Automatic bundle update
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@@ -1764,6 +1764,20 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
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laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
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laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
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lacess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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lcategory.io.description = Modify contents of memory blocks and processor buffers.
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lcategory.block = Block Control
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lcategory.block.description = Interact with blocks.
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lcategory.operation = Operations
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lcategory.operation.description = Logical operations.
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lcategory.control = Flow Control
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lcategory.control.description = Manage execution order.
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lcategory.unit = Unit Control
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lcategory.unit.description = Give units commands.
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lcategory.world = World
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lcategory.world.description = Control how the world behaves.
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graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
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graphicstype.color = Wählt eine Farbe aus.
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graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
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