Automatic bundle update
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@@ -1070,6 +1070,7 @@ stat.ammo = Amunisi
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stat.shieldhealth = Nyawa Perisai
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stat.cooldowntime = Waktu Pendinginan
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stat.regenerationrate = Laju Pemulihan
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stat.activationtime = Activation Time
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stat.explosiveness = Daya Ledak
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stat.basedeflectchance = Peluang Defleksi Dasar
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stat.lightningchance = Peluang Menghasilkan Petir
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@@ -1180,6 +1181,8 @@ bar.input = Masukan
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bar.output = Keluaran
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bar.strength = [stat]{0}[lightgray]x penguatan
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bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Dikendalikan Prosesor
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
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bullet.incendiary = [stat]membakar
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bullet.homing = [stat]mengejar
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bullet.armorpierce = [stat]menembus pelindung
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
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bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
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bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
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