Fixed #3422
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@@ -485,6 +485,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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hoverLabel.remove();
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}
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if(launching && selected != null){
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lookAt(selected, 0.1f);
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}
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if(showing()){
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Sector to = newPresets.peek();
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@@ -174,7 +174,7 @@ public class UnitFactory extends UnitBlock{
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i.setScaling(Scaling.fit);
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i.setColor(currentPlan == -1 ? Color.lightGray : Color.white);
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}).size(32).padBottom(-4).padRight(2);
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t.label(() -> currentPlan == -1 ? "@none" : plans.get(currentPlan).unit.localizedName).color(Color.lightGray);
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t.label(() -> currentPlan == -1 ? "@none" : plans.get(currentPlan).unit.localizedName).wrap().width(230f).color(Color.lightGray);
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}).left();
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}
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10
fastlane/metadata/android/en-US/changelogs/29702.txt
Normal file
10
fastlane/metadata/android/en-US/changelogs/29702.txt
Normal file
@@ -0,0 +1,10 @@
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- Sound fixes for various platforms
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- Added a few new sound effects
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- Added stats for unit weapons (Contributed by @genNAowl)
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- Logic: Added logical AND operation
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- Disabled automatic targeting of derelict structures
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- Campaign: Many various bugfixes
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- Campaign: Added random water pool generation
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- Campaign: Added more preset sectors
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- Campaign: Removed item/liquid research costs, items are now discovered upon production
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- Campaign: More scrap generation
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