Automatic bundle update
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@@ -991,17 +991,46 @@ stat.immunities = Inmune a
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stat.healing = Curación
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ability.forcefield = Área de Escudo
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Área de Reparación
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Área de Potenciación
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fábrica
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Área de Regeneración de Armaduras
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Movimiento Relámpago
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Sector de Escudo
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Área de Bloqueo de Regeneración
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Campo de Energía
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Sólo se permite depositar en el núcleo
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bar.drilltierreq = Requiere un taladro mejor
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@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Multiplicador de energía solar
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rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Límite base de unidades
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rules.limitarea = Limitar área del mapa
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rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
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