Automatic bundle update

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2024-03-30 04:12:20 +00:00
parent 2fb5bc56c6
commit 304d7d9602
34 changed files with 1088 additions and 68 deletions
+32 -2
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@@ -971,17 +971,46 @@ stat.immunities = Імунітэт
stat.healing = Аднаўленне stat.healing = Аднаўленне
ability.forcefield = Сіловое Поле ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Поле Рамонту ability.repairfield = Поле Рамонту
ability.repairfield.description = Repairs nearby units
ability.statusfield = Поле Статусу ability.statusfield = Поле Статусу
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод ability.unitspawn = Завод
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Васстанўляюяае Поле Шчыта ability.shieldregenfield = Васстанўляюяае Поле Шчыта
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Рух Маланкі ability.movelightning = Рух Маланкі
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Шчытавая Дуга ability.shieldarc = Шчытавая Дуга
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энэргетычнае Поле ability.energyfield = Энэргетычнае Поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
@@ -1283,6 +1312,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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@@ -981,17 +981,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Подсилващо Поле ability.statusfield = Подсилващо Поле
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Максимален Брой Единици rules.unitcap = Максимален Брой Единици
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета) rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
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@@ -985,17 +985,46 @@ stat.immunities = Immunitats
stat.healing = Reparador stat.healing = Reparador
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repara el camp de força ability.repairfield = Repara el camp de força
ability.repairfield.description = Repairs nearby units
ability.statusfield = Estat del camp ability.statusfield = Estat del camp
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fàbrica ability.unitspawn = Fàbrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Camp de força ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} % ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneració ability.regen = Regeneració
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita l’àrea del mapa rules.limitarea = Limita l’àrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles) rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
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@@ -983,17 +983,46 @@ stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
ability.repairfield.description = Repairs nearby units
ability.statusfield = Stav pole ability.statusfield = Stav pole
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = továrna ability.unitspawn = továrna
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Štítovy Oblouk ability.shieldarc = Štítovy Oblouk
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetické pole ability.energyfield = Energetické pole
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Násobek Solární Energie rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparationsfelt ability.repairfield = Reparationsfelt
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfelt ability.statusfield = Statusfelt
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
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@@ -994,17 +994,46 @@ stat.immunities = Immunitäten
stat.healing = Heilung stat.healing = Heilung
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfeld ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schildregenerationsfeld ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiefeld ability.energyfield = Energiefeld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
@@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
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@@ -991,17 +991,46 @@ stat.immunities = Inmune a
stat.healing = Curación stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
ability.repairfield.description = Repairs nearby units
ability.statusfield = Área de Potenciación ability.statusfield = Área de Potenciación
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fábrica ability.unitspawn = Fábrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Área de Bloqueo de Regeneración ability.suppressionfield = Área de Bloqueo de Regeneración
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo de Energía ability.energyfield = Campo de Energía
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
+32 -2
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
+32 -2
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@@ -974,17 +974,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1287,6 +1316,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
+32 -2
View File
@@ -971,17 +971,46 @@ stat.immunities = Immuuni
stat.healing = Parantuu stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statuskenttä ability.statusfield = Statuskenttä
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Tehdas ability.unitspawn = Tehdas
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiakenttä ability.energyfield = Energiakenttä
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina) rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
+32 -2
View File
@@ -971,17 +971,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
+32 -2
View File
@@ -997,17 +997,46 @@ stat.immunities = Immunités
stat.healing = Guérison stat.healing = Guérison
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Champ de Réparation ability.repairfield = Champ de Réparation
ability.repairfield.description = Repairs nearby units
ability.statusfield = Champ d'Amélioration ability.statusfield = Champ d'Amélioration
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Usine ability.unitspawn = Usine
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Arc de Bouclier ability.shieldarc = Arc de Bouclier
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Champ de Suppression de Soins ability.suppressionfield = Champ de Suppression de Soins
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Champ d'énergie ability.energyfield = Champ d'énergie
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Régénération ability.regen = Régénération
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
@@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs) rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
+32 -2
View File
@@ -998,17 +998,46 @@ stat.immunities = Immunitások
stat.healing = Gyógyulás stat.healing = Gyógyulás
ability.forcefield = Erőtér ability.forcefield = Erőtér
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Javító mező ability.repairfield = Javító mező
ability.repairfield.description = Repairs nearby units
ability.statusfield = Állapotmező ability.statusfield = Állapotmező
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Gyár ability.unitspawn = Gyár
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Pajzsregeneráló mező ability.shieldregenfield = Pajzsregeneráló mező
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Villámcsapás ability.movelightning = Villámcsapás
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Pajzs ív ability.shieldarc = Pajzs ív
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Javítás elnyomása ability.suppressionfield = Javítás elnyomása
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiamező ability.energyfield = Energiamező
ability.energyfield.sametypehealmultiplier = [lightgray]Azonos típusú gyógyítás: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Célpontok maximális száma: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneráció ability.regen = Regeneráció
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Csak a támaszpont elhelyezése megengedett bar.onlycoredeposit = Csak a támaszpont elhelyezése megengedett
bar.drilltierreq = Erősebb fúró szükséges bar.drilltierreq = Erősebb fúró szükséges
@@ -1313,6 +1342,7 @@ rules.unitdamagemultiplier = Egység sebzésszorzója
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója
rules.solarmultiplier = Napenergia szorzója rules.solarmultiplier = Napenergia szorzója
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Alap egységdarabszám rules.unitcap = Alap egységdarabszám
rules.limitarea = Játékterület korlátozása rules.limitarea = Játékterület korlátozása
rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (csempe) rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (csempe)
+32 -2
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@@ -991,17 +991,46 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan ability.forcefield = Bidang Kekuatan
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Bidang Perbaikan ability.repairfield = Bidang Perbaikan
ability.repairfield.description = Repairs nearby units
ability.statusfield = Bidang Status ability.statusfield = Bidang Status
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Bidang Tenaga ability.energyfield = Bidang Tenaga
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Batas Unit Dasar rules.unitcap = Batas Unit Dasar
rules.limitarea = Batas Area Peta rules.limitarea = Batas Area Peta
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok) rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
+32 -2
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@@ -977,17 +977,46 @@ stat.immunities = Immunità
stat.healing = Rigenerazione stat.healing = Rigenerazione
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Campo Riparativo ability.repairfield = Campo Riparativo
ability.repairfield.description = Repairs nearby units
ability.statusfield = Campo di Stato ability.statusfield = Campo di Stato
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabbrica ability.unitspawn = Fabbrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo energetico ability.energyfield = Campo energetico
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
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@@ -983,17 +983,46 @@ stat.immunities = 耐性
stat.healing = 治癒 stat.healing = 治癒
ability.forcefield = フォースフィールド ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = リペアフィールド ability.repairfield = リペアフィールド
ability.repairfield.description = Repairs nearby units
ability.statusfield = ステータスフィールド ability.statusfield = ステータスフィールド
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 生産 ability.unitspawn = 生産
ability.unitspawn.description = Constructs units
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = シールドアーク ability.shieldarc = シールドアーク
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = リジェネ抑制フィールド ability.suppressionfield = リジェネ抑制フィールド
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = エネルギー範囲 ability.energyfield = エネルギー範囲
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数 rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限 rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
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@@ -983,17 +983,46 @@ stat.immunities = 상태이상 면역
stat.healing = 회복량 stat.healing = 회복량
ability.forcefield = 보호막 필드 ability.forcefield = 보호막 필드
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 수리 필드 ability.repairfield = 수리 필드
ability.repairfield.description = Repairs nearby units
ability.statusfield = 상태이상 필드 ability.statusfield = 상태이상 필드
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 공장 ability.unitspawn = 공장
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = 방어막 아크 ability.shieldarc = 방어막 아크
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = 재생성 억제 필드 ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 에너지 필드 ability.energyfield = 에너지 필드
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요 bar.drilltierreq = 더 좋은 드릴 필요
@@ -1295,6 +1324,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수 rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 기체수 제한 추가 rules.unitcapvariable = 코어 기체수 제한 추가
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 기본 기체 제한 rules.unitcap = 기본 기체 제한
rules.limitarea = 맵 영역 제한 rules.limitarea = 맵 영역 제한
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일) rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
+32 -2
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@@ -984,17 +984,46 @@ stat.immunities = Immuniteiten
stat.healing = Genezing stat.healing = Genezing
ability.forcefield = Krachtveld ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparatieveld ability.repairfield = Reparatieveld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusveld ability.statusfield = Statusveld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabriek ability.unitspawn = Fabriek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schild Regeneratie Veld ability.shieldregenfield = Schild Regeneratie Veld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Beweging Bliksem ability.movelightning = Beweging Bliksem
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Schild Boog ability.shieldarc = Schild Boog
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regeneratie Onderdrukkingsveld ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energieveld ability.energyfield = Energieveld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
+32 -2
View File
@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
+32 -2
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@@ -981,17 +981,46 @@ stat.immunities = Odporności
stat.healing = Leczy stat.healing = Leczy
ability.forcefield = Pole Siłowe ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Pole Naprawy ability.repairfield = Pole Naprawy
ability.repairfield.description = Repairs nearby units
ability.statusfield = Pole Statusu ability.statusfield = Pole Statusu
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabryka Jednostek ability.unitspawn = Fabryka Jednostek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Łuk Tarczy ability.shieldarc = Łuk Tarczy
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Pole Tłumienia Regeneracji ability.suppressionfield = Pole Tłumienia Regeneracji
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Pole Energii ability.energyfield = Pole Energii
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneracja ability.regen = Regeneracja
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
+32 -2
View File
@@ -992,17 +992,46 @@ stat.immunities = Imunidades
stat.healing = Reparo stat.healing = Reparo
ability.forcefield = Campo de Força ability.forcefield = Campo de Força
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Campo de Reparação ability.repairfield = Campo de Reparação
ability.repairfield.description = Repairs nearby units
ability.statusfield = Campo de Status ability.statusfield = Campo de Status
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fábrica ability.unitspawn = Fábrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Raio de Regeneração do Escudo ability.shieldregenfield = Raio de Regeneração do Escudo
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Raio de Movimento ability.movelightning = Raio de Movimento
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Arco do Escudo ability.shieldarc = Arco do Escudo
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo de Energia ability.energyfield = Campo de Energia
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
@@ -1304,6 +1333,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacidade base da Unidade rules.unitcap = Capacidade base da Unidade
rules.limitarea = Limitar área do mapa rules.limitarea = Limitar área do mapa
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
+32 -2
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
+32 -2
View File
@@ -983,17 +983,46 @@ stat.immunities = Immunities
stat.healing = Reparare stat.healing = Reparare
ability.forcefield = Câmp de Forță ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Câmp de Reparare ability.repairfield = Câmp de Reparare
ability.repairfield.description = Repairs nearby units
ability.statusfield = Câmp de Stare ability.statusfield = Câmp de Stare
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrică ability.unitspawn = Fabrică
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Câmp de Energie ability.energyfield = Câmp de Energie
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
+32 -2
View File
@@ -984,17 +984,46 @@ stat.immunities = Невосприимчив
stat.healing = Ремонт stat.healing = Ремонт
ability.forcefield = Силовое поле ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Ремонтирующее поле ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Усиливающее поле ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод единиц ability.unitspawn = Завод единиц
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Дуговой щит ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Поле подавления регенерации ability.suppressionfield = Поле подавления регенерации
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энергетическое поле ability.energyfield = Энергетическое поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
+32 -2
View File
@@ -985,17 +985,46 @@ stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
ability.forcefield = Polje Sile ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Polje Popravke ability.repairfield = Polje Popravke
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusno Polje ability.statusfield = Statusno Polje
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrika ability.unitspawn = Fabrika
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Brzina Obnove Štita ability.shieldregenfield = Brzina Obnove Štita
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Munje Pri Kretanju ability.movelightning = Munje Pri Kretanju
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Elektrolučni Štit ability.shieldarc = Elektrolučni Štit
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Polje Prigušivanja Popravki ability.suppressionfield = Polje Prigušivanja Popravki
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetsko Polje ability.energyfield = Energetsko Polje
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
+32 -2
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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@@ -985,17 +985,46 @@ stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา stat.healing = การรักษา
ability.forcefield = โล่พลังงาน ability.forcefield = โล่พลังงาน
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = สนามซ่อมแซม ability.repairfield = สนามซ่อมแซม
ability.repairfield.description = Repairs nearby units
ability.statusfield = สนามเอฟเฟกต์ ability.statusfield = สนามเอฟเฟกต์
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = โรงงานผลิต ability.unitspawn = โรงงานผลิต
ability.unitspawn.description = Constructs units
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = โล่พลังงานโค้ง ability.shieldarc = โล่พลังงานโค้ง
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = สนามระงับการฟื้นฟู ability.suppressionfield = สนามระงับการฟื้นฟู
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = สนามพลังงาน ability.energyfield = สนามพลังงาน
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้ bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = จำกัดพื้นที่แมพ rules.limitarea = จำกัดพื้นที่แมพ
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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@@ -982,17 +982,46 @@ stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder stat.healing = Tamir Eder
ability.forcefield = Güç Kalkanı ability.forcefield = Güç Kalkanı
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Onarma Alanı ability.repairfield = Onarma Alanı
ability.repairfield.description = Repairs nearby units
ability.statusfield = Hızlandırma Alanı ability.statusfield = Hızlandırma Alanı
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Birliği Fabrikası ability.unitspawn = Birliği Fabrikası
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Ark Kalkanı ability.shieldarc = Ark Kalkanı
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Tamir Engelleme Alanı ability.suppressionfield = Tamir Engelleme Alanı
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Güç Kalkanı ability.energyfield = Güç Kalkanı
ability.energyfield.sametypehealmultiplier = [lightgray]Aynı Türden İyileştirme: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Azami Hedefler: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Yenilenme ability.regen = Yenilenme
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
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@@ -993,17 +993,46 @@ stat.immunities = Імунітети
stat.healing = Відновлювання stat.healing = Відновлювання
ability.forcefield = Щитове поле ability.forcefield = Щитове поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Ремонтувальне поле ability.repairfield = Ремонтувальне поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Поле підсилення ability.statusfield = Поле підсилення
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод одиниць ability.unitspawn = Завод одиниць
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Щитова дуга ability.shieldarc = Щитова дуга
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Поле пригнічення відновлення ability.suppressionfield = Поле пригнічення відновлення
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Енергетичне поле ability.energyfield = Енергетичне поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
@@ -1305,6 +1334,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Початкове обмеження одиниць rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Обмежити територію мапи rules.limitarea = Обмежити територію мапи
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
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View File
@@ -986,17 +986,46 @@ stat.immunities = Miễn nhiễm
stat.healing = Sửa chữa stat.healing = Sửa chữa
ability.forcefield = Tạo khiên ability.forcefield = Tạo khiên
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Sửa chữa/Xây dựng ability.repairfield = Sửa chữa/Xây dựng
ability.repairfield.description = Repairs nearby units
ability.statusfield = Vùng gia tốc ability.statusfield = Vùng gia tốc
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Sản xuất ability.unitspawn = Sản xuất
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Phóng điện khi di chuyển ability.movelightning = Phóng điện khi di chuyển
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Khiên Vòng Cung ability.shieldarc = Khiên Vòng Cung
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Trường sửa chữa ability.suppressionfield = Trường sửa chữa
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Trường điện từ ability.energyfield = Trường điện từ
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
bar.drilltierreq = Cần máy khoan tốt hơn bar.drilltierreq = Cần máy khoan tốt hơn
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
rules.solarmultiplier = Hệ số năng lượng mặt trời rules.solarmultiplier = Hệ số năng lượng mặt trời
rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Giới hạn đơn vị rules.unitcap = Giới hạn đơn vị
rules.limitarea = Giới hạn kích thước bản đồ rules.limitarea = Giới hạn kích thước bản đồ
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô) rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
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@@ -994,17 +994,46 @@ stat.immunities = 免疫
stat.healing = 治疗 stat.healing = 治疗
ability.forcefield = 力墙场 ability.forcefield = 力墙场
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 修复场 ability.repairfield = 修复场
ability.repairfield.description = Repairs nearby units
ability.statusfield = 状态场 ability.statusfield = 状态场
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 单位工厂 ability.unitspawn = 单位工厂
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 护盾再生场 ability.shieldregenfield = 护盾再生场
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 闪电助推器 ability.movelightning = 闪电助推器
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = 弧形护盾 ability.shieldarc = 弧形护盾
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = 修复压制场 ability.suppressionfield = 修复压制场
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 能量场: ability.energyfield = 能量场:
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 仅核心可丢入资源 bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
@@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基础单位上限 rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
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@@ -990,17 +990,46 @@ stat.immunities = Immunities
stat.healing = 治癒 stat.healing = 治癒
ability.forcefield = 防護罩 ability.forcefield = 防護罩
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 維修力場 ability.repairfield = 維修力場
ability.repairfield.description = Repairs nearby units
ability.statusfield = 狀態力場 ability.statusfield = 狀態力場
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 工廠 ability.unitspawn = 工廠
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 護盾充能力場 ability.shieldregenfield = 護盾充能力場
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 移動閃電 ability.movelightning = 移動閃電
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 能量場: ability.energyfield = 能量場:
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
bar.drilltierreq = 需要更好的鑽頭 bar.drilltierreq = 需要更好的鑽頭
@@ -1302,6 +1331,7 @@ rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎單位上限 rules.unitcap = 基礎單位上限
rules.limitarea = 限制地圖區域 rules.limitarea = 限制地圖區域
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格) rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)