Automatic bundle update
This commit is contained in:
@@ -1070,6 +1070,7 @@ stat.ammo = Боепрыпасы
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stat.shieldhealth = Трываласць Шчыта
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stat.shieldhealth = Трываласць Шчыта
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stat.cooldowntime = Час Перазарадкі
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stat.cooldowntime = Час Перазарадкі
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Узрыўчатасць
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stat.explosiveness = Узрыўчатасць
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stat.basedeflectchance = Шанец Збоя Базы
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stat.basedeflectchance = Шанец Збоя Базы
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stat.lightningchance = Шанец Маланкі
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stat.lightningchance = Шанец Маланкі
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@@ -1180,6 +1181,8 @@ bar.input = Уваход
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bar.output = Выхад
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bar.output = Выхад
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bar.strength = [stat]{0}[lightgray]x strength
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bar.strength = [stat]{0}[lightgray]x strength
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Кантралюецца Працэссарам
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units.processorcontrol = [lightgray]Кантралюецца Працэссарам
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
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bullet.incendiary = [stat] запальны
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bullet.incendiary = [stat] запальны
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bullet.homing = [stat] саманаводных
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bullet.homing = [stat] саманаводных
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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@@ -1070,6 +1070,7 @@ stat.ammo = Боеприпаси
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stat.shieldhealth = Здравина на щита
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stat.shieldhealth = Здравина на щита
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stat.cooldowntime = Време за охлаждане
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stat.cooldowntime = Време за охлаждане
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Експлозивност
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stat.explosiveness = Експлозивност
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stat.basedeflectchance = Базов шанс за отклоняване на изстрел
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stat.basedeflectchance = Базов шанс за отклоняване на изстрел
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stat.lightningchance = Вероятност за светкавица
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stat.lightningchance = Вероятност за светкавица
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@@ -1180,6 +1181,8 @@ bar.input = Вход
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bar.output = Изход
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bar.output = Изход
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bar.strength = [stat]{0}[lightgray]x сила
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bar.strength = [stat]{0}[lightgray]x сила
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Контролиран от процесор
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units.processorcontrol = [lightgray]Контролиран от процесор
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
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bullet.incendiary = [stat]Подпалване
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bullet.incendiary = [stat]Подпалване
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bullet.homing = [stat]Самонасочване
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bullet.homing = [stat]Самонасочване
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bullet.armorpierce = [stat]Пробождане на броня
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bullet.armorpierce = [stat]Пробождане на броня
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
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bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
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@@ -1070,6 +1070,7 @@ stat.ammo = Munició
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stat.shieldhealth = Salut de l’escut
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stat.shieldhealth = Salut de l’escut
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stat.cooldowntime = Temps de refredament
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stat.cooldowntime = Temps de refredament
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Explosivitat
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stat.explosiveness = Explosivitat
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stat.basedeflectchance = Probabilitat base d’evasió
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stat.basedeflectchance = Probabilitat base d’evasió
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stat.lightningchance = Probabilitat de llampegar
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stat.lightningchance = Probabilitat de llampegar
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@@ -1180,6 +1181,8 @@ bar.input = Entrada
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bar.output = Sortida
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bar.output = Sortida
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bar.strength = [stat]{0}[lightgray]× força
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bar.strength = [stat]{0}[lightgray]× força
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Controlat pel processador
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units.processorcontrol = [lightgray]Controlat pel processador
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
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bullet.incendiary = [stat]incendiari
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bullet.incendiary = [stat]incendiari
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bullet.homing = [stat]munició guiada
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bullet.homing = [stat]munició guiada
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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@@ -1070,6 +1070,7 @@ stat.ammo = Střelivo
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stat.shieldhealth = Zdraví štítu
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stat.shieldhealth = Zdraví štítu
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stat.cooldowntime = Čas na zchladnutí
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stat.cooldowntime = Čas na zchladnutí
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Výbušnost
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stat.explosiveness = Výbušnost
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stat.basedeflectchance = Základní pravděpodobnost odražení
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stat.basedeflectchance = Základní pravděpodobnost odražení
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stat.lightningchance = Pravděpodobnost blesku
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stat.lightningchance = Pravděpodobnost blesku
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@@ -1180,6 +1181,8 @@ bar.input = Vstup
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bar.output = Výstup
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bar.output = Výstup
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bar.strength = [stat]{0}[lightgray]x síla
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bar.strength = [stat]{0}[lightgray]x síla
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Procesor je ovládán[]
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units.processorcontrol = [lightgray]Procesor je ovládán[]
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
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bullet.incendiary = [stat]zápalný
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bullet.incendiary = [stat]zápalný
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bullet.homing = [stat]samonaváděcí
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bullet.homing = [stat]samonaváděcí
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bullet.armorpierce = [stat]proražení brnění
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bullet.armorpierce = [stat]proražení brnění
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
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bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
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bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
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bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
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bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
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@@ -1070,6 +1070,7 @@ stat.ammo = Ammunition
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stat.shieldhealth = Skjold-helbred
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stat.shieldhealth = Skjold-helbred
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stat.cooldowntime = Nedkølingstid
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stat.cooldowntime = Nedkølingstid
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Eksplosivitet
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stat.explosiveness = Eksplosivitet
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stat.basedeflectchance = Grundlæggende reflektions-chance
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stat.basedeflectchance = Grundlæggende reflektions-chance
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stat.lightningchance = Lyn-chance
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stat.lightningchance = Lyn-chance
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@@ -1180,6 +1181,8 @@ bar.input = Input
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bar.output = Output
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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bar.strength = [stat]{0}[lightgray]x strength
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Processor kontrolleret
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units.processorcontrol = [lightgray]Processor kontrolleret
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
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bullet.incendiary = [stat]brændfarlig
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bullet.incendiary = [stat]brændfarlig
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bullet.homing = [stat]målsøgende
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bullet.homing = [stat]målsøgende
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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@@ -1070,6 +1070,7 @@ stat.ammo = Munition
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stat.shieldhealth = Schildlebenspunkte
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stat.shieldhealth = Schildlebenspunkte
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stat.cooldowntime = Cooldown-Zeit
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stat.cooldowntime = Cooldown-Zeit
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Sprengkraft
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stat.explosiveness = Sprengkraft
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stat.basedeflectchance = Grundreflektionschance
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stat.basedeflectchance = Grundreflektionschance
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stat.lightningchance = Blitzwahrscheinlichkeit
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stat.lightningchance = Blitzwahrscheinlichkeit
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@@ -1180,6 +1181,8 @@ bar.input = Input
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bar.output = Output
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x Stärke
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bar.strength = [stat]{0}[lightgray]x Stärke
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Prozessorgesteuert
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units.processorcontrol = [lightgray]Prozessorgesteuert
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
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bullet.incendiary = [stat]entzündend
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]zielsuchend
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bullet.homing = [stat]zielsuchend
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bullet.armorpierce = [stat]panzerbrechend
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bullet.armorpierce = [stat]panzerbrechend
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
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bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
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@@ -1070,6 +1070,7 @@ stat.ammo = Munición
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stat.shieldhealth = Escudo
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stat.shieldhealth = Escudo
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stat.cooldowntime = Enfriamiento
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stat.cooldowntime = Enfriamiento
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stat.regenerationrate = Tasa de regeneración
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stat.regenerationrate = Tasa de regeneración
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stat.activationtime = Activation Time
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stat.explosiveness = Explosividad
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stat.explosiveness = Explosividad
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stat.basedeflectchance = Probabilidad base de desvío
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stat.basedeflectchance = Probabilidad base de desvío
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stat.lightningchance = Probabilidad de descarga
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stat.lightningchance = Probabilidad de descarga
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@@ -1180,6 +1181,8 @@ bar.input = Entrada
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bar.output = Salida
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bar.output = Salida
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bar.strength = [stat]{0}[lightgray]x potencia
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bar.strength = [stat]{0}[lightgray]x potencia
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bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
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bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Controlado desde el procesador
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units.processorcontrol = [lightgray]Controlado desde el procesador
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiaria
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bullet.incendiary = [stat]incendiaria
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bullet.homing = [stat]rastreadora
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bullet.homing = [stat]rastreadora
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bullet.armorpierce = [stat]perforación de armadura
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bullet.armorpierce = [stat]perforación de armadura
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
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bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
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bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
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bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
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bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
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bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
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@@ -1070,6 +1070,7 @@ stat.ammo = Laskemoon
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stat.shieldhealth = Shield Health
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.cooldowntime = Cooldown Time
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Explosiveness
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningchance = Lightning Chance
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@@ -1180,6 +1181,8 @@ bar.input = Input
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bar.output = Output
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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bar.strength = [stat]{0}[lightgray]x strength
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]Processor Controlled
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units.processorcontrol = [lightgray]Processor Controlled
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@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]süttiv
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bullet.incendiary = [stat]süttiv
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bullet.homing = [stat]isesihtiv
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bullet.homing = [stat]isesihtiv
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Munizioa
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Ammus
|
|||||||
stat.shieldhealth = Kilven elämäpisteet
|
stat.shieldhealth = Kilven elämäpisteet
|
||||||
stat.cooldowntime = Jäähtymisaika
|
stat.cooldowntime = Jäähtymisaika
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Räjähdysherkkyys
|
stat.explosiveness = Räjähdysherkkyys
|
||||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||||
stat.lightningchance = Salamointitodennäköisyys
|
stat.lightningchance = Salamointitodennäköisyys
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Sisääntulo
|
|||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Mga Bala
|
|||||||
stat.shieldhealth = Health ng Kalasag
|
stat.shieldhealth = Health ng Kalasag
|
||||||
stat.cooldowntime = Oras ng Cooldown
|
stat.cooldowntime = Oras ng Cooldown
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Pagkasabog
|
stat.explosiveness = Pagkasabog
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Pagkakataon ng Lightning
|
stat.lightningchance = Pagkakataon ng Lightning
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Munitions
|
|||||||
stat.shieldhealth = Santé du bouclier
|
stat.shieldhealth = Santé du bouclier
|
||||||
stat.cooldowntime = Temps de refroidissement
|
stat.cooldowntime = Temps de refroidissement
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosivité
|
stat.explosiveness = Explosivité
|
||||||
stat.basedeflectchance = Chance de Détournement de Base
|
stat.basedeflectchance = Chance de Détournement de Base
|
||||||
stat.lightningchance = Chance d'Éclairs
|
stat.lightningchance = Chance d'Éclairs
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Entrée
|
|||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
bar.strength = [stat]{0}[lightgray]x puissance
|
bar.strength = [stat]{0}[lightgray]x puissance
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Lőszer
|
|||||||
stat.shieldhealth = Erőpajzs életpontja
|
stat.shieldhealth = Erőpajzs életpontja
|
||||||
stat.cooldowntime = Újratöltés időtartama
|
stat.cooldowntime = Újratöltés időtartama
|
||||||
stat.regenerationrate = Regenerálási sebesség
|
stat.regenerationrate = Regenerálási sebesség
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Robbanékonyság
|
stat.explosiveness = Robbanékonyság
|
||||||
stat.basedeflectchance = Alap hárítási esély
|
stat.basedeflectchance = Alap hárítási esély
|
||||||
stat.lightningchance = Villámlás esélye
|
stat.lightningchance = Villámlás esélye
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Bemenet
|
|||||||
bar.output = Kimenet
|
bar.output = Kimenet
|
||||||
bar.strength = [stat]{0}[lightgray]x erő
|
bar.strength = [stat]{0}[lightgray]x erő
|
||||||
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
|||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
bullet.armorpierce = [stat]páncéltörő
|
bullet.armorpierce = [stat]páncéltörő
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||||
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Amunisi
|
|||||||
stat.shieldhealth = Nyawa Perisai
|
stat.shieldhealth = Nyawa Perisai
|
||||||
stat.cooldowntime = Waktu Pendinginan
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.regenerationrate = Laju Pemulihan
|
stat.regenerationrate = Laju Pemulihan
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Daya Ledak
|
stat.explosiveness = Daya Ledak
|
||||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Peluang Menghasilkan Petir
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Masukan
|
|||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus pelindung
|
bullet.armorpierce = [stat]menembus pelindung
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Munizioni
|
|||||||
stat.shieldhealth = Integrità Scudo
|
stat.shieldhealth = Integrità Scudo
|
||||||
stat.cooldowntime = Tempo Raffreddamento
|
stat.cooldowntime = Tempo Raffreddamento
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Esplosività
|
stat.explosiveness = Esplosività
|
||||||
stat.basedeflectchance = Probabilità di Deviazione
|
stat.basedeflectchance = Probabilità di Deviazione
|
||||||
stat.lightningchance = Probabilità di Fulmine
|
stat.lightningchance = Probabilità di Fulmine
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Entrata
|
|||||||
bar.output = Uscita
|
bar.output = Uscita
|
||||||
bar.strength = [stat]{0}[lightgray]x forza
|
bar.strength = [stat]{0}[lightgray]x forza
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.armorpierce = [stat]perforazione alle armature
|
bullet.armorpierce = [stat]perforazione alle armature
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = 弾薬
|
|||||||
stat.shieldhealth = シールド
|
stat.shieldhealth = シールド
|
||||||
stat.cooldowntime = クールタイム
|
stat.cooldowntime = クールタイム
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆発性
|
stat.explosiveness = 爆発性
|
||||||
stat.basedeflectchance = 反射確率
|
stat.basedeflectchance = 反射確率
|
||||||
stat.lightningchance = 電撃確率
|
stat.lightningchance = 電撃確率
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = 入力
|
|||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
bar.strength = [stat]{0}[lightgray]x 強化
|
bar.strength = [stat]{0}[lightgray]x 強化
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
bullet.armorpierce = [stat]装甲貫通
|
bullet.armorpierce = [stat]装甲貫通
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = 탄약
|
|||||||
stat.shieldhealth = 보호막 내구도
|
stat.shieldhealth = 보호막 내구도
|
||||||
stat.cooldowntime = 쿨타임
|
stat.cooldowntime = 쿨타임
|
||||||
stat.regenerationrate = 재생률
|
stat.regenerationrate = 재생률
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 폭발성
|
stat.explosiveness = 폭발성
|
||||||
stat.basedeflectchance = 기본 반사 확률
|
stat.basedeflectchance = 기본 반사 확률
|
||||||
stat.lightningchance = 전격 생성 확률
|
stat.lightningchance = 전격 생성 확률
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = 입력
|
|||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Šoviniai
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Įeiga
|
|||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Ammunitie
|
|||||||
stat.shieldhealth = Schild Levenspunten
|
stat.shieldhealth = Schild Levenspunten
|
||||||
stat.cooldowntime = Afkoelingsperiode
|
stat.cooldowntime = Afkoelingsperiode
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiviteit
|
stat.explosiveness = Explosiviteit
|
||||||
stat.basedeflectchance = Basis Afbuigingskans
|
stat.basedeflectchance = Basis Afbuigingskans
|
||||||
stat.lightningchance = Bliksemkans
|
stat.lightningchance = Bliksemkans
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Invoer
|
|||||||
bar.output = Uitvoer
|
bar.output = Uitvoer
|
||||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Ammo
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Amunicja
|
|||||||
stat.shieldhealth = Życie Tarczy
|
stat.shieldhealth = Życie Tarczy
|
||||||
stat.cooldowntime = Czas Odnowienia
|
stat.cooldowntime = Czas Odnowienia
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Wybuchowość
|
stat.explosiveness = Wybuchowość
|
||||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||||
stat.lightningchance = Szansa Na Błyskawicę
|
stat.lightningchance = Szansa Na Błyskawicę
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Wejście
|
|||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
bar.strength = [stat]{0}[lightgray]x siły
|
bar.strength = [stat]{0}[lightgray]x siły
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.armorpierce = [stat]przebijający pancerz
|
bullet.armorpierce = [stat]przebijający pancerz
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Munição
|
|||||||
stat.shieldhealth = Vida do Escudo
|
stat.shieldhealth = Vida do Escudo
|
||||||
stat.cooldowntime = Tempo de espera
|
stat.cooldowntime = Tempo de espera
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosividade
|
stat.explosiveness = Explosividade
|
||||||
stat.basedeflectchance = Chance Base de Esquiva
|
stat.basedeflectchance = Chance Base de Esquiva
|
||||||
stat.lightningchance = Chance de Raio
|
stat.lightningchance = Chance de Raio
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Entrada
|
|||||||
bar.output = Saída
|
bar.output = Saída
|
||||||
bar.strength = [stat]{0}[lightgray]x força
|
bar.strength = [stat]{0}[lightgray]x força
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
bullet.armorpierce = [stat]pentração de armadura
|
bullet.armorpierce = [stat]pentração de armadura
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Munição
|
|||||||
stat.shieldhealth = Vida do Escudo
|
stat.shieldhealth = Vida do Escudo
|
||||||
stat.cooldowntime = Tempo de Espera
|
stat.cooldowntime = Tempo de Espera
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosividade
|
stat.explosiveness = Explosividade
|
||||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||||
stat.lightningchance = Probabilidade de Raio
|
stat.lightningchance = Probabilidade de Raio
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Entrada
|
|||||||
bar.output = Saída
|
bar.output = Saída
|
||||||
bar.strength = [stat]{0}[lightgray]x força
|
bar.strength = [stat]{0}[lightgray]x força
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiário
|
bullet.incendiary = [stat]incendiário
|
||||||
bullet.homing = [stat]guiado
|
bullet.homing = [stat]guiado
|
||||||
bullet.armorpierce = [stat]perfuração de armadura
|
bullet.armorpierce = [stat]perfuração de armadura
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Muniție
|
|||||||
stat.shieldhealth = Viață Scut
|
stat.shieldhealth = Viață Scut
|
||||||
stat.cooldowntime = Timp de Reîncărcare
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explozivitate
|
stat.explosiveness = Explozivitate
|
||||||
stat.basedeflectchance = Șansă de Reflexie
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
stat.lightningchance = Șansă Fulger
|
stat.lightningchance = Șansă Fulger
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Necesită
|
|||||||
bar.output = Produce
|
bar.output = Produce
|
||||||
bar.strength = [stat]{0}[lightgray]x putere
|
bar.strength = [stat]{0}[lightgray]x putere
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Боеприпасы
|
|||||||
stat.shieldhealth = Прочность щита
|
stat.shieldhealth = Прочность щита
|
||||||
stat.cooldowntime = Время восстановления
|
stat.cooldowntime = Время восстановления
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Взрывоопасность
|
stat.explosiveness = Взрывоопасность
|
||||||
stat.basedeflectchance = Базовый шанс отражения
|
stat.basedeflectchance = Базовый шанс отражения
|
||||||
stat.lightningchance = Шанс удара молнии
|
stat.lightningchance = Шанс удара молнии
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Ввод
|
|||||||
bar.output = Вывод
|
bar.output = Вывод
|
||||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Управляется процессором
|
units.processorcontrol = [lightgray]Управляется процессором
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Municija
|
|||||||
stat.shieldhealth = Izdržljivost štita
|
stat.shieldhealth = Izdržljivost štita
|
||||||
stat.cooldowntime = Vreme hlađenja
|
stat.cooldowntime = Vreme hlađenja
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Eksplozivnost
|
stat.explosiveness = Eksplozivnost
|
||||||
stat.basedeflectchance = Šansa odbijanja
|
stat.basedeflectchance = Šansa odbijanja
|
||||||
stat.lightningchance = Šansa za stvaranje munje
|
stat.lightningchance = Šansa za stvaranje munje
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Ulaz
|
|||||||
bar.output = Izlaz
|
bar.output = Izlaz
|
||||||
bar.strength = [stat]{0}[lightgray]x snage
|
bar.strength = [stat]{0}[lightgray]x snage
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]samonavođenje
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Ammunition
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = กระสุน
|
|||||||
stat.shieldhealth = พลังชีวิตโล่
|
stat.shieldhealth = พลังชีวิตโล่
|
||||||
stat.cooldowntime = เวลาคูลดาวน์
|
stat.cooldowntime = เวลาคูลดาวน์
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = แรงระเบิด
|
stat.explosiveness = แรงระเบิด
|
||||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = ด้านเข้า
|
|||||||
bar.output = ด้านออก
|
bar.output = ด้านออก
|
||||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Ammo
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Mermi
|
|||||||
stat.shieldhealth = Kalkan Canı
|
stat.shieldhealth = Kalkan Canı
|
||||||
stat.cooldowntime = Soğuma Süresi
|
stat.cooldowntime = Soğuma Süresi
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Patlayıcılık
|
stat.explosiveness = Patlayıcılık
|
||||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Girdi
|
|||||||
bar.output = Çıktı
|
bar.output = Çıktı
|
||||||
bar.strength = [stat]{0}[lightgray]x Güç
|
bar.strength = [stat]{0}[lightgray]x Güç
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
|||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
bullet.homing = [stat]güdümlü
|
bullet.homing = [stat]güdümlü
|
||||||
bullet.armorpierce = [stat]zırh delici
|
bullet.armorpierce = [stat]zırh delici
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||||
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Боєприпаси
|
|||||||
stat.shieldhealth = Міцність щита
|
stat.shieldhealth = Міцність щита
|
||||||
stat.cooldowntime = Тривалість охолодження
|
stat.cooldowntime = Тривалість охолодження
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Вибухонебезпечність
|
stat.explosiveness = Вибухонебезпечність
|
||||||
stat.basedeflectchance = Базовий шанс відбиття
|
stat.basedeflectchance = Базовий шанс відбиття
|
||||||
stat.lightningchance = Шанс удару блискавки
|
stat.lightningchance = Шанс удару блискавки
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Ввід
|
|||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
bar.strength = x[stat]{0}[lightgray] сила
|
bar.strength = x[stat]{0}[lightgray] сила
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Керується процесором
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
|||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
bullet.homing = [stat]самонаведення
|
bullet.homing = [stat]самонаведення
|
||||||
bullet.armorpierce = [stat]бронебійність
|
bullet.armorpierce = [stat]бронебійність
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = Đạn
|
|||||||
stat.shieldhealth = Độ bền khiên
|
stat.shieldhealth = Độ bền khiên
|
||||||
stat.cooldowntime = Thời gian hồi phục
|
stat.cooldowntime = Thời gian hồi phục
|
||||||
stat.regenerationrate = Tốc Độ Hồi Phục
|
stat.regenerationrate = Tốc Độ Hồi Phục
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Gây nổ
|
stat.explosiveness = Gây nổ
|
||||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||||
stat.lightningchance = Tỷ lệ phóng điện
|
stat.lightningchance = Tỷ lệ phóng điện
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = Đầu vào
|
|||||||
bar.output = Đầu ra
|
bar.output = Đầu ra
|
||||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {
|
|||||||
bullet.incendiary = [stat]gây cháy
|
bullet.incendiary = [stat]gây cháy
|
||||||
bullet.homing = [stat]truy đuổi
|
bullet.homing = [stat]truy đuổi
|
||||||
bullet.armorpierce = [stat]xuyên giáp
|
bullet.armorpierce = [stat]xuyên giáp
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = 弹药
|
|||||||
stat.shieldhealth = 护盾容量
|
stat.shieldhealth = 护盾容量
|
||||||
stat.cooldowntime = 冷却时间
|
stat.cooldowntime = 冷却时间
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆炸性
|
stat.explosiveness = 爆炸性
|
||||||
stat.basedeflectchance = 基础反射概率
|
stat.basedeflectchance = 基础反射概率
|
||||||
stat.lightningchance = 激发闪电概率
|
stat.lightningchance = 激发闪电概率
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = 输入
|
|||||||
bar.output = 输出
|
bar.output = 输出
|
||||||
bar.strength = [stat]{0}[lightgray]x 效率
|
bar.strength = [stat]{0}[lightgray]x 效率
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]由处理器控制
|
units.processorcontrol = [lightgray]由处理器控制
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
|
|||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
bullet.homing = [stat]追踪
|
bullet.homing = [stat]追踪
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||||
|
|||||||
@@ -1070,6 +1070,7 @@ stat.ammo = 彈藥
|
|||||||
stat.shieldhealth = 護盾生命值
|
stat.shieldhealth = 護盾生命值
|
||||||
stat.cooldowntime = 冷確時間
|
stat.cooldowntime = 冷確時間
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆炸性
|
stat.explosiveness = 爆炸性
|
||||||
stat.basedeflectchance = 基礎偏移量
|
stat.basedeflectchance = 基礎偏移量
|
||||||
stat.lightningchance = 燃燒機率
|
stat.lightningchance = 燃燒機率
|
||||||
@@ -1180,6 +1181,8 @@ bar.input = 輸入
|
|||||||
bar.output = 輸出
|
bar.output = 輸出
|
||||||
bar.strength = [stat]{0}[lightgray]x 強度
|
bar.strength = [stat]{0}[lightgray]x 強度
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]由微處理器控制
|
units.processorcontrol = [lightgray]由微處理器控制
|
||||||
|
|
||||||
@@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
|||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
bullet.homing = [stat]追蹤
|
bullet.homing = [stat]追蹤
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||||
|
|||||||
Reference in New Issue
Block a user