Balancing, keybinds
This commit is contained in:
@@ -36,7 +36,8 @@ public class TurretBullets extends BulletList implements ContentList{
|
||||
public void load(){
|
||||
|
||||
healBullet = new BulletType(5.2f, 25){
|
||||
float healAmount = 14f;
|
||||
float healAmount = 20f;
|
||||
|
||||
{
|
||||
hiteffect = BulletFx.hitLaser;
|
||||
despawneffect = BulletFx.hitLaser;
|
||||
|
||||
@@ -24,14 +24,14 @@ public class DefaultKeybinds{
|
||||
//"shoot", Input.MOUSE_LEFT,
|
||||
"rotate", new Axis(Input.SCROLL),
|
||||
"dash", Input.SHIFT_LEFT,
|
||||
"ability", Input.CONTROL_LEFT,
|
||||
"ability", Input.SPACE,
|
||||
"drop_unit", Input.SHIFT_LEFT,
|
||||
new Category("view"),
|
||||
"zoom_hold", Input.CONTROL_LEFT,
|
||||
"zoom", new Axis(Input.SCROLL),
|
||||
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
|
||||
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
|
||||
"pause", Input.SPACE,
|
||||
"pause", Input.Q,
|
||||
"toggle_menus", Input.C,
|
||||
new Category("multiplayer"),
|
||||
"player_list", Input.TAB,
|
||||
|
||||
Reference in New Issue
Block a user