Automatic bundle update
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@@ -994,17 +994,46 @@ stat.immunities = Immunitäten
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stat.healing = Heilung
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ability.forcefield = Kraftfeld
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Heilungsfeld
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Statusfeld
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fabrik
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Schildregenerationsfeld
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Bewegungsblitze
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Lichtbogenschild
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Heilungsunterdrückungsfeld
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energiefeld
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Nur Kernablage möglich
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@@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
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rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
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rules.solarmultiplier = Solarstrom-Multiplikator
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rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Einheiten-Limit
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rules.limitarea = Kartenbereich begrenzen
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rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
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