Automatic bundle update
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@@ -977,17 +977,46 @@ stat.immunities = Immunità
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stat.healing = Rigenerazione
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ability.forcefield = Campo di Forza
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Campo Riparativo
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Campo di Stato
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fabbrica
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Campo di Rigenerazione Scudo
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Movimento Fulminante
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Campo energetico
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Concesso solo il deposito al nucleo
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@@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Moltiplicatore energia solare
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limite dimensioni mappa
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rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
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