Automatic bundle update
This commit is contained in:
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.repairfield = Repair Field
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = Status Field
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = Factory
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energy Field
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
|
||||
Reference in New Issue
Block a user