Apply difficulty spawn multiplier to unit production

This commit is contained in:
Anuken
2024-09-13 19:11:19 -04:00
parent a491ba96e4
commit 3b287b1bbe

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@@ -13,5 +13,7 @@ public class CampaignRules{
rules.randomWaveAI = randomWaveAI;
rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitCostMultiplier = 1f / difficulty.enemySpawnMultiplier;
rules.teams.get(rules.waveTeam).unitBuildSpeedMultiplier = difficulty.enemySpawnMultiplier;
}
}