Apply difficulty spawn multiplier to unit production
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@@ -13,5 +13,7 @@ public class CampaignRules{
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rules.randomWaveAI = randomWaveAI;
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rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.teams.get(rules.waveTeam).unitCostMultiplier = 1f / difficulty.enemySpawnMultiplier;
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rules.teams.get(rules.waveTeam).unitBuildSpeedMultiplier = difficulty.enemySpawnMultiplier;
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}
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}
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