Automatic bundle update

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2025-12-31 19:40:40 +00:00
parent 4122a9d51d
commit 4e00176c98
34 changed files with 204 additions and 0 deletions

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@@ -1070,6 +1070,7 @@ stat.ammo = Munición
stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento
stat.regenerationrate = Tasa de regeneración
stat.activationtime = Activation Time
stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga
@@ -1180,6 +1181,8 @@ bar.input = Entrada
bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia
bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo: