Automatic bundle update

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2025-12-31 19:40:40 +00:00
parent 4122a9d51d
commit 4e00176c98
34 changed files with 204 additions and 0 deletions

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@@ -1070,6 +1070,7 @@ stat.ammo = 弾薬
stat.shieldhealth = シールド
stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率
@@ -1180,6 +1181,8 @@ bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]装甲貫通
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔: