Workshop map updates, removal detection
This commit is contained in:
@@ -178,6 +178,7 @@ warning = Warning.
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confirm = Confirm
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delete = Delete
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Open
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customize = Customize Rules
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@@ -215,7 +216,12 @@ map.nospawn.pvp = This map does not have any enemy cores for player to spawn int
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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map.update = Update Map
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map.load.error = Error fetching workshop details: {0}
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map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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map.menu = Select what you would like to do with this map.
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map.changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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@@ -1071,7 +1077,7 @@ block.core-foundation.description = The second version of the core. Better armor
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block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
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block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
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block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
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block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
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block.launch-pad.description = Launches batches of items without any need for a core launch.
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block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
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block.duo.description = A small, cheap turret. Useful against ground units.
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@@ -37,6 +37,10 @@ public interface Platform{
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/** Steam: View a map listing on the workshop.*/
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default void viewMapListing(String mapid){}
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/** Steam: View map workshop info, removing the map ID tag if its listing is deleted.
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* Also presents the option to update the map. */
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default void viewMapListingInfo(Map map){}
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/** Steam: Open workshop for maps.*/
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default void openWorkshop(){}
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@@ -147,13 +147,13 @@ public class MapEditorDialog extends Dialog implements Disposable{
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if(steam){
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menu.cont.addImageTextButton("$editor.publish.workshop", Icon.linkSmall, () -> {
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Map map = save();
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if(editor.getTags().containsKey("steamid")){
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platform.viewMapListing(editor.getTags().get("steamid"));
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platform.viewMapListingInfo(map);
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return;
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}
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Map map = save();
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if(map == null) return;
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if(map.tags.get("description", "").length() < 4){
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@@ -167,7 +167,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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}
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platform.publishMap(map);
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}).padTop(-3).size(swidth * 2f + 10, 60f).update(b -> b.setText(editor.getTags().containsKey("steamid") ? "$view.workshop" : "$editor.publish.workshop"));
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}).padTop(-3).size(swidth * 2f + 10, 60f).update(b -> b.setText(editor.getTags().containsKey("steamid") ? editor.getTags().get("author").equals(player.name) ? "$workshop.listing" : "$view.workshop" : "$editor.publish.workshop"));
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menu.cont.row();
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}
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@@ -41,6 +41,10 @@ public class Bar extends Element{
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}
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public void reset(float value){
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this.value = lastValue = blink = value;
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}
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public void set(Supplier<String> name, FloatProvider fraction, Color color){
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this.fraction = fraction;
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this.lastValue = fraction.get();
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@@ -38,6 +38,7 @@ public class LoadingFragment extends Fragment{
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}
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public void setProgress(FloatProvider progress){
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bar.reset(0f);
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bar.visible(true);
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bar.set(() -> ((int)(progress.get() * 100) + "%"), progress, Pal.accent);
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}
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@@ -35,7 +35,7 @@ import static io.anuke.mindustry.Vars.*;
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public class DesktopLauncher extends ClientLauncher{
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public final static String discordID = "610508934456934412";
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boolean useDiscord = OS.is64Bit, showConsole = false;
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boolean useDiscord = OS.is64Bit, showConsole = OS.getPropertyNotNull("user.name").equals("anuke");
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public static void main(String[] arg){
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try{
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@@ -215,6 +215,11 @@ public class DesktopLauncher extends ClientLauncher{
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SVars.net.friends.activateGameOverlayToWebPage("steam://url/CommunityFilePage/" + mapid);
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}
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@Override
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public void viewMapListingInfo(Map map){
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SVars.workshop.viewMapListingInfo(map);
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}
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@Override
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public NetProvider getNet(){
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if(steam && SVars.net == null) SVars.net = new SNet(new ArcNetImpl());
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@@ -6,6 +6,8 @@ import com.codedisaster.steamworks.SteamUGC.*;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.files.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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@@ -20,6 +22,7 @@ public class SWorkshop implements SteamUGCCallback{
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private Map lastMap;
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private Array<FileHandle> mapFiles;
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private ObjectMap<SteamUGCQuery, BiConsumer<SteamUGCDetails, SteamResult>> detailHandlers = new ObjectMap<>();
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public SWorkshop(){
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int items = ugc.getNumSubscribedItems();
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@@ -51,6 +54,8 @@ public class SWorkshop implements SteamUGCCallback{
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//update author name when publishing
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map.tags.put("author", SVars.net.friends.getPersonaName());
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ui.editor.editor.getTags().put("author", map.tags.get("author"));
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ui.editor.save();
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FloatingDialog dialog = new FloatingDialog("$confirm");
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dialog.setFillParent(false);
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@@ -70,9 +75,101 @@ public class SWorkshop implements SteamUGCCallback{
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dialog.show();
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}
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public void viewMapListingInfo(Map map){
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String id = map.tags.get("steamid");
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long handle = Strings.parseLong(id, -1);
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SteamPublishedFileID fid = new SteamPublishedFileID(handle);
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Log.info("Requesting map listing view; id = " + id);
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ui.loadfrag.show();
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SteamUGCQuery query = ugc.createQueryUGCDetailsRequest(fid);
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Log.info("POST " + query);
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detailHandlers.put(query, (details, result) -> {
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ui.loadfrag.hide();
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Log.info("Map listing result: " + result + " " + details.getResult() + " " + details.getFileName() + " " + details.getTitle());
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if(result == SteamResult.OK){
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if(details.getResult() == SteamResult.OK){
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if(details.getOwnerID().equals(SVars.user.user.getSteamID())){
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FloatingDialog dialog = new FloatingDialog("$editor.mapinfo");
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dialog.setFillParent(false);
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dialog.cont.add("$map.menu").pad(20f);
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dialog.addCloseButton();
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dialog.buttons.addImageTextButton("$view.workshop", Icon.linkSmall, () -> {
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platform.viewMapListing(id);
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dialog.hide();
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}).size(210f, 64f);
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dialog.buttons.addImageTextButton("$map.update", Icon.upgradeSmall, () -> {
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new FloatingDialog("$map.update"){{
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setFillParent(false);
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cont.margin(10).add("$map.changelog").padRight(6f);
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cont.row();
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TextArea field = cont.addArea("", t -> {}).size(500f, 160f).get();
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field.setMaxLength(400);
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buttons.defaults().size(120, 54).pad(4);
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buttons.addButton("$ok", () -> {
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ui.loadfrag.show("$map.publishing");
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lastMap = map;
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updateMap(map, details.getPublishedFileID(), field.getText().replace("\r", "\n"));
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dialog.hide();
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hide();
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Log.info("Update map " + map.name());
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});
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buttons.addButton("$cancel", this::hide);
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}}.show();
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}).size(210f, 64f);
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dialog.show();
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}else{
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SVars.net.friends.activateGameOverlayToWebPage("steam://url/CommunityFilePage/" + SteamNativeHandle.getNativeHandle(details.getPublishedFileID()));
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}
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}else if(details.getResult() == SteamResult.FileNotFound){
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//force-remove tags
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ui.editor.editor.getTags().remove("steamid");
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map.tags.remove("steamid");
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ui.editor.save();
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ui.showErrorMessage("$map.missing");
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}else{
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ui.showErrorMessage(Core.bundle.format("map.load.error", result.name()));
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}
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}else{
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ui.showErrorMessage(Core.bundle.format("map.load.error", result.name()));
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}
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});
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ugc.sendQueryUGCRequest(query);
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}
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@Override
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public void onRequestUGCDetails(SteamUGCDetails details, SteamResult result){
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}
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@Override
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public void onUGCQueryCompleted(SteamUGCQuery query, int numResultsReturned, int totalMatchingResults, boolean isCachedData, SteamResult result){
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Log.info("GET " + query);
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if(detailHandlers.containsKey(query)){
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if(numResultsReturned > 0){
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SteamUGCDetails details = new SteamUGCDetails();
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ugc.getQueryUGCResult(query, 0, details);
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detailHandlers.get(query).accept(details, result);
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}else{
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detailHandlers.get(query).accept(null, SteamResult.FileNotFound);
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}
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detailHandlers.remove(query);
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}
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}
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@Override
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@@ -90,11 +187,6 @@ public class SWorkshop implements SteamUGCCallback{
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Log.info("Item unsubscribed from {0}", info.getFolder());
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}
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@Override
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public void onRequestUGCDetails(SteamUGCDetails details, SteamResult result){
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}
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@Override
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public void onCreateItem(SteamPublishedFileID publishedFileID, boolean needsToAcceptWLA, SteamResult result){
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if(lastMap == null){
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@@ -108,35 +200,7 @@ public class SWorkshop implements SteamUGCCallback{
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Log.info("Create item {0} result {1} {2}", SteamNativeHandle.getNativeHandle(publishedFileID), result, needsToAcceptWLA);
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if(result == SteamResult.OK){
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SteamUGCUpdateHandle h = ugc.startItemUpdate(SVars.steamID, publishedFileID);
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Gamemode mode = Gamemode.attack.valid(map) ? Gamemode.attack : Gamemode.survival;
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FileHandle mapFile = tmpDirectory.child("map_" + publishedFileID.toString()).child("map.msav");
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lastMap.file.copyTo(mapFile);
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Log.info(mapFile.parent().absolutePath());
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Log.info(map.previewFile().absolutePath());
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ugc.setItemTitle(h, map.name());
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ugc.setItemDescription(h, map.description());
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ugc.setItemTags(h, new String[]{"map", mode.name()});
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ugc.setItemVisibility(h, PublishedFileVisibility.Private);
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ugc.setItemPreview(h, map.previewFile().absolutePath());
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ugc.setItemContent(h, mapFile.parent().absolutePath());
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ugc.addItemKeyValueTag(h, "mode", mode.name());
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ugc.submitItemUpdate(h, "Map created");
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ItemUpdateInfo info = new ItemUpdateInfo();
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ui.loadfrag.setProgress(() -> {
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ItemUpdateStatus status = ugc.getItemUpdateProgress(h, info);
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ui.loadfrag.setText("$" + status.name().toLowerCase());
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if(status == ItemUpdateStatus.Invalid){
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ui.loadfrag.setText("$done");
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return 1f;
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}
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return (float)status.ordinal() / (float)ItemUpdateStatus.values().length;
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});
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updateMap(map, publishedFileID, "<Map Created>");
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}else{
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ui.showErrorMessage(Core.bundle.format("map.publish.error ", result.name()));
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}
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@@ -144,6 +208,38 @@ public class SWorkshop implements SteamUGCCallback{
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lastMap = null;
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}
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void updateMap(Map map, SteamPublishedFileID publishedFileID, String changelog){
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SteamUGCUpdateHandle h = ugc.startItemUpdate(SVars.steamID, publishedFileID);
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Gamemode mode = Gamemode.attack.valid(map) ? Gamemode.attack : Gamemode.survival;
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FileHandle mapFile = tmpDirectory.child("map_" + publishedFileID.toString()).child("map.msav");
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lastMap.file.copyTo(mapFile);
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Log.info(mapFile.parent().absolutePath());
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Log.info(map.previewFile().absolutePath());
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ugc.setItemTitle(h, map.name());
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ugc.setItemDescription(h, map.description());
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ugc.setItemTags(h, new String[]{"map", mode.name()});
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ugc.setItemVisibility(h, PublishedFileVisibility.Private);
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ugc.setItemPreview(h, map.previewFile().absolutePath());
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ugc.setItemContent(h, mapFile.parent().absolutePath());
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ugc.addItemKeyValueTag(h, "mode", mode.name());
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ugc.submitItemUpdate(h, changelog);
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ItemUpdateInfo info = new ItemUpdateInfo();
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ui.loadfrag.setProgress(() -> {
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ItemUpdateStatus status = ugc.getItemUpdateProgress(h, info);
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ui.loadfrag.setText("$" + status.name().toLowerCase());
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if(status == ItemUpdateStatus.Invalid){
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ui.loadfrag.setText("$done");
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return 1f;
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}
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return (float)status.ordinal() / (float)ItemUpdateStatus.values().length;
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});
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}
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@Override
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public void onSubmitItemUpdate(SteamPublishedFileID publishedFileID, boolean needsToAcceptWLA, SteamResult result){
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ui.loadfrag.hide();
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