Automatic bundle update

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Github Actions
2024-03-30 04:12:20 +00:00
parent 2fb5bc56c6
commit 304d7d9602
34 changed files with 1088 additions and 68 deletions

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@@ -981,17 +981,46 @@ stat.immunities = Odporności
stat.healing = Leczy
ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Pole Naprawy
ability.repairfield.description = Repairs nearby units
ability.statusfield = Pole Statusu
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabryka Jednostek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pioruny Poruszania
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Łuk Tarczy
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Pole Tłumienia Regeneracji
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Pole Energii
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0}
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneracja
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)