Ignore wave version
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@@ -150,11 +150,6 @@ public class SectorInfo{
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state.rules.winWave = winWave;
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state.rules.winWave = winWave;
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state.rules.attackMode = attack;
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state.rules.attackMode = attack;
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//assign new wave patterns when the version changes
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if(waveVersion != Waves.waveVersion && state.rules.sector.preset == null){
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state.rules.spawns = Waves.generate(state.rules.sector.threat);
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}
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CoreBuild entity = state.rules.defaultTeam.core();
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CoreBuild entity = state.rules.defaultTeam.core();
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if(entity != null){
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if(entity != null){
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entity.items.clear();
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entity.items.clear();
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@@ -180,7 +175,6 @@ public class SectorInfo{
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spawnPosition = entity.pos();
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spawnPosition = entity.pos();
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}
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}
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waveVersion = Waves.waveVersion;
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waveSpacing = state.rules.waveSpacing;
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waveSpacing = state.rules.waveSpacing;
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wave = state.wave;
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wave = state.wave;
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winWave = state.rules.winWave;
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winWave = state.rules.winWave;
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