Merge pull request #3110 from Catchears/german-v6
Improve german translation for v6
This commit is contained in:
@@ -20,8 +20,8 @@ gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [accent]Neuer Highscore!
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copied = Kopiert.
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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indev.popup = [accent]v6[] ist gerade in der [accent]Beta-Phase[].\n[lightgray]Das bedeutet:[]\n[scarlet]- Die Kampagne ist unfertig[]\n- Musik/SFX sind unfertig\n- Alles kann jederzeit verändert oder entfernt werden\n\nMelde Bugs und Abstürze auf [accent]Github[].
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indev.notready = Dieser Teil vom Spiel ist noch unfertig.
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load.sound = Audio
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load.map = Karten
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@@ -55,7 +55,7 @@ schematic.saved = Entwurf gespeichert.
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schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
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schematic.rename = Entwurf umbenennen
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schematic.info = {0}x{1}, {2} Blöcke
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
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stat.wave = Wellen besiegt:[accent] {0}
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stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
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@@ -63,15 +63,15 @@ stat.built = Gebäude gebaut:[accent] {0}
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stat.destroyed = Gebäude zerstört:[accent] {0}
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stat.deconstructed = Gebäude abgebaut:[accent] {0}
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stat.delivered = Übertragene Ressourcen:
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stat.playtime = Time Played:[accent] {0}
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stat.playtime = Spielzeit:[accent] {0}
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stat.rank = Finaler Rang:[accent] {0}
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globalitems = [accent]Global Items
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globalitems = [accent]Globale Items
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
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level.highscore = Highscore: [accent]{0}
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level.select = Level-Auswahl
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level.mode = Spielmodus:
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coreattack = < Die Basis wird angegriffen! >
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coreattack = < Der Kern wird angegriffen! >
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nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
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database = Kern-Datenbank
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savegame = Spiel speichern
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@@ -107,28 +107,28 @@ mods.guide = Modding-Anleitung
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mods.report = Problem melden
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mods.openfolder = Mod-Verzeichnis öffnen
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mods.reload = Neu laden
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mods.reloadexit = The game will now exit, to reload mods.
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mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiviert
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mod.disabled = [scarlet]Deaktiviert
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mod.disable = Deaktivieren
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mod.content = Content:
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mod.content = Inhalt:
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mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
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mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
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mod.erroredcontent = [scarlet]Inhalt-Fehler
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mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
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mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder fixe die Fehler, bevor du spielst.
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mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
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mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
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mod.enable = Aktivieren
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mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
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mod.reloadrequired = [scarlet]Neuladen benötigt
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mod.import = Mod importieren
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mod.import.file = Import File
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mod.import.file = Datei importieren
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mod.import.github = GitHub-Mod importieren
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
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mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktivieren sie diesen Mod, um dies zu entfernen.
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mod.remove.confirm = Dieser Mod wird gelöscht.
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
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@@ -139,8 +139,8 @@ mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst di
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about.button = Info
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name = Name:
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noname = Wähle zunächst einen[accent] Spielernamen[].
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planetmap = Planet Map
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launchcore = Launch Core
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planetmap = Planetenkarte
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launchcore = Kern starten
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filename = Dateiname:
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unlocked = Neuer Inhalt freigeschaltet!
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completed = [accent]Abgeschlossen
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@@ -148,11 +148,11 @@ techtree = Forschung
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research.list = [lightgray]Forschung:
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research = Erforschen
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researched = [lightgray]{0} erforscht.
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research.progress = {0}% complete
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research.progress = Fortschritt: {0}%
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players = {0} Spieler online
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players.single = {0} Spieler online
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players.search = search
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players.notfound = [gray]no players found
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players.search = Suche
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players.notfound = [gray]Keine Spieler gefunden
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server.closing = [accent]Schließe den Server ...
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server.kicked.kick = Du wurdest vom Server geworfen!
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server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
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@@ -185,9 +185,9 @@ server.refreshing = Server wird aktualisiert
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hosts.none = [lightgray]Keine LAN-Spiele gefunden!
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host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
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servers.local = Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.local = Lokale Server
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servers.remote = Andere Server
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servers.global = Community-Server
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trace = Spieler verfolgen
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trace.playername = Spielername: [accent]{0}
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@@ -212,7 +212,7 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
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confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
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confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
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confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
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confirmunadmin = Bis du sicher, dass dieser Spieler kein Administrator mehr sein soll?
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confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
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joingame.title = Spiel beitreten
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joingame.ip = IP:
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disconnect = Verbindung unterbrochen.
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@@ -269,7 +269,7 @@ copylink = Link kopieren
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back = Zurück
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data.export = Daten exportieren
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data.import = Daten importieren
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data.openfolder = Open Data Folder
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data.openfolder = Datenordner öffnen
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data.exported = Daten exportiert.
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data.invalid = Dies sind keine gültigen Spieldaten.
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data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
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@@ -278,21 +278,21 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
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loading = [accent]Wird geladen...
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reloading = [accent]Lade Mods neu...
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saving = [accent]Speichere...
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respawn = [accent][[{0}][] to respawn in core
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respawn = [accent][[{0}][] um im Kern zu spawnen
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cancelbuilding = [accent][[{0}][] um den Plan zu leeren
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selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
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pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
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resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
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wave = [accent]Welle {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.cap = [accent]Welle {0}/{1}
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wave.waiting = Welle in {0}
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wave.waveInProgress = [lightgray]Welle im Gange
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waiting = Warten...
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waiting.players = Warte auf Spieler...
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wave.enemies = [lightgray]{0} Gegner verbleiben
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wave.enemy = [lightgray]{0} Gegner verbleiben
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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wave.guardianwarn = Boss erscheint in [accent]{0}[] Wellen.
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wave.guardianwarn.one = Boss erscheint in [accent]{0}[] Welle.
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loadimage = Bild laden
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saveimage = Bild speichern
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unknown = Unbekannt
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@@ -309,7 +309,7 @@ workshop.error = Fehler beim Laden von Workshop-Details: {0}
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map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
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workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
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workshop.info = Objekt-Info
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changelog = Changelog (optional):
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changelog = Änderungen (optional):
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eula = Steam EULA
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missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
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publishing = [accent]Veröffentlichen...
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@@ -331,17 +331,17 @@ editor.generation = Generator:
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editor.ingame = Im Spiel Bearbeiten
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editor.publish.workshop = Im Workshop veröffentlichen
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editor.newmap = Neue Karte
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editor.center = Center
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editor.center = Zur Mitte
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workshop = Workshop
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waves.title = Wellen
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waves.remove = Entfernen
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waves.never = <nie>
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waves.every = alle
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waves.waves = Welle(n)
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waves.perspawn = per Spawn
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waves.shields = shields/wave
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waves.perspawn = pro Spawn
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waves.shields = Schilder pro Welle
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waves.to = bis
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waves.guardian = Guardian
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waves.guardian = Boss
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waves.preview = Vorschau
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waves.edit = Bearbeiten...
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waves.copy = Aus der Zwischenablage kopieren
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@@ -350,9 +350,9 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
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waves.copied = Wellen kopiert.
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waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
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wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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wavemode.counts = Menge
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wavemode.totals = Gesamtmenge
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wavemode.health = Lebenspunkte
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editor.default = [lightgray]<Standard>
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details = Details
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@@ -419,9 +419,9 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
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filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
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filter.distort = Verzerren
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filter.noise = Rauschen
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.enemyspawn = Gegnerischer Spawn Auswahl
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filter.spawnpath = Weg zum Spawn
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filter.corespawn = Kernauswahl
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filter.median = Median
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filter.oremedian = Erzmedian
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filter.blend = Mischen
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@@ -432,7 +432,7 @@ filter.mirror = Spiegel
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filter.clear = Löschen
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filter.option.ignore = Ignorieren
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filter.scatter = Streuen
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filter.terrain = Terrain
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filter.terrain = Landschaft
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filter.option.scale = Skalierung
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filter.option.chance = Wahrscheinlichkeit
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filter.option.mag = Größe
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@@ -441,11 +441,11 @@ filter.option.circle-scale = Kreisskalierung
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filter.option.octaves = Oktaven
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filter.option.falloff = Rückgang
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filter.option.angle = Winkel
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filter.option.amount = Amount
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filter.option.amount = Menge
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filter.option.block = Block
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filter.option.floor = Boden
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filter.option.flooronto = Ziel Boden
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filter.option.target = Target
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filter.option.target = Ziel
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filter.option.wall = Wand
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filter.option.ore = Erz
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filter.option.floor2 = Sekundärer Boden
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@@ -475,18 +475,18 @@ locked = Gesperrt
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complete = [lightgray]Abschließen:
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requirement.wave = Erreiche Welle {0} in {1}
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requirement.core = Zerstöre den feindlichen Kern in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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requirement.research = Erforsche {0}
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requirement.capture = Erobere {0}
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bestwave = [lightgray]Beste Welle: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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launch.text = Start
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research.multiplayer = Nur der Host kann forschen.
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uncover = Freischalten
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configure = Startitems festlegen
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loadout = Loadout
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resources = Resources
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loadout = Startitems
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resources = Ressourcen
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bannedblocks = Gesperrte Blöcke
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addall = Alle hinzufügen
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launch.destination = Destination: {0}
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launch.destination = Ziel: {0}
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configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
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zone.unlocked = [lightgray]{0} freigeschaltet.
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zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
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@@ -495,7 +495,7 @@ zone.objective = [lightgray]Ziel: [accent]{0}
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zone.objective.survival = Überlebe
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zone.objective.attack = Zerstöre den feindlichen Kern
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add = Hinzufügen...
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boss.health = Boss-Lebenskraft
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boss.health = Boss-Lebenspunkte
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connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
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error.unreachable = Server nicht erreichbar.
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@@ -508,25 +508,25 @@ error.io = Netzwerk-I/O-Fehler.
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error.any = Unbekannter Netzwerkfehler.
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error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
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weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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weather.rain.name = Regen
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weather.snow.name = Schnee
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weather.sandstorm.name = Sandsturm
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weather.sporestorm.name = Sporensturm
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weather.fog.name = Nebel
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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sectors.stored = Stored:
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sectors.resume = Resume
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sectors.launch = Launch
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sectors.unexplored = [lightgray]Unentdeckt
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sectors.resources = Ressourcen:
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sectors.production = Produktion:
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sectors.stored = Gelagert:
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sectors.resume = Weiterspielen
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sectors.launch = Start
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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sectors.rename = Sektor umbenennen
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sector.missingresources = [scarlet]Fehlende Kernressourcen
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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planet.sun.name = Sonne
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@@ -556,7 +556,7 @@ settings.language = Sprache
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settings.data = Spieldaten
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settings.reset = Auf Standard zurücksetzen
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settings.rebind = Zuweisen
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settings.resetKey = Reset
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settings.resetKey = Zurücksetzen
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settings.controls = Steuerung
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settings.game = Spiel
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settings.sound = Audio
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@@ -564,30 +564,30 @@ settings.graphics = Grafik
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settings.cleardata = Spieldaten zurücksetzen...
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settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
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settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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settings.clearsaves.confirm = Möchtest du wirklich alle Speicherstände löschen?
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settings.clearsaves = Speicherstände löschen
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settings.clearresearch = Erforschungen löschen
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settings.clearresearch.confirm = Möchtest du wirklich alle Erforschungen löschen?
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settings.clearcampaignsaves = Kampagne-Speicherstände löschen
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settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speicherstände löschen?
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paused = [accent]< Pausiert >
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clear = Leeren
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banned = [scarlet]Verbannt
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unplaceable.sectorcaptured = [scarlet]Requires captured sector
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unplaceable.sectorcaptured = [scarlet]Erfordert erforderter Sektor
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yes = Ja
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no = Nein
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info.title = Info
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error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.tiles = Erforderte Untergründe
|
||||
stat.affinities = Affinitäten
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
@@ -597,16 +597,16 @@ stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.displaysize = Bildschirmgröße
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.linkrange = Verbindungsradius
|
||||
stat.instructions = Befehle
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
@@ -618,52 +618,52 @@ stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.maxconsecutive = Max. Konsekutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
stat.lightningdamage = Blitzschaden
|
||||
stat.flammability = Brennbarkeit
|
||||
stat.radioactivity = Radioaktivität
|
||||
stat.heatcapacity = Hitzekapazität
|
||||
stat.viscosity = Viskosität
|
||||
stat.temperature = Temperatur
|
||||
stat.speed = Geschwindigkeit
|
||||
stat.buildspeed = Baugeschwindigkeit
|
||||
stat.minespeed = Abbaugeschwindigkeit
|
||||
stat.minetier = Abbau-Kraft
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.commandlimit = Kommandier-Limit
|
||||
stat.abilities = Fähigkeiten
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.forcefield = Kraftfeld
|
||||
ability.repairfield = Heilungsfeld
|
||||
ability.statusfield = Statusfeld
|
||||
ability.unitspawn = {0} Fabrik
|
||||
ability.shieldregenfield = Schild-regenerations-Feld
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Fehlende Ressourcen
|
||||
bar.corereq = Kern-Basis erforderlich
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Strom: {0}/s
|
||||
bar.powerstored = Gespeichert: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Stromgenerierung: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.powerlines = Verbindungen: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[Einheit deaktiviert]
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Strom
|
||||
@@ -671,7 +671,7 @@ bar.progress = Baufortschritt
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
@@ -680,15 +680,15 @@ bullet.homing = [stat]zielsuchend
|
||||
bullet.shock = [stat]schockend
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
bullet.infinitepierce = [stat]Durchstechkraft
|
||||
bullet.freezing = [stat]frierend
|
||||
bullet.tarred = [stat]teerend
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = blocks²
|
||||
unit.blockssquared = Blöcke²
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
@@ -701,29 +701,29 @@ unit.persecond = /sek
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x Geschwindigkeit
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = Schildlebenspunkte
|
||||
unit.items = Materialeinheiten
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
category.liquids = Flüssigkeiten
|
||||
category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.function = Function
|
||||
category.function = Funktion
|
||||
category.optional = Optionale Zusätze
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Tipps
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Ressourcen-Fluss anzeigen [scarlet] (experimentell)
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||
@@ -742,7 +742,7 @@ setting.difficulty.name = Schwierigkeit:
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Block-Status anzeigen
|
||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.saveinterval.name = Autosave-Häufigkeit
|
||||
@@ -751,15 +751,15 @@ setting.blockselecttimeout.name = Block-Auswahl Timeout
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||
setting.fps.name = FPS zeigen
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Kern-Items anzeigen (WIP)
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
@@ -767,10 +767,10 @@ setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.savecreate.name = Automatisch speichern
|
||||
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.name = Spielerbegrenzung
|
||||
setting.chatopacity.name = Chat-Deckkraft
|
||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
@@ -782,24 +782,24 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
|
||||
category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Blockauswahl
|
||||
command.attack = Angreifen
|
||||
command.rally = Patrouillieren
|
||||
command.retreat = Rückzug
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.control.name = Einheit steuern
|
||||
keybind.clear_building.name = Bauplan löschen
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten-Screenshot
|
||||
keybind.toggle_power_lines.name = Power Lasers umschalten
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Blockstatus umschalten
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.mouse_move.name = Der Maus folgen
|
||||
keybind.pan.name = Pan View
|
||||
keybind.pan.name = Kamera alleine bewegen
|
||||
keybind.boost.name = Boost
|
||||
keybind.schematic_select.name = Bereich auswählen
|
||||
keybind.schematic_menu.name = Entwurfsmenü
|
||||
@@ -827,9 +827,9 @@ keybind.diagonal_placement.name = Diagonal platzieren
|
||||
keybind.pick.name = Block auswählen
|
||||
keybind.break_block.name = Block zerstören
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Block aufheben
|
||||
keybind.dropCargo.name = Block fallen lassen
|
||||
keybind.command.name = Eineiten kommandieren
|
||||
keybind.shoot.name = Schießen
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
@@ -840,7 +840,7 @@ keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
keybind.console.name = Konsole
|
||||
keybind.rotate.name = Drehen
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.rotateplaced.name = Gebauten Block drehen (gedrückt halten)
|
||||
keybind.toggle_menus.name = Menüs umschalten
|
||||
keybind.chat_history_prev.name = Chat Historie zurück
|
||||
keybind.chat_history_next.name = Chat Historie vor
|
||||
@@ -861,45 +861,44 @@ mode.custom = Angepasste Regeln
|
||||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = KI kann bauen
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
|
||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Einheiten benötigen Munition
|
||||
rules.title.waves = Wellen
|
||||
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
||||
rules.title.enemy = Gegner
|
||||
rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.title.environment = Umgebung
|
||||
rules.lighting = Blitze
|
||||
rules.enemyLights = Gegnerisches Licht
|
||||
rules.fire = Feuer
|
||||
rules.explosions = Explosionsschaden
|
||||
rules.ambientlight = Umgebungslicht
|
||||
rules.weather = Wetter
|
||||
rules.weather.frequency = Häufigkeit:
|
||||
rules.weather.duration = Dauer:
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
item.coal.name = Kohle
|
||||
@@ -929,11 +928,11 @@ unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Crawler
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.spiroct.name = Spirokt
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.horizon.name = Horizont
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
@@ -941,7 +940,7 @@ unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.oct.name = Okt
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
@@ -953,31 +952,31 @@ unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Korvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Nachlade-Punkt
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.cliff.name = Klippe
|
||||
block.sand-boulder.name = Sandbrocken
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.slag.name = Schlacke
|
||||
block.space.name = Weltall
|
||||
block.salt.name = Salz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Salzwand
|
||||
block.pebbles.name = Geröll
|
||||
block.tendrils.name = Ranken
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Sandwand
|
||||
block.spore-pine.name = Sporenkiefer
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Sporenwand
|
||||
block.boulder.name = Felsbrocken
|
||||
block.snow-boulder.name = Schneebrocken
|
||||
block.snow-pine.name = Schnee-Kiefer
|
||||
block.shale.name = Schiefer
|
||||
block.shale-boulder.name = Schiefergeröll
|
||||
block.moss.name = Moos
|
||||
block.shrubs.name = Gestrüpp
|
||||
block.spore-moss.name = Moossporen
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Schieferwand
|
||||
block.scrap-wall.name = Schrottmauer
|
||||
block.scrap-wall-large.name = Große Schrottmauer
|
||||
block.scrap-wall-huge.name = Riesige Schrottmauer
|
||||
@@ -993,8 +992,8 @@ block.core-foundation.name = Kern: Fundament
|
||||
block.core-nucleus.name = Kern: Nukleus
|
||||
block.deepwater.name = Tiefes Wasser
|
||||
block.water.name = Wasser
|
||||
block.tainted-water.name = Unreines Wasser
|
||||
block.darksand-tainted-water.name = Unreines Wasser (Dunkler Sand)
|
||||
block.tainted-water.name = Dreckiges Wasser
|
||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||
block.tar.name = Teer
|
||||
block.stone.name = Stein
|
||||
block.sand.name = Sand
|
||||
@@ -1005,18 +1004,18 @@ block.craters.name = Krater
|
||||
block.sand-water.name = Sandiges Wasser
|
||||
block.darksand-water.name = Dunkles sandiges Wasser
|
||||
block.char.name = Holzkohle
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.dacite.name = Dazit
|
||||
block.dacite-wall.name = Dazitwand
|
||||
block.dacite-boulder.name = Dazitgeröll
|
||||
block.ice-snow.name = Eisschnee
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Steinwand
|
||||
block.ice-wall.name = Eiswand
|
||||
block.snow-wall.name = Schneewand
|
||||
block.dune-wall.name = Dünenwand
|
||||
block.pine.name = Kiefer
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Erde
|
||||
block.dirt-wall.name = Erdwand
|
||||
block.mud.name = Schlamm
|
||||
block.white-tree-dead.name = Weißer Baum (tot)
|
||||
block.white-tree.name = Weißer Baum
|
||||
block.spore-cluster.name = Sporen-Cluster
|
||||
@@ -1054,7 +1053,7 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.plastanium-conveyor.name = Plastanium Förderband
|
||||
block.plastanium-conveyor.name = Plastanium-Förderband
|
||||
block.armored-conveyor.name = Gepanzertes Förderband
|
||||
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
||||
block.junction.name = Kreuzung
|
||||
@@ -1064,7 +1063,7 @@ block.sorter.name = Sortierer
|
||||
block.inverted-sorter.name = Invertierter Sortierer
|
||||
block.message.name = Nachricht
|
||||
block.illuminator.name = Illuminierer
|
||||
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
|
||||
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.underflow-gate.name = Unterlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
@@ -1143,38 +1142,38 @@ block.rtg-generator.name = RTG-Generator
|
||||
block.spectre.name = Phantom
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.launch-pad-large.name = Großes Launchpad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.command-center.name = Kommandozentrale
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
block.air-factory.name = Luftfabrik
|
||||
block.naval-factory.name = Wasserfabrik
|
||||
block.additive-reconstructor.name = Hinzufügender Rekonstrukteur
|
||||
block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
|
||||
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
|
||||
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
|
||||
block.payload-conveyor.name = Einheitenförderband
|
||||
block.payload-router.name = Einheitverteiler
|
||||
block.disassembler.name = Großer Trenner
|
||||
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
block.switch.name = Schalter
|
||||
block.micro-processor.name = Mikroprozessor
|
||||
block.logic-processor.name = Logikprozessor
|
||||
block.hyper-processor.name = Hyperprocessor
|
||||
block.logic-display.name = Logik-Bildschirm
|
||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||
block.memory-cell.name = Speicherzelle
|
||||
block.memory-bank.name = Große Speicherzelle
|
||||
|
||||
team.blue.name = Blau
|
||||
team.crux.name = Rot
|
||||
team.sharded.name = Orange
|
||||
team.orange.name = Orange
|
||||
team.derelict.name = Derelict
|
||||
team.derelict.name = Derelikt
|
||||
team.green.name = Grün
|
||||
team.purple.name = Lila
|
||||
|
||||
@@ -1332,4 +1331,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
|
||||
|
||||
Reference in New Issue
Block a user