T3 tank done
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@@ -1942,12 +1942,12 @@ block.cyanogen-synthesizer.name = Cyanogen Synthesizer
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block.phase-synthesizer.name = Phase Synthesizer
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block.heat-reactor.name = Heat Reactor
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block.beryllium-wall.name = Beryllium Wall
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block.beryllium-wall-large.name = Beryllium Wall Large
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block.beryllium-wall-large.name = Large Beryllium Wall
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block.tungsten-wall.name = Tungsten Wall
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block.tungsten-wall-large.name = Tungsten Wall Large
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block.tungsten-wall-large.name = Large Tungsten Wall
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block.blast-door.name = Blast Door
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block.carbide-wall.name = Carbide Wall
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block.carbide-wall-large.name = Carbide Wall Large
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block.carbide-wall-large.name = Large Carbide Wall
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block.radar.name = Radar
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block.build-tower.name = Build Tower
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block.regen-projector.name = Regen Projector
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@@ -2002,6 +2002,12 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.basic-reconstructor.name = Basic Reconstructor
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block.unit-repair-tower.name = Unit Repair Tower
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status.slow.name = Slow
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status.shielded.name = Shielded
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status.corroded.name = Corroded
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@@ -2015,15 +2021,18 @@ unit.bulwark.name = Bulwark
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unit.krepost.name = Krepost
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unit.avert.name = Avert
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unit.quell.name = Quell
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unit.quell-missile.name = Quell Missile
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unit.disrupt.name = Disrupt
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unit.disrupt-missile.name = Disrupt Missile
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unit.evoke.name = Evoke
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unit.incite.name = Incite
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unit.emanate.name = Emanate
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unit.manifold.name = Manifold
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unit.assembly-drone.name = Assembly Drone
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unit.effect-drone.name = Effect Drone
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unit.precept.name = Precept
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unit.merui.name = Merui
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unit.anthicus.name = Anthicus
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unit.osc.name = Osc
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unit.obviate.name = Obviate
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sector.two.name = Two
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sector.three.name = Three
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sector.four.name = Four
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@@ -824,12 +824,6 @@ public class Fx{
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Drawf.light(e.x, e.y, 23f, e.color, e.fout() * 0.7f);
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}),
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hitYellowLaser = new Effect(8, e -> {
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color(Color.white, Pal.lightTrail, e.fin());
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stroke(0.5f + e.fout());
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Lines.circle(e.x, e.y, e.fin() * 5f);
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}),
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despawn = new Effect(12, e -> {
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color(Pal.lighterOrange, Color.gray, e.fin());
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stroke(e.fout());
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@@ -2589,18 +2589,18 @@ public class UnitTypes{
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hitSize = 26f;
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treadPullOffset = 5;
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speed = 0.64f;
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rotateSpeed = 2f;
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health = 2100;
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armor = 8f;
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rotateSpeed = 1.5f;
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health = 4500;
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armor = 10f;
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itemCapacity = 0;
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treadRects = new Rect[]{new Rect(16, 38, 30, 75), new Rect(44, 7, 17, 60)};
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("precept-weapon"){{
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layerOffset = 0.0001f;
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reload = 30f;
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shootY = 18f;
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recoil = 1f;
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reload = 85f;
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shootY = 16f;
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recoil = 3f;
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rotate = true;
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rotateSpeed = 1.3f;
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mirror = false;
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@@ -2609,24 +2609,44 @@ public class UnitTypes{
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y = -1f;
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 30f;
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bullet = new BasicBulletType(8f, 130){{
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bullet = new BasicBulletType(7f, 90){{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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lifetime = 30f;
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width = 7.5f;
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height = 13f;
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lifetime = 28f;
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hitSize = 6f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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frontColor = Color.white;
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trailWidth = 3.1f;
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trailWidth = 2.8f;
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trailLength = 8;
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hitEffect = despawnEffect = Fx.blastExplosion;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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splashDamageRadius = 20f;
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splashDamage = 50f;
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trailEffect = Fx.hitSquaresColor;
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trailRotation = true;
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trailInterval = 3f;
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fragBullets = 4;
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fragBullet = new BasicBulletType(5f, 25){{
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sprite = "missile-large";
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width = 5f;
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height = 7f;
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lifetime = 15f;
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hitSize = 4f;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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frontColor = Color.white;
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trailWidth = 1.7f;
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trailLength = 3;
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drag = 0.01f;
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despawnEffect = hitEffect = Fx.hitBulletColor;
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}};
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}};
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}});
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}};
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@@ -2643,7 +2663,7 @@ public class UnitTypes{
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weapons.add(new Weapon("vanquish-weapon"){{
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layerOffset = 0.0001f;
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reload = 120f;
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reload = 110f;
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shootY = 71f / 4f;
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shake = 5f;
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recoil = 4f;
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@@ -2656,7 +2676,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 130){{
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bullet = new BasicBulletType(8f, 140){{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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@@ -2664,7 +2684,7 @@ public class UnitTypes{
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hitSize = 6f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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pierceCap = 2;
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pierceCap = 3;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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@@ -25,6 +25,7 @@ import mindustry.world.blocks.defense.Wall.*;
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import static mindustry.Vars.*;
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//TODO document
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public class BulletType extends Content implements Cloneable{
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/** Lifetime in ticks. */
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public float lifetime = 40f;
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@@ -55,10 +55,12 @@ public class Block extends UnlockableContent implements Senseable{
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public boolean acceptsItems = false;
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public boolean separateItemCapacity = false;
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/** maximum items this block can carry (usually, this is per-type of item) */
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public int itemCapacity = 10;
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/** maximum total liquids this block can carry if hasLiquids = true */
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public float liquidCapacity = 10f;
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/** higher numbers increase liquid output speed; TODO remove and replace with better liquids system */
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public float liquidPressure = 1f;
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/** If true, this block outputs to its facing direction, when applicable.
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* Used for blending calculations. */
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public boolean outputFacing = true;
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