückungsfeld
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energiefeld
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Nur Kernablage möglich
|
||||
|
||||
@@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Einheiten-Limit
|
||||
rules.limitarea = Kartenbereich begrenzen
|
||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||
|
||||
@@ -991,17 +991,46 @@ stat.immunities = Inmune a
|
||||
stat.healing = Curación
|
||||
|
||||
ability.forcefield = Área de Escudo
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Área de Reparación
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Área de Potenciación
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fábrica
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movimiento Relámpago
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Sector de Escudo
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Campo de Energía
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de energía solar
|
||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Límite base de unidades
|
||||
rules.limitarea = Limitar área del mapa
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||
|
||||
@@ -974,17 +974,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1287,6 +1316,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||
|
||||
@@ -971,17 +971,46 @@ stat.immunities = Immuuni
|
||||
stat.healing = Parantuu
|
||||
|
||||
ability.forcefield = Voimakenttä
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Korjauskenttä
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Statuskenttä
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Tehdas
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Salamointi liikkuessa
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Kilpikaari
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energiakenttä
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||
|
||||
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Perusyksikköraja
|
||||
rules.limitarea = Rajoita kartan aluetta
|
||||
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
||||
|
||||
@@ -971,17 +971,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
|
||||
@@ -997,17 +997,46 @@ stat.immunities = Immunités
|
||||
stat.healing = Guérison
|
||||
|
||||
ability.forcefield = Champ de Force
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Champ de Réparation
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Champ d'Amélioration
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Usine
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Champ de régénération de bouclier
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Déplacement éclair
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Arc de Bouclier
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Champ de Suppression de Soins
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Champ d'énergie
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Régénération
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
@@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Limite initiale d'Unités actives
|
||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||
|
||||
@@ -998,17 +998,46 @@ stat.immunities = Immunitások
|
||||
stat.healing = Gyógyulás
|
||||
|
||||
ability.forcefield = Erőtér
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Javító mező
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Állapotmező
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Gyár
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Pajzsregeneráló mező
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Villámcsapás
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Pajzs ív
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Javítás elnyomása
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energiamező
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Azonos típusú gyógyítás: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Célpontok maximális száma: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneráció
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Csak a támaszpont elhelyezése megengedett
|
||||
bar.drilltierreq = Erősebb fúró szükséges
|
||||
@@ -1313,6 +1342,7 @@ rules.unitdamagemultiplier = Egység sebzésszorzója
|
||||
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója
|
||||
rules.solarmultiplier = Napenergia szorzója
|
||||
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Alap egységdarabszám
|
||||
rules.limitarea = Játékterület korlátozása
|
||||
rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (csempe)
|
||||
|
||||
@@ -991,17 +991,46 @@ stat.immunities = Kekebalan
|
||||
stat.healing = Menyembuhkan
|
||||
|
||||
ability.forcefield = Bidang Kekuatan
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Bidang Perbaikan
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Bidang Status
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Pabrik
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Bidang Tenaga
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Batas Unit Dasar
|
||||
rules.limitarea = Batas Area Peta
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
|
||||
@@ -977,17 +977,46 @@ stat.immunities = Immunità
|
||||
stat.healing = Rigenerazione
|
||||
|
||||
ability.forcefield = Campo di Forza
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Campo Riparativo
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Campo di Stato
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fabbrica
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movimento Fulminante
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Campo energetico
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||
|
||||
@@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limite dimensioni mappa
|
||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||
|
||||
@@ -983,17 +983,46 @@ stat.immunities = 耐性
|
||||
stat.healing = 治癒
|
||||
|
||||
ability.forcefield = フォースフィールド
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = リペアフィールド
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = ステータスフィールド
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = 生産
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = シールドリペアフィールド
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = ムーブメントライトニング
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = シールドアーク
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = リジェネ抑制フィールド
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = エネルギー範囲
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||
|
||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
||||
rules.solarmultiplier = 太陽光の倍率
|
||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = 基礎ユニット上限数
|
||||
rules.limitarea = マップエリアを制限
|
||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||
|
||||
@@ -983,17 +983,46 @@ stat.immunities = 상태이상 면역
|
||||
stat.healing = 회복량
|
||||
|
||||
ability.forcefield = 보호막 필드
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = 수리 필드
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = 상태이상 필드
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = 공장
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = 방어막 복구 필드
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = 가속 전격
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = 방어막 아크
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = 재생성 억제 필드
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = 에너지 필드
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||
bar.drilltierreq = 더 좋은 드릴 필요
|
||||
@@ -1295,6 +1324,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수
|
||||
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||
rules.solarmultiplier = 태양광 전력 배수
|
||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = 기본 기체 제한
|
||||
rules.limitarea = 맵 영역 제한
|
||||
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||
|
||||
@@ -984,17 +984,46 @@ stat.immunities = Immuniteiten
|
||||
stat.healing = Genezing
|
||||
|
||||
ability.forcefield = Krachtveld
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Reparatieveld
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Statusveld
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fabriek
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Schild Regeneratie Veld
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Beweging Bliksem
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Schild Boog
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energieveld
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||
|
||||
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Bais Eenheidlimiet
|
||||
rules.limitarea = Limiteer Kaart Gebied
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
|
||||
@@ -981,17 +981,46 @@ stat.immunities = Odporności
|
||||
stat.healing = Leczy
|
||||
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Pole Naprawy
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Pole Statusu
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fabryka Jednostek
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Pioruny Poruszania
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Łuk Tarczy
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Pole Tłumienia Regeneracji
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Pole Energii
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneracja
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||
|
||||
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Podstawowy limit jednostek
|
||||
rules.limitarea = Limit Obszaru Mapy
|
||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||
|
||||
@@ -992,17 +992,46 @@ stat.immunities = Imunidades
|
||||
stat.healing = Reparo
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Campo de Reparação
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Campo de Status
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fábrica
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Raio de Movimento
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Arco do Escudo
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Campo de Energia
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
@@ -1304,6 +1333,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Capacidade base da Unidade
|
||||
rules.limitarea = Limitar área do mapa
|
||||
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||
|
||||
@@ -983,17 +983,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Reparare
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Câmp de Reparare
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Câmp de Stare
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fabrică
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Câmp Regenerare Scut
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Mișcare Fulger
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Câmp de Energie
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Limita de Bază a Unităților
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||
|
||||
@@ -984,17 +984,46 @@ stat.immunities = Невосприимчив
|
||||
stat.healing = Ремонт
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Ремонтирующее поле
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Усиливающее поле
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Завод единиц <20>
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Молнии при движении
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Дуговой щит
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Поле подавления регенерации
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Энергетическое поле
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||
rules.solarmultiplier = Множитель солнечной энергии
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Начальный лимит единиц
|
||||
rules.limitarea = Ограничить область карты
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
|
||||
@@ -985,17 +985,46 @@ stat.immunities = Imuniteti
|
||||
stat.healing = Popravlja
|
||||
|
||||
ability.forcefield = Polje Sile
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Polje Popravke
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Statusno Polje
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Fabrika
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Brzina Obnove Štita
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Munje Pri Kretanju
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Elektrolučni Štit
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energetsko Polje
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||
|
||||
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||
rules.limitarea = Ograniči Prostor Mape
|
||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
|
||||
@@ -985,17 +985,46 @@ stat.immunities = ต่อต้านสถานะ
|
||||
stat.healing = การรักษา
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = สนามซ่อมแซม
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = สนามเอฟเฟกต์
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = โรงงานผลิต
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = สนามรักษาโล่
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = โล่พลังงานโค้ง
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = สนามระงับการฟื้นฟู
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = สนามพลังงาน
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
|
||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||
rules.limitarea = จำกัดพื้นที่แมพ
|
||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||
|
||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
|
||||
@@ -982,17 +982,46 @@ stat.immunities = Bağışıklıklar
|
||||
stat.healing = Tamir Eder
|
||||
|
||||
ability.forcefield = Güç Kalkanı
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Onarma Alanı
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Hızlandırma Alanı
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Birliği Fabrikası
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Hareket Enerjisi
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Ark Kalkanı
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Tamir Engelleme Alanı
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Güç Kalkanı
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Aynı Türden İyileştirme: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Azami Hedefler: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Yenilenme
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||
|
||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Sabit Birim Sınırı
|
||||
rules.limitarea = Haritayı Sınırla
|
||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||
|
||||
@@ -993,17 +993,46 @@ stat.immunities = Імунітети
|
||||
stat.healing = Відновлювання
|
||||
|
||||
ability.forcefield = Щитове поле
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Ремонтувальне поле
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Поле підсилення
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Завод одиниць <20>
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Щитовідновлювальне поле
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Блискавки під час руху
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Щитова дуга
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Поле пригнічення відновлення
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Енергетичне поле
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||
bar.drilltierreq = Потрібен ліпший бур
|
||||
@@ -1305,6 +1334,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини
|
||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||
rules.solarmultiplier = Множник сонячної енергії
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Початкове обмеження одиниць
|
||||
rules.limitarea = Обмежити територію мапи
|
||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||
|
||||
@@ -986,17 +986,46 @@ stat.immunities = Miễn nhiễm
|
||||
stat.healing = Sửa chữa
|
||||
|
||||
ability.forcefield = Tạo khiên
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Sửa chữa/Xây dựng
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Vùng gia tốc
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Sản xuất
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Tạo khiên nhỏ
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Phóng điện khi di chuyển
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Khiên Vòng Cung
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Trường sửa chữa
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Trường điện từ
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
|
||||
|
||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
|
||||
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
||||
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
||||
rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Giới hạn đơn vị
|
||||
rules.limitarea = Giới hạn kích thước bản đồ
|
||||
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
||||
|
||||
@@ -994,17 +994,46 @@ stat.immunities = 免疫
|
||||
stat.healing = 治疗
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = 修复场
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = 状态场
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = 单位工厂
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = 护盾再生场
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = 闪电助推器
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = 弧形护盾
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = 修复压制场
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = 能量场:
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = 仅核心可丢入资源
|
||||
bar.drilltierreq = 需要更高级的钻头
|
||||
@@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = 基础单位上限
|
||||
rules.limitarea = 限制地图有效区域
|
||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||
|
||||
@@ -990,17 +990,46 @@ stat.immunities = Immunities
|
||||
stat.healing = 治癒
|
||||
|
||||
ability.forcefield = 防護罩
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = 維修力場
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = 狀態力場
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = 工廠
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = 護盾充能力場
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = 移動閃電
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = 能量場:
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
@@ -1302,6 +1331,7 @@ rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = 基礎單位上限
|
||||
rules.limitarea = 限制地圖區域
|
||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||
|
||||
Reference in New Issue
Block a user