Automatic bundle update
This commit is contained in:
@@ -1764,6 +1764,20 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||
lacess.speed = 单位的最高速度(格/秒)
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = 用指定的颜色填充整个显示屏
|
||||
graphicstype.color = 设置后续画图操作所使用的颜色
|
||||
|
||||
Reference in New Issue
Block a user