Balancing, keybinds

This commit is contained in:
Anuken
2018-08-22 23:45:01 -04:00
parent 30dd089c8b
commit 4c224d0b9c
2 changed files with 4 additions and 3 deletions

View File

@@ -36,7 +36,8 @@ public class TurretBullets extends BulletList implements ContentList{
public void load(){
healBullet = new BulletType(5.2f, 25){
float healAmount = 14f;
float healAmount = 20f;
{
hiteffect = BulletFx.hitLaser;
despawneffect = BulletFx.hitLaser;

View File

@@ -24,14 +24,14 @@ public class DefaultKeybinds{
//"shoot", Input.MOUSE_LEFT,
"rotate", new Axis(Input.SCROLL),
"dash", Input.SHIFT_LEFT,
"ability", Input.CONTROL_LEFT,
"ability", Input.SPACE,
"drop_unit", Input.SHIFT_LEFT,
new Category("view"),
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"pause", Input.Q,
"toggle_menus", Input.C,
new Category("multiplayer"),
"player_list", Input.TAB,