Automatic bundle update
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@@ -997,17 +997,46 @@ stat.immunities = Immunités
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stat.healing = Guérison
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ability.forcefield = Champ de Force
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Champ de Réparation
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Champ d'Amélioration
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Usine
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Champ de régénération de bouclier
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Déplacement éclair
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Arc de Bouclier
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Champ de Suppression de Soins
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Champ d'énergie
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ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Régénération
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
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bar.drilltierreq = Meilleure Foreuse Requise
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@@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
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rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
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rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
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rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Limite initiale d'Unités actives
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rules.limitarea = Limite de la zone de jeu de la Carte
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rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
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