Automatic bundle update

This commit is contained in:
Github Actions
2024-03-30 04:12:20 +00:00
parent 2fb5bc56c6
commit 304d7d9602
34 changed files with 1088 additions and 68 deletions
+32 -2
View File
@@ -994,17 +994,46 @@ stat.immunities = 免疫
stat.healing = 治疗
ability.forcefield = 力墙场
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 修复场
ability.repairfield.description = Repairs nearby units
ability.statusfield = 状态场
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 单位工厂
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 护盾再生场
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 闪电助推器
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = 弧形护盾
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = 修复压制场
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 能量场:
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头
@@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)