Merge remote-tracking branch 'origin/master'
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -26,6 +26,7 @@ logs/
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/core/assets/version.properties
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/core/assets/locales
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/ios/src/io/anuke/mindustry/gen/
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/core/src/io/anuke/mindustry/gen/
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*.gif
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version.properties
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@@ -120,7 +120,7 @@ project(":ios") {
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}
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}
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build.dependsOn(copyGen)
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//build.dependsOn(copyGen)
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dependencies {
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compile project(":core")
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@@ -131,6 +131,7 @@ project(":ios") {
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compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
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compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
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compileOnly project(":annotations")
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}
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}
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@@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module>
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<source path="io/anuke/mindustry"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Tile"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Content"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.ItemStack"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.Maps"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.SpawnGroup"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.ucore.entities.impl.EffectEntity"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.effect"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.bullet.Bullet"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Team"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.missions.Mission"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.Item"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.meta.BlockBar"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.generation.WorldGenerator"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.StatusController"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.Sector"/>
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<extend-configuration-property name="gdx.reflect.include" value="com.badlogic.gdx.utils.Predicate"/>
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</module>
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@@ -247,7 +247,7 @@ public class BlockIndexer{
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for(int x = quadrantX * structQuadrantSize; x < world.width() && x < (quadrantX + 1) * structQuadrantSize; x++){
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for(int y = quadrantY * structQuadrantSize; y < world.height() && y < (quadrantY + 1) * structQuadrantSize; y++){
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Tile result = world.tile(x, y);
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if(result.block().drops == null || !scanOres.contains(result.block().drops.item)) continue;
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if( result == null || result.block().drops == null || !scanOres.contains(result.block().drops.item)) continue;
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itemSet.add(result.block().drops.item);
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}
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@@ -56,7 +56,8 @@ public class SectorPresets{
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Missions.blockRecipe(ProductionBlocks.waterExtractor),
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new ContentMission(Items.biomatter),
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Missions.blockRecipe(CraftingBlocks.biomatterCompressor),
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new ContentMission(Liquids.oil)
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new ContentMission(Liquids.oil),
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new BattleMission()
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),
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Array.with(Items.copper, Items.lead, Items.coal, Items.titanium)));
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}
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@@ -69,6 +70,8 @@ public class SectorPresets{
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return presets.get(x, y);
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}
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public GridMap<SectorPreset> getPresets() { return presets; }
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private void add(SectorPreset preset){
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presets.put(preset.x, preset.y, preset);
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orePresets.put(preset.x, preset.y, preset.ores);
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@@ -34,6 +34,8 @@
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<true/>
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<key>UIRequiresFullScreen</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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<true/>
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<key>NSPhotoLibraryAddUsageDescription</key>
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<string>Mindustry</string>
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<key>UIDeviceFamily</key>
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@@ -2,5 +2,5 @@ app.version=4.0
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app.id=io.anuke.mindustry
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app.mainclass=io.anuke.mindustry.IOSLauncher
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app.executable=IOSLauncher
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app.build=23
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app.build=25
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app.name=Mindustry
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@@ -18,6 +18,7 @@
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</resource>
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</resources>
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<forceLinkClasses>
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<pattern>net.jpountz.lz4.**</pattern>
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<pattern>io.anuke.ucore.scene.**</pattern>
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<pattern>io.anuke.mindustry.gen.Call</pattern>
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<pattern>io.anuke.mindustry.net.**</pattern>
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54
tests/src/test/java/SectorTests.java
Normal file
54
tests/src/test/java/SectorTests.java
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@@ -0,0 +1,54 @@
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.ContentLoader;
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import io.anuke.mindustry.maps.SectorPresets;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.mindustry.maps.missions.Mission;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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/** This class is responsible for testing predefined sectors. */
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public class SectorTests{
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private SectorPresets presets;
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private Generation fakeGen;
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@BeforeAll
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static void initializeDependencies(){
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Vars.content = new ContentLoader();
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Vars.content.load();
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}
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@BeforeEach
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void initTest(){
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this.presets = new SectorPresets();
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// Fake away the Generation dependency
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this.fakeGen = new Generation(null, null, 250, 250, null);
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}
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/** Returns true if at least one mission provides a spawn point. */
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private boolean spawnPointIsDefined(Array<Mission> missions){
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for(Mission mission : missions){
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if(mission.getSpawnPoints(this.fakeGen).size > 0){
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return true;
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}
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}
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// No spawn point provided
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return false;
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}
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/**
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* Makes sure that every predefined sector has a position for the player core defined.
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* This is achieved by adding at least one mission which defines a spawn point.
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*/
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@Test
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void test_sectorHasACore(){
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for(SectorPresets.SectorPreset preset : this.presets.getPresets().values()){
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assertTrue(spawnPointIsDefined(preset.missions), "Sector at (" + preset.x + "|" + preset.y + ") contains no missions which define a spawn point. Add a battle or wave mission.");
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}
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}
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}
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