Automatic bundle update
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@@ -1070,6 +1070,7 @@ stat.ammo = 弹药
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stat.shieldhealth = 护盾容量
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stat.cooldowntime = 冷却时间
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = 爆炸性
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stat.basedeflectchance = 基础反射概率
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stat.lightningchance = 激发闪电概率
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@@ -1180,6 +1181,8 @@ bar.input = 输入
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bar.output = 输出
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bar.strength = [stat]{0}[lightgray]x 效率
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]由处理器控制
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
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bullet.incendiary = [stat]燃烧
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bullet.homing = [stat]追踪
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bullet.armorpierce = [stat]穿甲
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
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