Balancing to counteract double-splash-damage bug

This commit is contained in:
Anuken
2021-01-20 10:51:01 -05:00
parent f64cb3ad9a
commit 481e19b1ec

View File

@@ -155,7 +155,7 @@ public class Bullets implements ContentList{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 27f;
splashDamage = 27f * 1.5f;
splashDamageRadius = 15f;
}};
@@ -167,7 +167,7 @@ public class Bullets implements ContentList{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 22f;
splashDamage = 22f * 1.5f;
splashDamageRadius = 24f;
}};
@@ -179,10 +179,10 @@ public class Bullets implements ContentList{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 22f;
splashDamage = 22f * 1.5f;
splashDamageRadius = 20f;
fragBullet = flakGlassFrag;
fragBullets = 5;
fragBullets = 6;
}};
fragGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
@@ -212,19 +212,19 @@ public class Bullets implements ContentList{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 18f;
splashDamage = 18f * 1.5f;
splashDamageRadius = 16f;
fragBullet = fragGlassFrag;
fragBullets = 3;
fragBullets = 4;
explodeRange = 20f;
collidesGround = true;
}};
fragPlastic = new FlakBulletType(4f, 6){{
splashDamageRadius = 40f;
splashDamage = 25f;
splashDamage = 25f * 1.5f;
fragBullet = fragPlasticFrag;
fragBullets = 5;
fragBullets = 6;
hitEffect = Fx.plasticExplosion;
frontColor = Pal.plastaniumFront;
backColor = Pal.plastaniumBack;
@@ -236,7 +236,7 @@ public class Bullets implements ContentList{
fragExplosive = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 5f;
splashDamage = 26f;
splashDamage = 26f * 1.5f;
splashDamageRadius = 60f;
collidesGround = true;
@@ -246,7 +246,7 @@ public class Bullets implements ContentList{
fragSurge = new FlakBulletType(4.5f, 13){{
ammoMultiplier = 5f;
splashDamage = 50f;
splashDamage = 50f * 1.5f;
splashDamageRadius = 38f;
lightning = 2;
lightningLength = 7;
@@ -261,7 +261,7 @@ public class Bullets implements ContentList{
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 30f;
splashDamage = 30f;
splashDamage = 30f * 1.5f;
ammoMultiplier = 4f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
@@ -279,7 +279,7 @@ public class Bullets implements ContentList{
drag = -0.01f;
homingPower = 0.08f;
splashDamageRadius = 20f;
splashDamage = 20f;
splashDamage = 20f * 1.5f;
makeFire = true;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
@@ -291,7 +291,7 @@ public class Bullets implements ContentList{
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 25f;
splashDamage = 25f;
splashDamage = 25f * 1.5f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightningDamage = 10;