Balancing, keybinds
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@@ -36,7 +36,8 @@ public class TurretBullets extends BulletList implements ContentList{
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public void load(){
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public void load(){
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healBullet = new BulletType(5.2f, 25){
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healBullet = new BulletType(5.2f, 25){
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float healAmount = 14f;
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float healAmount = 20f;
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{
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{
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hiteffect = BulletFx.hitLaser;
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hiteffect = BulletFx.hitLaser;
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despawneffect = BulletFx.hitLaser;
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despawneffect = BulletFx.hitLaser;
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@@ -24,14 +24,14 @@ public class DefaultKeybinds{
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//"shoot", Input.MOUSE_LEFT,
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//"shoot", Input.MOUSE_LEFT,
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"rotate", new Axis(Input.SCROLL),
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"rotate", new Axis(Input.SCROLL),
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"dash", Input.SHIFT_LEFT,
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"dash", Input.SHIFT_LEFT,
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"ability", Input.CONTROL_LEFT,
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"ability", Input.SPACE,
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"drop_unit", Input.SHIFT_LEFT,
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"drop_unit", Input.SHIFT_LEFT,
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new Category("view"),
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new Category("view"),
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"zoom_hold", Input.CONTROL_LEFT,
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"zoom_hold", Input.CONTROL_LEFT,
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"zoom", new Axis(Input.SCROLL),
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"zoom", new Axis(Input.SCROLL),
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"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
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"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
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"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
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"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
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"pause", Input.SPACE,
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"pause", Input.Q,
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"toggle_menus", Input.C,
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"toggle_menus", Input.C,
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new Category("multiplayer"),
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new Category("multiplayer"),
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"player_list", Input.TAB,
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"player_list", Input.TAB,
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