Fix input visuals
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@@ -199,9 +199,10 @@ public class DesktopInput extends InputHandler{
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drawArrow(block, cursorX, cursorY, rotation);
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}
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Draw.color();
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boolean valid = validPlace(cursorX, cursorY, block, rotation);
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drawPlan(cursorX, cursorY, block, rotation);
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block.drawPlace(cursorX, cursorY, rotation, valid);
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int rot = !block.rotate && block.lockRotation ? 0 : rotation;
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boolean valid = validPlace(cursorX, cursorY, block, rot);
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drawPlan(cursorX, cursorY, block, rot);
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block.drawPlace(cursorX, cursorY, rot, valid);
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if(block.saveConfig){
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Draw.mixcol(!valid ? Pal.breakInvalid : Color.white, (!valid ? 0.4f : 0.24f) + Mathf.absin(Time.globalTime, 6f, 0.28f));
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@@ -404,9 +404,10 @@ public class MobileInput extends InputHandler implements GestureListener{
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//draw last placed plan
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if(!plan.breaking && plan == lastPlaced && plan.block != null){
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boolean valid = validPlace(tile.x, tile.y, plan.block, rotation);
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int rot = !block.rotate && block.lockRotation ? 0 : rotation;
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boolean valid = validPlace(tile.x, tile.y, plan.block, rot);
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Draw.mixcol();
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plan.block.drawPlace(tile.x, tile.y, rotation, valid);
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plan.block.drawPlace(tile.x, tile.y, rot, valid);
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drawOverlapCheck(plan.block, tile.x, tile.y, valid);
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}
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