Automatic bundle update
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@@ -1070,6 +1070,7 @@ stat.ammo = Munición
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stat.shieldhealth = Escudo
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stat.cooldowntime = Enfriamiento
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stat.regenerationrate = Tasa de regeneración
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stat.activationtime = Activation Time
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stat.explosiveness = Explosividad
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stat.basedeflectchance = Probabilidad base de desvío
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stat.lightningchance = Probabilidad de descarga
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@@ -1180,6 +1181,8 @@ bar.input = Entrada
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bar.output = Salida
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bar.strength = [stat]{0}[lightgray]x potencia
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bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Controlado desde el procesador
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiaria
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bullet.homing = [stat]rastreadora
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bullet.armorpierce = [stat]perforación de armadura
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
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bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
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bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
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