Automatic bundle update
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@@ -1070,6 +1070,7 @@ stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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@@ -1180,6 +1181,8 @@ bar.input = Input
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Processor Controlled
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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