Automatic bundle update
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@@ -1070,6 +1070,7 @@ stat.ammo = Munició
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stat.shieldhealth = Salut de l’escut
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stat.cooldowntime = Temps de refredament
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Explosivitat
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stat.basedeflectchance = Probabilitat base d’evasió
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stat.lightningchance = Probabilitat de llampegar
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@@ -1180,6 +1181,8 @@ bar.input = Entrada
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bar.output = Sortida
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bar.strength = [stat]{0}[lightgray]× força
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Controlat pel processador
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
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bullet.incendiary = [stat]incendiari
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bullet.homing = [stat]munició guiada
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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