Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update
This commit is contained in:
+1
-1
@@ -413,7 +413,7 @@ project(":annotations"){
|
||||
|
||||
dependencies{
|
||||
implementation 'com.squareup:javapoet:1.12.1'
|
||||
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||
implementation arcModule("arc-core")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1081,7 +1081,7 @@ setting.backgroundpause.name = Pause In Background
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.doubletapmine.name = Double-Tap to Mine
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||
setting.animatedwater.name = Animated Surfaces
|
||||
setting.animatedshields.name = Animated Shields
|
||||
@@ -1785,7 +1785,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2111,7 +2110,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
@@ -2149,7 +2147,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2350,6 +2347,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
|
||||
@@ -1749,7 +1749,6 @@ block.disperse.name = Разыход
|
||||
block.afflict.name = Пакута
|
||||
block.lustre.name = Блеск
|
||||
block.scathe.name = Паражэнне
|
||||
block.fabricator.name = Фабрыкатар
|
||||
block.tank-refabricator.name = Рэфабрыкатар Танкаў
|
||||
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
|
||||
block.ship-refabricator.name = Рэфабрыкатар Суднаў
|
||||
@@ -2066,7 +2065,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2102,7 +2100,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2294,6 +2291,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1761,7 +1761,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2079,7 +2078,6 @@ block.logic-display.description = Позволява изобразяванет
|
||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2115,7 +2113,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2313,6 +2310,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
|
||||
graphicstype.linepoly = Очертава правилен многоъгълник.
|
||||
graphicstype.triangle = Запълва триъгълник.
|
||||
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Винаги вярно
|
||||
lenum.idiv = Деление с цели числа.
|
||||
|
||||
@@ -1770,7 +1770,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricadora
|
||||
block.tank-refabricator.name = Milloradora de tancs
|
||||
block.mech-refabricator.name = Milloradora de meques
|
||||
block.ship-refabricator.name = Milloradora de naus
|
||||
@@ -2089,7 +2088,6 @@ block.logic-display.description = Mostra un gràfic des d’un processador lògi
|
||||
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
||||
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
|
||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
||||
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
||||
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
||||
@@ -2125,7 +2123,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau in
|
||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
||||
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
|
||||
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
||||
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
||||
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
||||
@@ -2323,6 +2320,7 @@ graphicstype.poly = Omple un polígon regular.
|
||||
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
||||
graphicstype.triangle = Omple un triangle.
|
||||
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Sempre cert.
|
||||
lenum.idiv = Divisió entera.
|
||||
|
||||
@@ -1764,7 +1764,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikátor
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2083,7 +2082,6 @@ block.logic-display.description = Zobrazuje libovolnou grafiku z logického proc
|
||||
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2119,7 +2117,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2317,6 +2314,7 @@ graphicstype.poly = Vyplní pravidelný mnohoúhelník.
|
||||
graphicstype.linepoly = Nakreslí obrys pravidelného mnohoúhelníku.
|
||||
graphicstype.triangle = Vyplní trojúhelník.
|
||||
graphicstype.image = Vykreslí obrázek nějakého obsahu.\nnapř.: [accent]@router[] nebo [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Vždy pravda.
|
||||
lenum.idiv = Číselné dělení.
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2066,7 +2065,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2102,7 +2100,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2294,6 +2291,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1780,7 +1780,6 @@ block.disperse.name = Streu
|
||||
block.afflict.name = Afflikt
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Skate
|
||||
block.fabricator.name = Hersteller
|
||||
block.tank-refabricator.name = Panzerverbesserer
|
||||
block.mech-refabricator.name = Mechverbesserer
|
||||
block.ship-refabricator.name = Schiffverbesserer
|
||||
@@ -2110,7 +2109,6 @@ block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||
@@ -2148,7 +2146,6 @@ block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden
|
||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
|
||||
block.reinforced-junction.description = Kann als Brücke für zwei sich kreuzende Kanäle verwendet werden.
|
||||
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
|
||||
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
|
||||
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
|
||||
@@ -2349,6 +2346,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
||||
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Immer.
|
||||
lenum.idiv = Division mit ganzen Zahlen.
|
||||
|
||||
@@ -1776,7 +1776,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricador
|
||||
block.tank-refabricator.name = Refabricador de tanques
|
||||
block.mech-refabricator.name = Refabricador de mechs
|
||||
block.ship-refabricator.name = Refabricador de aeronaves
|
||||
@@ -2102,7 +2101,6 @@ block.logic-display.description = Muestra gráficos arbitrarios dibujados desde
|
||||
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
|
||||
|
||||
# Erekir
|
||||
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
||||
@@ -2140,7 +2138,6 @@ block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfag
|
||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
|
||||
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
|
||||
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
|
||||
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
|
||||
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
|
||||
@@ -2342,6 +2339,7 @@ graphicstype.poly = Rellena un polígono regular.
|
||||
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
||||
graphicstype.triangle = Rellena un triángulo.
|
||||
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Siempre "true".
|
||||
lenum.idiv = División de un número entero.
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1753,7 +1753,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2070,7 +2069,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2106,7 +2104,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2298,6 +2295,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1753,7 +1753,6 @@ block.disperse.name = Hälvennys
|
||||
block.afflict.name = Aiheuttaja
|
||||
block.lustre.name = Kiilto
|
||||
block.scathe.name = Vahinko
|
||||
block.fabricator.name = Valmistaja
|
||||
block.tank-refabricator.name = Tankkijälleenrakentaja
|
||||
block.mech-refabricator.name = Robottijälleenrakentaja
|
||||
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
|
||||
@@ -2071,7 +2070,6 @@ block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosesso
|
||||
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||
@@ -2107,7 +2105,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2299,6 +2296,7 @@ graphicstype.poly = Piirrä säännöllinen monikulmio.
|
||||
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
||||
graphicstype.triangle = Piirrä täytetty kolmio.
|
||||
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Aina tosi.
|
||||
lenum.idiv = Kokonaislukujen osamäärä.
|
||||
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
||||
|
||||
@@ -1750,7 +1750,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2067,7 +2066,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2103,7 +2101,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2295,6 +2292,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -35,7 +35,7 @@ load.mod = Mods
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = Une nouvelle version expérimentale est disponible:
|
||||
be.update.confirm = Télécharger et Redémarrer le jeu maintenant ?
|
||||
be.update.confirm = Télécharger et redémarrer le jeu maintenant ?
|
||||
be.updating = Mise à jour en cours...
|
||||
be.ignore = Ignorer
|
||||
be.noupdates = Aucune mise à jour trouvée.
|
||||
@@ -72,7 +72,7 @@ schematic.saved = Schéma enregistré.
|
||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||
schematic.edit = Editer Schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisé à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||
schematic.tags = Étiquettes :
|
||||
schematic.edittags = Éditer les étiquettes
|
||||
schematic.addtag = Ajouter une étiquette
|
||||
@@ -129,7 +129,7 @@ committingchanges = Validation des modifications
|
||||
done = Terminé
|
||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||
|
||||
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
|
||||
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun Mod trouvé !
|
||||
mods.guide = Guide de Modding
|
||||
@@ -245,7 +245,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
|
||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||
|
||||
servers.local = Serveurs locaux
|
||||
servers.local.steam = Jeux Libres & Serveurs Locaux
|
||||
servers.local.steam = Parties Libres & Serveurs Locaux
|
||||
servers.remote = Serveurs distants
|
||||
servers.global = Serveurs communautaires
|
||||
|
||||
@@ -291,7 +291,7 @@ confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||
votekick.reason = Raison du vote d'expulsion
|
||||
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
|
||||
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?\nSi oui, merci d'entrer la raison :
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = Adresse IP :
|
||||
disconnect = Déconnecté.
|
||||
@@ -354,23 +354,23 @@ command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Booster
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
command.enterPayload = Entrer dans Bloc de Transport
|
||||
command.loadUnits = Transporter Unités
|
||||
command.loadBlocks = Transporter Blocs
|
||||
command.unloadPayload = Poser Chargement
|
||||
stance.stop = Annuler les Ordres
|
||||
stance.shoot = Ordre: Tirer
|
||||
stance.holdfire = Ordre: Ne pas Tirer
|
||||
stance.pursuetarget = Ordre: Poursuivre Cible
|
||||
stance.patrol = Ordre: Chemins de Contrôle
|
||||
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
max = Max
|
||||
objective = Objectif de la Carte
|
||||
crash.export = Exporter les rapports de bugs
|
||||
crash.none = Aucun rapport de bug trouvé.
|
||||
crash.none = Aucun rapport de bugs trouvé.
|
||||
crash.exported = Rapports de bugs exportés.
|
||||
data.export = Exporter les données
|
||||
data.import = Importer des données
|
||||
@@ -431,7 +431,7 @@ steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||
editor.planet = Planète :
|
||||
editor.sector = Secteur :
|
||||
editor.seed = Graine :
|
||||
editor.cliffs = Transformer murs en falaises
|
||||
editor.cliffs = Transformer les murs en falaises
|
||||
editor.brush = Pinceau
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération de minerai
|
||||
@@ -564,7 +564,7 @@ toolmode.fillerase = Remplir et effacer
|
||||
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||
#unitilisé
|
||||
#inutilisé
|
||||
toolmode.underliquid = Sous les liquides
|
||||
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
||||
|
||||
@@ -664,7 +664,7 @@ marker.shapetext.name = Forme de Texte
|
||||
marker.minimap.name = Minicarte
|
||||
marker.shape.name = Forme
|
||||
marker.text.name = Texte
|
||||
marker.line.name = Line
|
||||
marker.line.name = Ligne
|
||||
|
||||
marker.background = Fond
|
||||
marker.outline = Contour
|
||||
@@ -707,7 +707,7 @@ connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
|
||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous, disposez de la même version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
@@ -752,12 +752,12 @@ sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||
sector.lost = Secteur [accent]{0}[white] perdu !
|
||||
#note: the missing space in the line below is intentional
|
||||
#note: l'espace manquant dans la ligne ci-dessous est intentionnel
|
||||
sector.captured = Secteur [accent]{0}[white]capturé !
|
||||
sector.changeicon = Changer l'Icône
|
||||
sector.noswitch.title = Impossible de changer de Secteur
|
||||
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
||||
sector.view = Voir le Secteur
|
||||
sector.view = Voir le secteur
|
||||
|
||||
threat.low = Faible
|
||||
threat.medium = Normale
|
||||
@@ -873,7 +873,7 @@ settings.graphics = Graphismes
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
||||
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
|
||||
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes?
|
||||
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes ?
|
||||
settings.clearsaves = Supprimer les Sauvegardes
|
||||
settings.clearresearch = Supprimer la Recherche
|
||||
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
|
||||
@@ -938,7 +938,7 @@ stat.maxunits = Max d'Unités Actives
|
||||
stat.health = Santé
|
||||
stat.armor = Armure
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consécutif
|
||||
stat.maxconsecutive = Max consécutif
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
@@ -983,9 +983,9 @@ ability.movelightning = Déplacement éclair
|
||||
ability.shieldarc = Arc de Bouclier
|
||||
ability.suppressionfield = Champ de Suppression de Soins
|
||||
ability.energyfield = Champ d'énergie
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||
ability.regen = Regeneration
|
||||
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
|
||||
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
|
||||
ability.regen = Régénération
|
||||
|
||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
@@ -1025,7 +1025,7 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||
@@ -1081,12 +1081,12 @@ setting.backgroundpause.name = Pause en Arrière-plan
|
||||
setting.buildautopause.name = Confirmation avant construction
|
||||
setting.doubletapmine.name = Double-clic pour Miner
|
||||
setting.commandmodehold.name = Retenir pour le Mode « Commande »
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.name = Limiter un groupe de contrôle par unité
|
||||
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
||||
setting.animatedwater.name = Surfaces Animées
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.playerindicators.name = Indicateurs alliés
|
||||
setting.indicators.name = Indicateurs ennemis
|
||||
setting.playerindicators.name = Indicateurs d'alliés
|
||||
setting.indicators.name = Indicateurs d'ennemis
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.keyboard.name = Contrôles Souris+Clavier
|
||||
setting.touchscreen.name = Commandes d'écran tactile
|
||||
@@ -1117,7 +1117,7 @@ setting.fullscreen.name = Plein Écran
|
||||
setting.borderlesswindow.name = Fenêtré sans bordures
|
||||
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
||||
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
||||
setting.fps.name = Afficher FPS et Ping
|
||||
setting.fps.name = Afficher les FPS et le Ping
|
||||
setting.console.name = Activer la Console
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.vsync.name = Synchronisation Verticale
|
||||
@@ -1127,8 +1127,8 @@ setting.coreitems.name = Afficher les objets du Noyau
|
||||
setting.position.name = Afficher la position du joueur
|
||||
setting.mouseposition.name = Afficher la Position de la Souris
|
||||
setting.musicvol.name = Volume de la Musique
|
||||
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.atmosphere.name = Montrer l'Atmosphère des planètes
|
||||
setting.drawlight.name = Dessiner les Ombres/Lumières
|
||||
setting.ambientvol.name = Volume Ambiant
|
||||
setting.mutemusic.name = Couper la Musique
|
||||
setting.sfxvol.name = Volume des Sons et Effets
|
||||
@@ -1155,7 +1155,7 @@ keybind.title = Paramètres des Touches du Clavier
|
||||
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
||||
category.general.name = Général
|
||||
category.view.name = Vue
|
||||
category.command.name = Unit Command
|
||||
category.command.name = Commandes d'Unité
|
||||
category.multiplayer.name = Multijoueur
|
||||
category.blocks.name = Sélection des blocs
|
||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||
@@ -1173,23 +1173,26 @@ keybind.mouse_move.name = Suivre la souris
|
||||
keybind.pan.name = Vue Panoramique
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Mode « Commande »
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move = Unit Command: Move
|
||||
keybind.unit_command_repair = Unit Command: Repair
|
||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||
keybind.unit_command_assist = Unit Command: Assist
|
||||
keybind.unit_command_mine = Unit Command: Mine
|
||||
keybind.unit_command_boost = Unit Command: Boost
|
||||
keybind.unit_command_load_units = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||
keybind.command_queue.name = File d'attente des Commandes d'Unités
|
||||
keybind.create_control_group.name = Créer un Groupe de Contrôle
|
||||
keybind.cancel_orders.name = Annuler les Ordres
|
||||
|
||||
keybind.unit_stance_shoot.name = Ordre: Tirer
|
||||
keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
||||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||
keybind.unit_stance_ram.name = Ordre: Charger
|
||||
|
||||
keybind.unit_command_move = Commande: Bouger
|
||||
keybind.unit_command_repair = Commande: Réparer
|
||||
keybind.unit_command_rebuild = Commande: Reconstruire
|
||||
keybind.unit_command_assist = Commande: Assister
|
||||
keybind.unit_command_mine = Commande: Miner
|
||||
keybind.unit_command_boost = Commande: Boost
|
||||
keybind.unit_command_load_units = Commande: Transporter unités
|
||||
keybind.unit_command_load_blocks = Commande: Transporter blocs
|
||||
keybind.unit_command_unload_payload = Commande: Poser chargement
|
||||
|
||||
keybind.rebuild_select.name = Reconstruire la Zone
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
keybind.schematic_menu.name = Menu des schémas
|
||||
@@ -1222,7 +1225,7 @@ keybind.deselect.name = Désélectionner
|
||||
keybind.pickupCargo.name = Prendre un Chargement
|
||||
keybind.dropCargo.name = Lâcher un Chargement
|
||||
keybind.shoot.name = Tirer
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.zoom.name = Zoomer
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pauser/Reprendre la Construction
|
||||
@@ -1240,9 +1243,9 @@ keybind.chat_history_prev.name = Remonter l'Historique du Tchat
|
||||
keybind.chat_history_next.name = Descendre l'Historique du Tchat
|
||||
keybind.chat_scroll.name = Défilement du Tchat
|
||||
keybind.chat_mode.name = Changer le mode du Tchat
|
||||
keybind.drop_unit.name = Larguer une unité
|
||||
keybind.drop_unit.name = Larguer une Unité
|
||||
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.help.title = Description des modes de jeux
|
||||
mode.survival.name = Survie
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
||||
mode.sandbox.name = Bac à Sable
|
||||
@@ -1253,12 +1256,12 @@ mode.pvp.description = Lutter contre d'autres joueurs pour gagner !\n[gray]Requi
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
|
||||
mode.custom = Règles Personnalisées
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||
|
||||
rules.invaliddata = Données du Presse-Papier Invalides.
|
||||
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||
rules.infiniteresources = Ressources Infinies
|
||||
rules.onlydepositcore = Seulement autoriser le Dépôt d'Objets dans le Noyau
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
||||
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.coreincinerates = Incinération des surplus du Noyau
|
||||
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
||||
@@ -1275,7 +1278,7 @@ rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||
rules.polygoncoreprotection = Protection polygonale du Noyau
|
||||
rules.placerangecheck = Vérification de la Portée de Placement
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
@@ -1287,9 +1290,9 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
rules.limitarea = Limite de la Zone de Jeu de la Carte
|
||||
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
||||
rules.unitcap = Limite initiale d'Unités actives
|
||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
@@ -1297,7 +1300,7 @@ rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||
rules.wavelimit = La Partie termine après la Vague
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
|
||||
rules.dropzoneradius = Rayon de la Zone d'Apparition ennemie :[lightgray] (blocs)
|
||||
rules.unitammo = Les Unités nécessitent des munitions
|
||||
rules.enemyteam = Équipe ennemie
|
||||
rules.playerteam = Équipe du joueur
|
||||
@@ -1650,9 +1653,9 @@ block.large-constructor.description = Fabrique des structures d'une taille maxim
|
||||
block.deconstructor.name = Déconstructeur
|
||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||
block.payload-loader.name = Chargeur de charge utile
|
||||
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
||||
block.payload-loader.description = Charge les liquides et les ressources dans les blocs.
|
||||
block.payload-unloader.name = Déchargeur de charge utile
|
||||
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
||||
block.payload-unloader.description = Décharge les liquides et les ressources des blocs.
|
||||
block.heat-source.name = Source de Chaleur
|
||||
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
|
||||
|
||||
@@ -1782,7 +1785,6 @@ block.disperse.name = Propagateur
|
||||
block.afflict.name = Éclateur
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricateur
|
||||
block.tank-refabricator.name = Refabricateur de Tanks
|
||||
block.mech-refabricator.name = Refabricateur de Mécas
|
||||
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||
@@ -1840,11 +1842,11 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
@@ -1860,7 +1862,7 @@ hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les muni
|
||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
|
||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||
|
||||
@@ -1877,8 +1879,8 @@ gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre n
|
||||
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
||||
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
|
||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
|
||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
|
||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
|
||||
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
||||
@@ -1895,22 +1897,20 @@ onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour dé
|
||||
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
||||
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
||||
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
|
||||
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
|
||||
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
|
||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
|
||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||
|
||||
#Ne pas traduire
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||
aegis.tungsten = Le tungstène peut être miné en utilisant une [accent]foreuse à impact[].\nCette structure requiert de [accent]l'eau[] et de [accent]l'énergie[].
|
||||
|
||||
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
||||
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
||||
@@ -1926,7 +1926,7 @@ item.metaglass.description = Un composé de verre super-résistant. Utilisation
|
||||
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
|
||||
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
|
||||
item.coal.description = Un carburant commun et facile à obtenir.
|
||||
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
||||
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
||||
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
|
||||
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
|
||||
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
|
||||
@@ -2110,10 +2110,9 @@ block.logic-display.description = Affiche des images à partir des instructions
|
||||
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||
@@ -2148,7 +2147,6 @@ block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit
|
||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
||||
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||
@@ -2297,19 +2295,19 @@ lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/t
|
||||
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
||||
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
|
||||
lst.setrule = Change une règle du jeu.
|
||||
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nLe message apparait après la fin du dernier.
|
||||
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
|
||||
lst.cutscene = Manipule la caméra du joueur.
|
||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||
lst.getflag = Vérifie si un drapeau global est présent.
|
||||
lst.setflag = Définit une variable globale qui peut être lue par tous les processeurs.
|
||||
lst.getflag = Vérifie si une variable globale est présente.
|
||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.effect = Crée un effet de particules.
|
||||
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte.
|
||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
||||
lenum.shoot = Tire à une position donnée.
|
||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
||||
@@ -2321,7 +2319,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
|
||||
|
||||
lcategory.unknown = Inconnu
|
||||
lcategory.unknown.description = Instructions sans catégorie.
|
||||
@@ -2332,7 +2330,7 @@ lcategory.block.description = Interagit avec les blocs.
|
||||
lcategory.operation = Opérations
|
||||
lcategory.operation.description = Opérations logiques.
|
||||
lcategory.control = Contrôle des Flux
|
||||
lcategory.control.description = Manipule le flot d'exécution.
|
||||
lcategory.control.description = Manipule l'ordre d'exécution.
|
||||
lcategory.unit = Contrôle des Unités
|
||||
lcategory.unit.description = Ordonne des commandes aux unités.
|
||||
lcategory.world = Contrôle du Monde
|
||||
@@ -2349,6 +2347,7 @@ graphicstype.poly = Dessine un polygone régulier.
|
||||
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
|
||||
graphicstype.triangle = Dessine un triangle.
|
||||
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Toujours [accent]true[].
|
||||
lenum.idiv = Division entière.
|
||||
@@ -2443,7 +2442,7 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
|
||||
lenum.move = Bouge vers la position exacte.
|
||||
lenum.approach = Approche une position avec un rayon.
|
||||
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||
lenum.autopathfind = Recherche automatiquement le chemin vers le noyau ennemi ou la zone d'apparition ennemie le plus proche.\nCeci est le même que la détection de chemin de la vague ennemie.
|
||||
lenum.target = Tire vers la position donnée.
|
||||
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
|
||||
lenum.itemdrop = Lâche un objet.
|
||||
|
||||
@@ -1785,7 +1785,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikátor
|
||||
block.tank-refabricator.name = Tank Újratervező
|
||||
block.mech-refabricator.name = Mech Újratervező
|
||||
block.ship-refabricator.name = Repülőgép Újratervező
|
||||
@@ -2111,7 +2110,6 @@ block.logic-display.description = Ábrák rajzolhatók rá processzorral.
|
||||
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes Magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
||||
block.repair-turret.description = Folyamatosan javítja a környezetében lévő legközelebbi sérült egységet. Opcionálisan elfogadja a Hűtőfolyadékot.
|
||||
block.payload-propulsion-tower.description = Nagy hatótávolságú rakományszállító szerkezet. Kilövi a rakományt a vele összekapcsolt tornyokba.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Mag. Páncélozott. Ha elpusztul, a szektor elveszett.
|
||||
@@ -2149,7 +2147,6 @@ block.impact-drill.description = Ha ércre helyezik, korlátlan ideig, sorozatba
|
||||
block.eruption-drill.description = Továbbfejlesztett ütvefúró. Képes Tóriumot bányászni. Hidrogént igényel.
|
||||
block.reinforced-conduit.description = Előre szállítja a folyadékokat. Nem fogadja el a nem csővezetékes bemeneteket oldalról.
|
||||
block.reinforced-liquid-router.description = Egyenletesen osztja el a folyadékokat minden oldalra.
|
||||
block.reinforced-junction.description = Hídként működik két egymást keresztező csővezeték között.
|
||||
block.reinforced-liquid-tank.description = Nagy mennyiségű folyadékot tárol.
|
||||
block.reinforced-liquid-container.description = Jelentős mennyiségű folyadékot tárol.
|
||||
block.reinforced-bridge-conduit.description = Folyadékok szállítása szerkezeteken és terepen keresztül.
|
||||
@@ -2350,6 +2347,7 @@ graphicstype.poly = Egy szabályos sokszög kitöltése.
|
||||
graphicstype.linepoly = Rajzolj egy szabályos sokszög körvonalat.
|
||||
graphicstype.triangle = Töltsön ki egy háromszöget.
|
||||
graphicstype.image = Rajzolj egy képet valamilyen tartalomról.\nex: [accent]@router[] vagy [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Mindig igaz.
|
||||
lenum.idiv = Egész számok osztása.
|
||||
|
||||
@@ -1776,7 +1776,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikator
|
||||
block.tank-refabricator.name = Refabrikator Tank
|
||||
block.mech-refabricator.name = Refabrikator Mech
|
||||
block.ship-refabricator.name = Refabrikator Kapal
|
||||
@@ -2101,7 +2100,6 @@ block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||
@@ -2139,7 +2137,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2340,6 +2337,7 @@ graphicstype.poly = Mengisi sebuah poligon beraturan.
|
||||
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
|
||||
graphicstype.triangle = Mengisi sebuah segitiga.
|
||||
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Selalu benar.
|
||||
lenum.idiv = Pembagian integer.
|
||||
|
||||
@@ -1762,7 +1762,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2080,7 +2079,6 @@ block.logic-display.description = Visualizza la grafica arbitraria elaborata da
|
||||
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2116,7 +2114,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2309,6 +2306,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1765,7 +1765,6 @@ block.disperse.name = ディスパーズ
|
||||
block.afflict.name = アフリクト
|
||||
block.lustre.name = ラストル
|
||||
block.scathe.name = スケース
|
||||
block.fabricator.name = ファブリケーター
|
||||
block.tank-refabricator.name = 戦車再加工工場
|
||||
block.mech-refabricator.name = メカ再加工工場
|
||||
block.ship-refabricator.name = 戦艦再加工工場
|
||||
@@ -2084,7 +2083,6 @@ block.logic-display.description = プロセッサからの任意のグラフィ
|
||||
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
||||
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
||||
@@ -2120,7 +2118,6 @@ block.impact-drill.description = 鉱石の上に置くと、一定の間隔で
|
||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
|
||||
block.reinforced-junction.description = 交差する 2 つのパイプのブリッジとして機能します。
|
||||
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
|
||||
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
|
||||
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
|
||||
@@ -2313,6 +2310,7 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = 常にtrueを返します。
|
||||
lenum.idiv = 整数の割り算をします。
|
||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||
|
||||
@@ -1764,7 +1764,6 @@ block.disperse.name = 디스퍼스
|
||||
block.afflict.name = 어플릭트
|
||||
block.lustre.name = 러스터
|
||||
block.scathe.name = 스캐드
|
||||
block.fabricator.name = 조립기
|
||||
block.tank-refabricator.name = 전차 재조립기
|
||||
block.mech-refabricator.name = 기계 재조립기
|
||||
block.ship-refabricator.name = 함선 재조립기
|
||||
@@ -2082,7 +2081,6 @@ block.logic-display.description = 프로세서를 이용해 임의로 그래픽
|
||||
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
||||
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
||||
@@ -2118,7 +2116,6 @@ block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰
|
||||
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
||||
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
||||
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
||||
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
|
||||
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
||||
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
||||
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
||||
@@ -2316,6 +2313,7 @@ graphicstype.poly = 정다각형 채우기
|
||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||
graphicstype.triangle = 삼각형 채우기
|
||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = 항상 참
|
||||
lenum.idiv = 정수 나누기
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1764,7 +1764,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2081,7 +2080,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2117,7 +2115,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2309,6 +2306,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1772,7 +1772,6 @@ block.disperse.name = Burza
|
||||
block.afflict.name = Cios
|
||||
block.lustre.name = Błysk
|
||||
block.scathe.name = Zamęt
|
||||
block.fabricator.name = Fabrykator
|
||||
block.tank-refabricator.name = Konstruktor Czołgów
|
||||
block.mech-refabricator.name = Konstruktor Mechów
|
||||
block.ship-refabricator.name = Konstruktor Statków
|
||||
@@ -2090,7 +2089,6 @@ block.logic-display.description = Wyświetla obraz z procesora.
|
||||
block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
|
||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||
block.core-citadel.description = Rdzeń bazy. Bardzo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Bastion.
|
||||
block.core-acropolis.description = Rdzeń bazy. Wyjątkowo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Cytadela.
|
||||
@@ -2126,7 +2124,6 @@ block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami.
|
||||
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
||||
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
||||
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
|
||||
block.reinforced-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
|
||||
block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów.
|
||||
block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów.
|
||||
block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami.
|
||||
@@ -2336,6 +2333,7 @@ graphicstype.poly = Wypełnia wielokąt foremny.
|
||||
graphicstype.linepoly = Rysuje obwód wielokąta foremnego.
|
||||
graphicstype.triangle = Wypełnia trójkąt.
|
||||
graphicstype.image = Rysuje ikonę jakiejś treści.\nnp. [accent]@router[] lub [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Zawsze prawda.
|
||||
lenum.idiv = Dzielenie liczb całkowitych.
|
||||
|
||||
@@ -1771,7 +1771,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricador
|
||||
block.tank-refabricator.name = Refabricador de Tanque
|
||||
block.mech-refabricator.name = Refabricador de Mech
|
||||
block.ship-refabricator.name = Refrabricador de Nave
|
||||
@@ -2098,7 +2097,6 @@ block.logic-display.description = Exibe gráficos arbitrários de um processador
|
||||
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
|
||||
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
|
||||
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
|
||||
block.payload-propulsion-tower.description = Estrutura de transporte de carga de longo alcance. Atira cargas para outras torres de propulsão de carga interligadas.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = O núcleo da base. Blindado. Uma vez destruído, o setor é perdido.
|
||||
@@ -2136,7 +2134,6 @@ block.impact-drill.description = Quando colocados sobre minério, os itens saem
|
||||
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
||||
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
||||
block.reinforced-liquid-router.description = Distribui fluidos igualmente para todos os lados.
|
||||
block.reinforced-junction.description = Funciona como uma ponte para dois canos se cruzando.
|
||||
block.reinforced-liquid-tank.description = Armazena uma grande quantidade de fluidos.
|
||||
block.reinforced-liquid-container.description = Armazena uma quantidade considerável de fluidos.
|
||||
block.reinforced-bridge-conduit.description = Transporta fluidos sobre estruturas e terrenos.
|
||||
@@ -2335,6 +2332,7 @@ graphicstype.poly = Preenche um polígono regular.
|
||||
graphicstype.linepoly = Desenha um contorno de polígono regular.
|
||||
graphicstype.triangle = Preenche um triângulo.
|
||||
graphicstype.image = Desenha uma imagem de algum conteúdo.\nex: [accent]@router[] ou [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Sempre verdade.
|
||||
lenum.idiv = Divisão inteira.
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1765,7 +1765,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2084,7 +2083,6 @@ block.logic-display.description = Afișează grafica transmisă de un procesor l
|
||||
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2120,7 +2118,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2318,6 +2315,7 @@ graphicstype.poly = Desenează un poligon regulat.
|
||||
graphicstype.linepoly = Desenează conturul unui poligon regulat.
|
||||
graphicstype.triangle = Desenează un triunghi.
|
||||
graphicstype.image = Desenează imaginea unui obiect din joc.\nde ex.: [accent]@router[] sau [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Mereu adevărat.
|
||||
lenum.idiv = Împărțirea naturală a numerelor (int).
|
||||
|
||||
@@ -1115,7 +1115,7 @@ setting.position.name = Отображать координаты игрока
|
||||
setting.mouseposition.name = Показывать позицию курсора
|
||||
setting.musicvol.name = Громкость музыки
|
||||
setting.atmosphere.name = Отображать атмосферу планеты
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.drawlight.name = Отображать тени/освещение
|
||||
setting.ambientvol.name = Громкость окружения
|
||||
setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость эффектов
|
||||
@@ -1765,7 +1765,6 @@ block.disperse.name = Диапазон
|
||||
block.afflict.name = Бедствие
|
||||
block.lustre.name = Сияние
|
||||
block.scathe.name = Погибель
|
||||
block.fabricator.name = Фабрикатор
|
||||
block.tank-refabricator.name = Рефабрикатор танков
|
||||
block.mech-refabricator.name = Рефабрикатор мехов
|
||||
block.ship-refabricator.name = Рефабрикатор кораблей
|
||||
@@ -2086,7 +2085,6 @@ block.logic-display.description = Отображает произвольную
|
||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
|
||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||
@@ -2122,7 +2120,6 @@ block.impact-drill.description = При размещении на соответ
|
||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
|
||||
block.reinforced-junction.description = Действует как мост для двух пересекающихся трубопроводов.
|
||||
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
|
||||
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
|
||||
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
|
||||
@@ -2320,6 +2317,7 @@ graphicstype.poly = Отрисовка закрашенного правильн
|
||||
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
||||
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
||||
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Всегда истина.
|
||||
lenum.idiv = Целочисленное деление.
|
||||
|
||||
@@ -1767,7 +1767,6 @@ block.disperse.name = Raspršivač
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikator
|
||||
block.tank-refabricator.name = Refabrikator Tenkova
|
||||
block.mech-refabricator.name = Refabrikator Mečana
|
||||
block.ship-refabricator.name = Refabrikator Brodova
|
||||
@@ -2087,7 +2086,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
|
||||
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
|
||||
@@ -2123,7 +2121,6 @@ block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispuš
|
||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Skladišti veliku količinu tečnosti.
|
||||
block.reinforced-liquid-container.description = Skladišti dobru količinu tečnosti.
|
||||
block.reinforced-bridge-conduit.description = Prenosi tečnosti preko terena i građevina.
|
||||
@@ -2321,6 +2318,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Uvek Tačno.
|
||||
lenum.idiv = Integer division.
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1772,7 +1772,6 @@ block.disperse.name = ดิสเพิร์ส
|
||||
block.afflict.name = อัฟฟลิกต์
|
||||
block.lustre.name = ลัสเตอร์
|
||||
block.scathe.name = สเกซส์
|
||||
block.fabricator.name = เครื่องสรรค์สร้าง
|
||||
block.tank-refabricator.name = เครื่องแปลงสภาพรถถัง
|
||||
block.mech-refabricator.name = เครื่องแปลงสภาพจักรกล
|
||||
block.ship-refabricator.name = เครื่องแปลงสภาพยานบิน
|
||||
@@ -2100,7 +2099,6 @@ block.logic-display.description = แสดงกราฟิกโดยคว
|
||||
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = ใจกลางของฐานทัพ เสริมเกราะมาอย่างดี เมื่อถูกทำลาย การติดต่อกับพื้นที่นั้นทั้งหมดจะหายไป อย่าให้มันเกิดขึ้น
|
||||
@@ -2138,7 +2136,6 @@ block.impact-drill.description = เมื่อวางบนพื้นแ
|
||||
block.eruption-drill.description = เครื่องขุดแรงกระแทกที่ได้รับการปรับปรุง สามารถขุดทอเรี่ยมได้ จำเป็นต้องใช้ไฮโดรเจน
|
||||
block.reinforced-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างยกเว้นว่าจะเป็นท่อน้ำด้วยกันเอง
|
||||
block.reinforced-liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกไปสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่
|
||||
block.reinforced-junction.description = มีหน้าที่เป็นสะพานสำหรับท่อสูญญากาศสองท่อข้ามกัน มีประโยชน์สำหรับเวลาท่อสูญญากาศสองท่อ\nขนไอเท็มสองชนิดไปยังสองสถานที่
|
||||
block.reinforced-liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nเหมาะในการใช้เพื่อสร้างกันชนในเวลาที่ของเหลวไม่คงที่\nหรือเวลาที่ใช้ของเหลวเป็นจำนวนมาก
|
||||
block.reinforced-liquid-container.description = เก็บของเหลวจำนวนปานกลาง ส่งออกไปรอบด้านคล้ายกับ\nเร้าเตอร์ของเหลว เหมาะในการใช้กับเครื่องโหลดและถ่ายสิ่งบรรทุกสำหรับ\nการขนส่งของเหลวทางไกล
|
||||
block.reinforced-bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง
|
||||
@@ -2339,6 +2336,7 @@ graphicstype.poly = เติมรูปหลายเหลี่ยมปก
|
||||
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
|
||||
graphicstype.triangle = เติมสามเหลี่ยม
|
||||
graphicstype.image = วาดรูปสิ่งต่างๆ \nตัวอย่างเช่น: [accent]@router[] หรือ [accent]@dagger[]
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = เป็นจริงเสมอ
|
||||
lenum.idiv = หารจำนวนเต็ม
|
||||
|
||||
@@ -1751,7 +1751,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -2068,7 +2067,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2104,7 +2102,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2296,6 +2293,7 @@ graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
|
||||
@@ -1764,7 +1764,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikatör
|
||||
block.tank-refabricator.name = Tank Yeniden Yapılandırıcı
|
||||
block.mech-refabricator.name = Robot Yeniden Yapılandırıcı
|
||||
block.ship-refabricator.name = Gemi Yeniden Yapılandırıcı
|
||||
@@ -2084,7 +2083,6 @@ block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteriri
|
||||
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||
block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
|
||||
block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
|
||||
@@ -2120,7 +2118,6 @@ block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara mad
|
||||
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||
block.reinforced-liquid-router.description = Tüm sıvıları eşit dağıtır.
|
||||
block.reinforced-junction.description = Kesişen iki sıvı için bir kavşak.
|
||||
block.reinforced-liquid-tank.description = Daha Bol miktarda sıvı depolar.
|
||||
block.reinforced-liquid-container.description = Bol miktarda sıvı depolar.
|
||||
block.reinforced-bridge-conduit.description = Sıvıları bina ve duvarların üzerinden geçirmek için bir köprü.
|
||||
@@ -2318,6 +2315,7 @@ graphicstype.poly = İçi Dolu Çokgen Çiz.
|
||||
graphicstype.linepoly = İçi Boş Çokgen Çiz.
|
||||
graphicstype.triangle = İçi Dolu Üçgen Çiz.
|
||||
graphicstype.image = Bir ikon çiz. \nörnek: [accent]@router[] veya [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Her Zaman Doğru
|
||||
lenum.idiv = Tamsayı Bölme
|
||||
|
||||
@@ -1778,7 +1778,6 @@ block.disperse.name = Розпорошувач
|
||||
block.afflict.name = Уражач
|
||||
block.lustre.name = Блиск
|
||||
block.scathe.name = Знищувач
|
||||
block.fabricator.name = Виробник
|
||||
block.tank-refabricator.name = Танковий перебудовний завод
|
||||
block.mech-refabricator.name = Меховий перебудовний завод
|
||||
block.ship-refabricator.name = Корабельний перебудовний завод
|
||||
@@ -2107,7 +2106,6 @@ block.logic-display.description = Англійська назва: Logic Display
|
||||
block.large-logic-display.description = Англійська назва: Large Logic Display\nПоказує довільну графіку з логічного процесора.
|
||||
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
|
||||
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
|
||||
block.payload-propulsion-tower.description = Англійська назва: Payload Propulsion Tower\nСтруктура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Англійська назва: Core Bastion\nЯдро бази. Броньоване. Після знищення сектор втрачається.
|
||||
@@ -2145,7 +2143,6 @@ block.impact-drill.description = Англійська назва: Impact Drill\n
|
||||
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
||||
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
||||
block.reinforced-liquid-router.description = Англійська назва: Reinforced Liquid Router\nРівномірно розподіляє рідини на всі сторони.
|
||||
block.reinforced-junction.description = Англійська назва: Reinforced Junction\nВиконує роль моста для двох пересічних водоводів.
|
||||
block.reinforced-liquid-tank.description = Англійська назва: Reinforced Liquid Tank\nЗберігає велику кількість рідини.
|
||||
block.reinforced-liquid-container.description = Англійська назва: Reinforced Liquid Container\nЗберігає значну кількість рідини.
|
||||
block.reinforced-bridge-conduit.description = Англійська назва: Reinforced Bridge Conduit\nТранспортує рідини над спорудами та місцевістю.
|
||||
@@ -2346,6 +2343,7 @@ graphicstype.poly = Залити кольором правильний бага
|
||||
graphicstype.linepoly = Намалювати контур правильного багатокутника.
|
||||
graphicstype.triangle = Залити кольором трикутник.
|
||||
graphicstype.image = Намалювати зображення із деяким вмістом.\nНаприклад: [accent]@router[] чи [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Завжди істинне.
|
||||
lenum.idiv = Ціле ділення.
|
||||
|
||||
@@ -1767,7 +1767,6 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Máy tạo đơn vị
|
||||
block.tank-refabricator.name = Máy nâng cấp xe tăng
|
||||
block.mech-refabricator.name = Máy nâng cấp lính cơ động
|
||||
block.ship-refabricator.name = Máy nâng cấp phi thuyền
|
||||
@@ -2085,7 +2084,6 @@ block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ x
|
||||
block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
|
||||
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
|
||||
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực nhất định. Có thể làm mát để tăng hiệu quả.
|
||||
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng khác.
|
||||
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Khu vực sẽ mất khi bị phá hủy.
|
||||
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn căn cứ Pháo đài.
|
||||
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn căn cứ Thủ Phủ.
|
||||
@@ -2121,7 +2119,6 @@ block.impact-drill.description = Khi được đặt lên một loại quặng,
|
||||
block.eruption-drill.description = Phiên bản cải tiến củ máy khoan động lực. Có thể khoan thorium. Yêu cầu hydrogen.
|
||||
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào từ các bên.
|
||||
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
|
||||
block.reinforced-junction.description = Làm cầu nối cho hai ống dẫn chất lỏng giao nhau.
|
||||
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
|
||||
block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải.
|
||||
block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình.
|
||||
@@ -2319,6 +2316,7 @@ graphicstype.poly = Tô vào đa giác đều.
|
||||
graphicstype.linepoly = Vẽ đường viền đa giác đều.
|
||||
graphicstype.triangle = Tô một hình tam giác.
|
||||
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Luôn đúng.
|
||||
lenum.idiv = Chia lấy phần nguyên.
|
||||
|
||||
@@ -1779,7 +1779,6 @@ block.disperse.name = 驱离
|
||||
block.afflict.name = 劫难
|
||||
block.lustre.name = 光辉
|
||||
block.scathe.name = 创伤
|
||||
block.fabricator.name = 重构厂
|
||||
block.tank-refabricator.name = 坦克重构厂
|
||||
block.mech-refabricator.name = 机甲重构厂
|
||||
block.ship-refabricator.name = 飞船重构厂
|
||||
@@ -2106,7 +2105,6 @@ block.logic-display.description = 显示处理器中绘制的各种图像。
|
||||
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||
block.payload-propulsion-tower.description = 远距离载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||
|
||||
#埃里克尔
|
||||
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
|
||||
@@ -2144,7 +2142,6 @@ block.impact-drill.description = 放置在矿物上时,以缓慢的速度无
|
||||
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
||||
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
||||
block.reinforced-liquid-router.description = 将流体平均分配到所有侧面方向。
|
||||
block.reinforced-junction.description = 两条交叉物品管道的桥梁。
|
||||
block.reinforced-liquid-tank.description = 储存大量的流体。
|
||||
block.reinforced-liquid-container.description = 储存数量可观的流体。
|
||||
block.reinforced-bridge-conduit.description = 跨越任意地形或建筑物传输流体。
|
||||
@@ -2345,6 +2342,7 @@ graphicstype.poly = 绘制实心正多边形
|
||||
graphicstype.linepoly = 绘制正多边形轮廓
|
||||
graphicstype.triangle = 绘制实心三角形
|
||||
graphicstype.image = 画出某个游戏内容的图像\n例如[accent]@router[]或者[accent]@dagger[]
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = 无条件跳转
|
||||
lenum.idiv = 整数除法,返回不带小数的商
|
||||
|
||||
@@ -1775,7 +1775,6 @@ block.disperse.name = 驅離者
|
||||
block.afflict.name = 折磨
|
||||
block.lustre.name = 餘光
|
||||
block.scathe.name = 毀損
|
||||
block.fabricator.name = 製造廠
|
||||
block.tank-refabricator.name = 戰車重塑者
|
||||
block.mech-refabricator.name = 機甲重塑者
|
||||
block.ship-refabricator.name = 飛船重塑者
|
||||
@@ -2096,7 +2095,6 @@ block.logic-display.description = 顯示由處理器輸出的任意圖像。
|
||||
block.large-logic-display.description = 顯示由處理器輸出的任意圖像。
|
||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2132,7 +2130,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
@@ -2331,6 +2328,7 @@ graphicstype.poly = 畫實心正多邊形
|
||||
graphicstype.linepoly = 畫空心正多邊形
|
||||
graphicstype.triangle = 畫實心三角形
|
||||
graphicstype.image = 繪製內建圖畫\n如: [accent]@router[]或[accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = 永遠 true (直接跳).
|
||||
lenum.idiv = 整數除法,無條件捨去.
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -214,7 +214,7 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
|
||||
//TODO: should the unit stop when it finds a target?
|
||||
if(stance == UnitStance.patrol && target != null && unit.within(target, unit.type.range - 2f)){
|
||||
if(stance == UnitStance.patrol && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget){
|
||||
move = false;
|
||||
}
|
||||
|
||||
@@ -398,6 +398,8 @@ public class CommandAI extends AIController{
|
||||
|
||||
@Override
|
||||
public void commandPosition(Vec2 pos){
|
||||
if(pos == null) return;
|
||||
|
||||
commandPosition(pos, false);
|
||||
if(commandController != null){
|
||||
commandController.commandPosition(pos);
|
||||
@@ -405,8 +407,10 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
|
||||
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
|
||||
targetPos = pos;
|
||||
lastTargetPos = pos;
|
||||
if(pos == null) return;
|
||||
|
||||
//this is an allocation, but it's relatively rarely called anyway, and outside mutations must be prevented
|
||||
targetPos = lastTargetPos = pos.cpy();
|
||||
attackTarget = null;
|
||||
pathId = Vars.controlPath.nextTargetId();
|
||||
this.stopWhenInRange = stopWhenInRange;
|
||||
|
||||
@@ -570,7 +570,7 @@ public class Blocks{
|
||||
snowWall = new StaticWall("snow-wall");
|
||||
|
||||
duneWall = new StaticWall("dune-wall"){{
|
||||
basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
|
||||
hotrock.asFloor().wall = magmarock.asFloor().wall = basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
|
||||
attributes.set(Attribute.sand, 2f);
|
||||
}};
|
||||
|
||||
@@ -2408,7 +2408,7 @@ public class Blocks{
|
||||
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
|
||||
requirements(Category.power, with(Items.lead, 80, Items.silicon, 110, Items.phaseFabric, 15));
|
||||
size = 3;
|
||||
powerProduction = 1.3f;
|
||||
powerProduction = 1.6f;
|
||||
}};
|
||||
|
||||
thoriumReactor = new NuclearReactor("thorium-reactor"){{
|
||||
|
||||
@@ -447,11 +447,11 @@ public class ErekirTechTree{
|
||||
|
||||
//nodeProduce(Liquids.gallium, () -> {});
|
||||
});
|
||||
});
|
||||
|
||||
nodeProduce(Items.surgeAlloy, () -> {
|
||||
nodeProduce(Items.phaseFabric, () -> {
|
||||
nodeProduce(Items.surgeAlloy, () -> {
|
||||
nodeProduce(Items.phaseFabric, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -54,7 +54,7 @@ public class Liquids{
|
||||
capPuddles = false;
|
||||
spreadTarget = Liquids.water;
|
||||
moveThroughBlocks = true;
|
||||
incinerable = true;
|
||||
incinerable = false;
|
||||
blockReactive = false;
|
||||
canStayOn.addAll(water, oil, cryofluid);
|
||||
|
||||
|
||||
@@ -93,7 +93,8 @@ public class ShieldArcAbility extends Ability{
|
||||
paramField = this;
|
||||
paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
|
||||
|
||||
Groups.bullet.intersect(unit.x - radius, unit.y - radius, radius * 2f, radius * 2f, shieldConsumer);
|
||||
float reach = radius + width / 2f;
|
||||
Groups.bullet.intersect(paramPos.x - reach, paramPos.y - reach, reach * 2f, reach * 2f, shieldConsumer);
|
||||
}else{
|
||||
widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f);
|
||||
}
|
||||
|
||||
@@ -160,6 +160,8 @@ public class BulletType extends Content implements Cloneable{
|
||||
|
||||
/** Bullet type that is created when this bullet expires. */
|
||||
public @Nullable BulletType fragBullet = null;
|
||||
/** If true, frag bullets are delayed to the next frame. Fixes obscure bugs with piercing bullet types spawning frags immediately and screwing up the Damage temporary variables. */
|
||||
public boolean delayFrags = false;
|
||||
/** Degree spread range of fragmentation bullets. */
|
||||
public float fragRandomSpread = 360f;
|
||||
/** Uniform spread between each frag bullet in degrees. */
|
||||
@@ -446,7 +448,11 @@ public class BulletType extends Content implements Cloneable{
|
||||
Effect.shake(hitShake, hitShake, b);
|
||||
|
||||
if(fragOnHit){
|
||||
createFrags(b, x, y);
|
||||
if(delayFrags && fragBullet != null && fragBullet.delayFrags){
|
||||
Core.app.post(() -> createFrags(b, x, y));
|
||||
}else{
|
||||
createFrags(b, x, y);
|
||||
}
|
||||
}
|
||||
createPuddles(b, x, y);
|
||||
createIncend(b, x, y);
|
||||
|
||||
@@ -38,6 +38,7 @@ public class LaserBulletType extends BulletType{
|
||||
hittable = false;
|
||||
absorbable = false;
|
||||
removeAfterPierce = false;
|
||||
delayFrags = true;
|
||||
}
|
||||
|
||||
public LaserBulletType(){
|
||||
|
||||
@@ -24,6 +24,7 @@ public class RailBulletType extends BulletType{
|
||||
collides = false;
|
||||
keepVelocity = false;
|
||||
lifetime = 1f;
|
||||
delayFrags = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -60,7 +61,7 @@ public class RailBulletType extends BulletType{
|
||||
super.init(b);
|
||||
|
||||
b.fdata = length;
|
||||
Damage.collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), length, false, false);
|
||||
Damage.collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), length, false, false, pierceCap);
|
||||
float resultLen = b.fdata;
|
||||
|
||||
Vec2 nor = Tmp.v1.trns(b.rotation(), 1f).nor();
|
||||
|
||||
@@ -1344,6 +1344,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
return block.itemCapacity;
|
||||
}
|
||||
|
||||
/** Called when a block begins (not finishes!) deconstruction. The building is still present at this point. */
|
||||
public void onDeconstructed(@Nullable Unit builder){
|
||||
//deposit non-incinerable liquid on ground
|
||||
if(liquids != null && liquids.currentAmount() > 0 && (!liquids.current().incinerable || block.deconstructDropAllLiquid)){
|
||||
float perCell = liquids.currentAmount() / (block.size * block.size) * 2f;
|
||||
tile.getLinkedTiles(other -> Puddles.deposit(other, liquids.current(), perCell));
|
||||
}
|
||||
}
|
||||
|
||||
/** Called when the block is destroyed. The tile is still intact at this stage. */
|
||||
public void onDestroyed(){
|
||||
float explosiveness = block.baseExplosiveness;
|
||||
|
||||
@@ -615,7 +615,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.both, forward = true)
|
||||
public static void tileConfig(@Nullable Player player, Building build, @Nullable Object value){
|
||||
if(build == null && net.server()) throw new ValidateException(player, "building is null");
|
||||
if(build == null) return;
|
||||
|
||||
if(net.server() && (!Units.canInteract(player, build) ||
|
||||
!netServer.admins.allowAction(player, ActionType.configure, build.tile, action -> action.config = value))){
|
||||
|
||||
@@ -1569,7 +1571,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
consumed = true;
|
||||
if((!config.isShown() && build.shouldShowConfigure(player)) //if the config fragment is hidden, show
|
||||
//alternatively, the current selected block can 'agree' to switch config tiles
|
||||
|| (config.isShown() && config.getSelected().onConfigureBuildTapped(build))){
|
||||
|| (config.isShown() && config.getSelected().onConfigureBuildTapped(build) && build.shouldShowConfigure(player))){
|
||||
Sounds.click.at(build);
|
||||
config.showConfig(build);
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ import mindustry.game.Teams.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.logic.LogicFx.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.blocks.logic.*;
|
||||
@@ -945,12 +946,6 @@ public class LExecutor{
|
||||
//graphics on headless servers are useless.
|
||||
if(Vars.headless || exec.graphicsBuffer.size >= maxGraphicsBuffer) return;
|
||||
|
||||
int num1 = exec.numi(p1);
|
||||
|
||||
if(type == LogicDisplay.commandImage){
|
||||
num1 = exec.obj(p1) instanceof UnlockableContent u ? u.iconId : 0;
|
||||
}
|
||||
|
||||
//explicitly unpack colorPack, it's pre-processed here
|
||||
if(type == LogicDisplay.commandColorPack){
|
||||
double packed = exec.num(x);
|
||||
@@ -962,7 +957,63 @@ public class LExecutor{
|
||||
a = ((value & 0x000000ff));
|
||||
|
||||
exec.graphicsBuffer.add(DisplayCmd.get(LogicDisplay.commandColor, pack(r), pack(g), pack(b), pack(a), 0, 0));
|
||||
}else if(type == LogicDisplay.commandPrint){
|
||||
CharSequence str = exec.textBuffer;
|
||||
|
||||
if(str.length() > 0){
|
||||
var data = Fonts.logic.getData();
|
||||
int advance = (int)data.spaceXadvance, lineHeight = (int)data.lineHeight;
|
||||
|
||||
int xOffset, yOffset;
|
||||
int align = p1; //p1 is not a variable, it's a raw align value. what a massive hack
|
||||
|
||||
int maxWidth = 0, lines = 1, lineWidth = 0;
|
||||
for(int i = 0; i < str.length(); i++){
|
||||
char next = str.charAt(i);
|
||||
if(next == '\n'){
|
||||
maxWidth = Math.max(maxWidth, lineWidth);
|
||||
lineWidth = 0;
|
||||
lines ++;
|
||||
}else{
|
||||
lineWidth ++;
|
||||
}
|
||||
}
|
||||
maxWidth = Math.max(maxWidth, lineWidth);
|
||||
|
||||
float
|
||||
width = maxWidth * advance,
|
||||
height = lines * lineHeight,
|
||||
ha = ((Align.isLeft(align) ? -1f : 0f) + 1f + (Align.isRight(align) ? 1f : 0f))/2f,
|
||||
va = ((Align.isBottom(align) ? -1f : 0f) + 1f + (Align.isTop(align) ? 1f : 0f))/2f;
|
||||
|
||||
xOffset = -(int)(width * ha);
|
||||
yOffset = -(int)(height * va) + (lines - 1) * lineHeight;
|
||||
|
||||
|
||||
int curX = exec.numi(x), curY = exec.numi(y);
|
||||
for(int i = 0; i < str.length(); i++){
|
||||
char next = str.charAt(i);
|
||||
if(next == '\n'){
|
||||
//move Y down when newline is encountered
|
||||
curY -= lineHeight;
|
||||
curX = exec.numi(x); //reset
|
||||
continue;
|
||||
}
|
||||
if(Fonts.logic.getData().hasGlyph(next)){
|
||||
exec.graphicsBuffer.add(DisplayCmd.get(LogicDisplay.commandPrint, packSign(curX + xOffset), packSign(curY + yOffset), next, 0, 0, 0));
|
||||
}
|
||||
curX += advance;
|
||||
}
|
||||
|
||||
exec.textBuffer.setLength(0);
|
||||
}
|
||||
}else{
|
||||
int num1 = exec.numi(p1);
|
||||
|
||||
if(type == LogicDisplay.commandImage){
|
||||
num1 = exec.obj(p1) instanceof UnlockableContent u ? u.iconId : 0;
|
||||
}
|
||||
|
||||
//add graphics calls, cap graphics buffer size
|
||||
exec.graphicsBuffer.add(DisplayCmd.get(type, packSign(exec.numi(x)), packSign(exec.numi(y)), packSign(num1), packSign(exec.numi(p2)), packSign(exec.numi(p3)), packSign(exec.numi(p4))));
|
||||
}
|
||||
@@ -1459,7 +1510,8 @@ public class LExecutor{
|
||||
case ban -> {
|
||||
Object cont = exec.obj(value);
|
||||
if(cont instanceof Block b){
|
||||
state.rules.bannedBlocks.add(b);
|
||||
// Rebuild PlacementFragment if anything has changed
|
||||
if(state.rules.bannedBlocks.add(b) && !headless) ui.hudfrag.blockfrag.rebuild();
|
||||
}else if(cont instanceof UnitType u){
|
||||
state.rules.bannedUnits.add(u);
|
||||
}
|
||||
@@ -1467,7 +1519,7 @@ public class LExecutor{
|
||||
case unban -> {
|
||||
Object cont = exec.obj(value);
|
||||
if(cont instanceof Block b){
|
||||
state.rules.bannedBlocks.remove(b);
|
||||
if(state.rules.bannedBlocks.remove(b) && !headless) ui.hudfrag.blockfrag.rebuild();
|
||||
}else if(cont instanceof UnitType u){
|
||||
state.rules.bannedUnits.remove(u);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import arc.graphics.*;
|
||||
import arc.scene.style.*;
|
||||
import arc.scene.ui.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
@@ -121,6 +122,20 @@ public class LStatements{
|
||||
|
||||
@RegisterStatement("draw")
|
||||
public static class DrawStatement extends LStatement{
|
||||
static final String[] aligns = {"center", "top", "bottom", "left", "right", "topLeft", "topRight", "bottomLeft", "bottomRight"};
|
||||
//yes, boxing Integer is gross but this is easier to construct and Integers <128 don't allocate anyway
|
||||
static final ObjectMap<String, Integer> nameToAlign = ObjectMap.of(
|
||||
"center", Align.center,
|
||||
"top", Align.top,
|
||||
"bottom", Align.bottom,
|
||||
"left", Align.left,
|
||||
"right", Align.right,
|
||||
"topLeft", Align.topLeft,
|
||||
"topRight", Align.topRight,
|
||||
"bottomLeft", Align.bottomLeft,
|
||||
"bottomRight", Align.bottomRight
|
||||
);
|
||||
|
||||
public GraphicsType type = GraphicsType.clear;
|
||||
public String x = "0", y = "0", p1 = "0", p2 = "0", p3 = "0", p4 = "0";
|
||||
|
||||
@@ -147,6 +162,11 @@ public class LStatements{
|
||||
p2 = "32";
|
||||
p3 = "0";
|
||||
}
|
||||
|
||||
if(type == GraphicsType.print){
|
||||
p2 = "bottomLeft";
|
||||
}
|
||||
|
||||
rebuild(table);
|
||||
}, 2, cell -> cell.size(100, 50)));
|
||||
}, Styles.logict, () -> {}).size(90, 40).color(table.color).left().padLeft(2);
|
||||
@@ -225,14 +245,21 @@ public class LStatements{
|
||||
row(s);
|
||||
fields(s, "rotation", p3, v -> p3 = v);
|
||||
}
|
||||
//TODO
|
||||
/*
|
||||
case character -> {
|
||||
case print -> {
|
||||
fields(s, "x", x, v -> x = v);
|
||||
fields(s, "y", y, v -> y = v);
|
||||
|
||||
row(s);
|
||||
fields(s, "char", p1, v -> p1 = v);
|
||||
}*/
|
||||
|
||||
s.add("align ");
|
||||
|
||||
s.button(b -> {
|
||||
b.label(() -> nameToAlign.containsKey(p1) ? p1 : "bottomLeft");
|
||||
b.clicked(() -> showSelect(b, aligns, p1, t -> {
|
||||
p1 = t;
|
||||
}, 2, cell -> cell.size(165, 50)));
|
||||
}, Styles.logict, () -> {}).size(165, 40).color(s.color).left().padLeft(2);
|
||||
}
|
||||
}
|
||||
}).expand().left();
|
||||
}
|
||||
@@ -247,7 +274,8 @@ public class LStatements{
|
||||
|
||||
@Override
|
||||
public LInstruction build(LAssembler builder){
|
||||
return new DrawI((byte)type.ordinal(), 0, builder.var(x), builder.var(y), builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
|
||||
return new DrawI((byte)type.ordinal(), 0, builder.var(x), builder.var(y),
|
||||
type == GraphicsType.print ? nameToAlign.get(p1, Align.bottomLeft) : builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -335,7 +335,7 @@ public abstract class BasicGenerator implements WorldGenerator{
|
||||
ore = tile.overlay();
|
||||
r.get(tile.x, tile.y);
|
||||
tile.setFloor(floor.asFloor());
|
||||
tile.setBlock(block);
|
||||
if(block != tile.block()) tile.setBlock(block);
|
||||
tile.setOverlay(ore);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.net.*;
|
||||
import arc.net.FrameworkMessage.*;
|
||||
import arc.net.Server.*;
|
||||
import arc.net.dns.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
@@ -161,6 +162,11 @@ public class ArcNetProvider implements NetProvider{
|
||||
server.setConnectFilter(connectFilter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Nullable ServerConnectFilter getConnectFilter(){
|
||||
return server.getConnectFilter();
|
||||
}
|
||||
|
||||
private static boolean isLocal(InetAddress addr){
|
||||
if(addr.isAnyLocalAddress() || addr.isLoopbackAddress()) return true;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package mindustry.net;
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.net.*;
|
||||
import arc.net.Server.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.game.EventType.*;
|
||||
@@ -325,6 +326,15 @@ public class Net{
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets a connection filter by IP address. If the filter returns {@code false}, the connection will be closed. Server only. */
|
||||
public void setConnectFilter(@Nullable ServerConnectFilter filter){
|
||||
provider.setConnectFilter(filter);
|
||||
}
|
||||
|
||||
public @Nullable ServerConnectFilter getConnectFilter(){
|
||||
return provider.getConnectFilter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pings a host in a pooled thread. If an error occurred, failed() should be called with the exception.
|
||||
* If the port is the default mindustry port, SRV records are checked too.
|
||||
@@ -401,5 +411,9 @@ public class Net{
|
||||
|
||||
/** Sets a connection filter by IP address. If the filter returns {@code false}, the connection will be closed. */
|
||||
default void setConnectFilter(Server.ServerConnectFilter connectFilter){}
|
||||
|
||||
default @Nullable ServerConnectFilter getConnectFilter(){
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ import mindustry.game.SectorInfo.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.defense.Wall.*;
|
||||
import mindustry.world.blocks.defense.turrets.Turret.*;
|
||||
import mindustry.world.blocks.distribution.*;
|
||||
@@ -111,16 +110,10 @@ public class GameService{
|
||||
completeSerpulo.complete();
|
||||
}
|
||||
|
||||
if(mods.list().size > 0){
|
||||
if(mods != null && mods.list().size > 0){
|
||||
installMod.complete();
|
||||
}
|
||||
|
||||
Events.on(ClientLoadEvent.class, e -> {
|
||||
if(mods.list().size > 0){
|
||||
installMod.complete();
|
||||
}
|
||||
});
|
||||
|
||||
if(Core.bundle.get("yes").equals("router")){
|
||||
routerLanguage.complete();
|
||||
}
|
||||
@@ -231,8 +224,8 @@ public class GameService{
|
||||
}
|
||||
}
|
||||
|
||||
if(e.tile.block() instanceof MendProjector || e.tile.block() instanceof RegenProjector) buildMendProjector.complete();
|
||||
if(e.tile.block() instanceof OverdriveProjector) buildOverdriveProjector.complete();
|
||||
if(e.tile.block() == Blocks.mendProjector) buildMendProjector.complete();
|
||||
if(e.tile.block() == Blocks.overdriveProjector) buildOverdriveProjector.complete();
|
||||
|
||||
if(e.tile.block() == Blocks.waterExtractor){
|
||||
if(e.tile.getLinkedTiles(tmpTiles).contains(t -> t.floor().liquidDrop == Liquids.water)){
|
||||
@@ -459,7 +452,8 @@ public class GameService{
|
||||
//check unlocked stuff on load as well
|
||||
Events.on(ResearchEvent.class, e -> checkUnlocks.run());
|
||||
Events.on(UnlockEvent.class, e -> checkUnlocks.run());
|
||||
Events.on(ClientLoadEvent.class, e -> checkUnlocks.run());
|
||||
|
||||
checkUnlocks.run();
|
||||
|
||||
Events.on(WinEvent.class, e -> {
|
||||
if(state.rules.pvp){
|
||||
|
||||
@@ -35,7 +35,7 @@ public class Fonts{
|
||||
private static TextureRegion[] iconTable;
|
||||
private static int lastCid;
|
||||
|
||||
public static Font def, outline, icon, iconLarge, tech;
|
||||
public static Font def, outline, icon, iconLarge, tech, logic;
|
||||
|
||||
public static TextureRegion logicIcon(int id){
|
||||
return iconTable[id];
|
||||
@@ -71,11 +71,13 @@ public class Fonts{
|
||||
FreeTypeFontParameter param = fontParameter();
|
||||
|
||||
Core.assets.load("default", Font.class, new FreeTypeFontLoaderParameter(mainFont, param)).loaded = f -> Fonts.def = f;
|
||||
|
||||
Core.assets.load("icon", Font.class, new FreeTypeFontLoaderParameter("fonts/icon.ttf", new FreeTypeFontParameter(){{
|
||||
size = 30;
|
||||
incremental = true;
|
||||
characters = "\0";
|
||||
}})).loaded = f -> Fonts.icon = f;
|
||||
|
||||
Core.assets.load("iconLarge", Font.class, new FreeTypeFontLoaderParameter("fonts/icon.ttf", new FreeTypeFontParameter(){{
|
||||
size = 48;
|
||||
incremental = false;
|
||||
@@ -83,6 +85,14 @@ public class Fonts{
|
||||
borderWidth = 5f;
|
||||
borderColor = Color.darkGray;
|
||||
}})).loaded = f -> Fonts.iconLarge = f;
|
||||
|
||||
Core.assets.load("logic", Font.class, new FreeTypeFontLoaderParameter("fonts/logic.ttf", new FreeTypeFontParameter(){{
|
||||
size = 16;
|
||||
//generated all at once, it's fast enough anyway
|
||||
incremental = false;
|
||||
//ASCII only
|
||||
characters = "\0ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890\"!`?'.,;:()[]{}<>|/@\\^$€-%+=#_&~*";
|
||||
}})).loaded = f -> Fonts.logic = f;
|
||||
}
|
||||
|
||||
public static TextureRegion getLargeIcon(String name){
|
||||
|
||||
@@ -247,29 +247,12 @@ public class JoinDialog extends BaseDialog{
|
||||
void setupServer(Server server, Host host){
|
||||
server.lastHost = host;
|
||||
server.content.clear();
|
||||
buildServer(host, server.content);
|
||||
buildServer(host, server.content, false);
|
||||
}
|
||||
|
||||
void buildServer(Host host, Table content){
|
||||
void buildServer(Host host, Table content, boolean inner){
|
||||
content.top().left();
|
||||
String versionString;
|
||||
|
||||
if(host.version == -1){
|
||||
versionString = Core.bundle.format("server.version", Core.bundle.get("server.custombuild"), "");
|
||||
}else if(host.version == 0){
|
||||
versionString = Core.bundle.get("server.outdated");
|
||||
}else if(host.version < Version.build && Version.build != -1){
|
||||
versionString = Core.bundle.get("server.outdated") + "\n" +
|
||||
Core.bundle.format("server.version", host.version, "");
|
||||
}else if(host.version > Version.build && Version.build != -1){
|
||||
versionString = Core.bundle.get("server.outdated.client") + "\n" +
|
||||
Core.bundle.format("server.version", host.version, "");
|
||||
}else if(host.version == Version.build && Version.type.equals(host.versionType)){
|
||||
//not important
|
||||
versionString = "";
|
||||
}else{
|
||||
versionString = Core.bundle.format("server.version", host.version, host.versionType);
|
||||
}
|
||||
String versionString = getVersionString(host);
|
||||
|
||||
float twidth = targetWidth() - 40f;
|
||||
|
||||
@@ -277,12 +260,14 @@ public class JoinDialog extends BaseDialog{
|
||||
|
||||
Color color = Pal.gray;
|
||||
|
||||
content.table(Tex.whiteui, t -> {
|
||||
t.left();
|
||||
t.setColor(color);
|
||||
if(inner){
|
||||
content.table(Tex.whiteui, t -> {
|
||||
t.left();
|
||||
t.setColor(color);
|
||||
|
||||
t.add(host.name + " " + versionString).style(Styles.outlineLabel).padLeft(10f).width(twidth).left().ellipsis(true);
|
||||
}).growX().height(36f).row();
|
||||
t.add(host.name + " " + versionString).style(Styles.outlineLabel).padLeft(10f).width(twidth).left().ellipsis(true);
|
||||
}).growX().height(36f).row();
|
||||
}
|
||||
|
||||
content.table(Tex.whitePane, t -> {
|
||||
t.top().left();
|
||||
@@ -485,11 +470,16 @@ public class JoinDialog extends BaseDialog{
|
||||
|
||||
void addCommunityHost(Host host, Table container){
|
||||
global.background(null);
|
||||
String versionString = getVersionString(host);
|
||||
float w = targetWidth();
|
||||
|
||||
container.left().top();
|
||||
|
||||
container.button(b -> buildServer(host, b), style, () -> {
|
||||
Button[] button = {null};
|
||||
|
||||
button[0] = container.button(b -> {}, style, () -> {
|
||||
if(button[0].childrenPressed()) return;
|
||||
|
||||
Events.fire(new ClientPreConnectEvent(host));
|
||||
if(!Core.settings.getBool("server-disclaimer", false)){
|
||||
ui.showCustomConfirm("@warning", "@servers.disclaimer", "@ok", "@back", () -> {
|
||||
@@ -501,7 +491,28 @@ public class JoinDialog extends BaseDialog{
|
||||
}else{
|
||||
safeConnect(host.address, host.port, host.version);
|
||||
}
|
||||
}).width(w).padBottom(7).padRight(4f).top().left().growY().uniformY();
|
||||
}).width(w).padBottom(7).padRight(4f).top().left().growY().uniformY().get();
|
||||
|
||||
Table inner = new Table(Tex.whiteui);
|
||||
inner.setColor(Pal.gray);
|
||||
|
||||
button[0].clearChildren();
|
||||
button[0].add(inner).growX();
|
||||
|
||||
inner.add(host.name + " " + versionString).left().padLeft(10f).wrap().style(Styles.outlineLabel).growX();
|
||||
|
||||
inner.button(Icon.add, Styles.emptyi, () -> {
|
||||
Server server = new Server();
|
||||
server.setIP(host.address + ":" + host.port);
|
||||
servers.add(server);
|
||||
saveServers();
|
||||
setupRemote();
|
||||
refreshRemote();
|
||||
}).margin(3f).pad(8f).padRight(4f).top().right();
|
||||
|
||||
button[0].row();
|
||||
|
||||
buildServer(host, button[0].table(t -> {}).grow().get(), false);
|
||||
|
||||
if((container.getChildren().size) % columns() == 0){
|
||||
container.row();
|
||||
@@ -532,7 +543,7 @@ public class JoinDialog extends BaseDialog{
|
||||
local.row();
|
||||
}
|
||||
|
||||
local.button(b -> buildServer(host, b), style, () -> {
|
||||
local.button(b -> buildServer(host, b, true), style, () -> {
|
||||
Events.fire(new ClientPreConnectEvent(host));
|
||||
safeConnect(host.address, host.port, host.version);
|
||||
}).width(w).top().left().growY();
|
||||
@@ -641,6 +652,25 @@ public class JoinDialog extends BaseDialog{
|
||||
Core.settings.putJson("servers", Server.class, servers);
|
||||
}
|
||||
|
||||
private String getVersionString(Host host){
|
||||
if(host.version == -1){
|
||||
return Core.bundle.format("server.version", Core.bundle.get("server.custombuild"), "");
|
||||
}else if(host.version == 0){
|
||||
return Core.bundle.get("server.outdated");
|
||||
}else if(host.version < Version.build && Version.build != -1){
|
||||
return Core.bundle.get("server.outdated") + "\n" +
|
||||
Core.bundle.format("server.version", host.version, "");
|
||||
}else if(host.version > Version.build && Version.build != -1){
|
||||
return Core.bundle.get("server.outdated.client") + "\n" +
|
||||
Core.bundle.format("server.version", host.version, "");
|
||||
}else if(host.version == Version.build && Version.type.equals(host.versionType)){
|
||||
//not important
|
||||
return "";
|
||||
}else{
|
||||
return Core.bundle.format("server.version", host.version, host.versionType);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Server{
|
||||
public String ip;
|
||||
public int port;
|
||||
|
||||
@@ -113,7 +113,7 @@ public class PlacementFragment{
|
||||
return hover;
|
||||
}
|
||||
|
||||
void rebuild(){
|
||||
public void rebuild(){
|
||||
//category does not change on rebuild anymore, only on new world load
|
||||
Group group = toggler.parent;
|
||||
int index = toggler.getZIndex();
|
||||
|
||||
@@ -154,6 +154,8 @@ public class Block extends UnlockableContent implements Senseable{
|
||||
public boolean updateInUnits = true;
|
||||
/** if true, this block updates in payloads in units regardless of the experimental game rule */
|
||||
public boolean alwaysUpdateInUnits = false;
|
||||
/** if false, only incinerable liquids are dropped when deconstructing; otherwise, all liquids are dropped. */
|
||||
public boolean deconstructDropAllLiquid = false;
|
||||
/** Whether to use this block's color in the minimap. Only used for overlays. */
|
||||
public boolean useColor = true;
|
||||
/** item that drops from this block, used for drills */
|
||||
|
||||
@@ -47,7 +47,10 @@ public class Build{
|
||||
Block sub = ConstructBlock.get(previous.size);
|
||||
|
||||
Seq<Building> prevBuild = new Seq<>(1);
|
||||
if(tile.build != null) prevBuild.add(tile.build);
|
||||
if(tile.build != null){
|
||||
prevBuild.add(tile.build);
|
||||
tile.build.onDeconstructed(unit);
|
||||
}
|
||||
|
||||
tile.setBlock(sub, team, rotation);
|
||||
var build = (ConstructBuild)tile.build;
|
||||
|
||||
@@ -418,14 +418,23 @@ public class ItemBridge extends Block{
|
||||
checkAccept(source, world.tile(link));
|
||||
}
|
||||
|
||||
protected boolean checkAccept(Building source, Tile other){
|
||||
protected boolean checkAccept(Building source, Tile link){
|
||||
if(tile == null || linked(source)) return true;
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
int rel = relativeTo(other);
|
||||
if(linkValid(tile, link)){
|
||||
int rel = relativeTo(link);
|
||||
var facing = Edges.getFacingEdge(source, this);
|
||||
int rel2 = facing == null ? -1 : relativeTo(facing);
|
||||
|
||||
//this is a bug, but it is kept for compatibility, see: https://github.com/Anuken/Mindustry/issues/9257#issuecomment-1801998747
|
||||
/*
|
||||
for(int j = 0; j < incoming.size; j++){
|
||||
int v = incoming.items[j];
|
||||
if(relativeTo(Point2.x(v), Point2.y(v)) == rel2){
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
return rel != rel2;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,8 @@ public class LogicDisplay extends Block{
|
||||
commandLinePoly = 8,
|
||||
commandTriangle = 9,
|
||||
commandImage = 10,
|
||||
commandCharacter = 11;
|
||||
//note that this command actually only draws 1 character, unpacked in instruction
|
||||
commandPrint = 11;
|
||||
|
||||
public int maxSides = 25;
|
||||
|
||||
@@ -103,8 +104,14 @@ public class LogicDisplay extends Block{
|
||||
var icon = Fonts.logicIcon(p1);
|
||||
Draw.rect(Fonts.logicIcon(p1), x, y, p2, p2 / icon.ratio(), p3);
|
||||
}
|
||||
case commandCharacter -> {
|
||||
//TODO
|
||||
case commandPrint -> {
|
||||
var glyph = Fonts.logic.getData().getGlyph((char)p1);
|
||||
if(glyph != null){
|
||||
Tmp.tr1.set(Fonts.logic.getRegion().texture);
|
||||
Tmp.tr1.set(glyph.u, glyph.v2, glyph.u2, glyph.v);
|
||||
|
||||
Draw.rect(Tmp.tr1, x + Tmp.tr1.width/2f + glyph.xoffset, y + Tmp.tr1.height/2f + glyph.yoffset + Fonts.logic.getData().capHeight + Fonts.logic.getData().ascent, Tmp.tr1.width, Tmp.tr1.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -151,7 +158,8 @@ public class LogicDisplay extends Block{
|
||||
linePoly,
|
||||
triangle,
|
||||
image,
|
||||
;//character;
|
||||
//note that this command actually only draws 1 character, unpacked in instruction
|
||||
print;
|
||||
|
||||
public static final GraphicsType[] all = values();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.math.*;
|
||||
import arc.util.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
@@ -140,6 +141,16 @@ public class PayloadDeconstructor extends PayloadBlock{
|
||||
float shift = edelta() * deconstructSpeed / deconstructing.buildTime();
|
||||
float realShift = Math.min(shift, 1f - progress);
|
||||
|
||||
//if began deconstruction...
|
||||
if(progress == 0f && shift > 0f && deconstructing instanceof BuildPayload pay){
|
||||
var build = pay.build;
|
||||
//dump liquid on floor (does not respect block configuration with respect to dumping liquids on floor)
|
||||
if(build.liquids != null && build.liquids.currentAmount() > 0){
|
||||
float perCell = build.liquids.currentAmount() / (block.size * block.size) * 2f;
|
||||
tile.getLinkedTiles(other -> Puddles.deposit(other, build.liquids.current(), perCell));
|
||||
}
|
||||
}
|
||||
|
||||
progress += shift;
|
||||
time += edelta();
|
||||
|
||||
|
||||
@@ -122,9 +122,10 @@ public class BeamNode extends PowerBlock{
|
||||
|
||||
@Override
|
||||
public BlockStatus status(){
|
||||
if(Mathf.equal(power.status, 0f, 0.001f)) return BlockStatus.noInput;
|
||||
if(Mathf.equal(power.status, 1f, 0.001f)) return BlockStatus.active;
|
||||
return BlockStatus.noOutput;
|
||||
float balance = power.graph.getPowerBalance();
|
||||
if(balance > 0f) return BlockStatus.active;
|
||||
if(balance < 0f && power.graph.getLastPowerStored() > 0) return BlockStatus.noOutput;
|
||||
return BlockStatus.noInput;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||
@@ -100,6 +101,12 @@ public class StorageBlock extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double sense(LAccess sensor){
|
||||
if(sensor == LAccess.itemCapacity && linkedCore != null) return linkedCore.sense(sensor);
|
||||
return super.sense(sensor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void overwrote(Seq<Building> previous){
|
||||
//only add prev items when core is not linked
|
||||
|
||||
@@ -444,7 +444,7 @@ public class UnitAssembler extends PayloadBlock{
|
||||
|
||||
if(!net.client()){
|
||||
var unit = plan.unit.create(team);
|
||||
if(unit != null && unit.isCommandable()){
|
||||
if(unit != null && unit.isCommandable() && commandPos != null){
|
||||
unit.command().commandPosition(commandPos);
|
||||
}
|
||||
unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
|
||||
|
||||
+1
-1
@@ -25,4 +25,4 @@ org.gradle.caching=true
|
||||
#used for slow jitpack builds; TODO see if this actually works
|
||||
org.gradle.internal.http.socketTimeout=100000
|
||||
org.gradle.internal.http.connectionTimeout=100000
|
||||
archash=1906938dea
|
||||
archash=34775c79250cab391499fac8f4747365984c6923
|
||||
|
||||
+22
-22
@@ -1,19 +1,27 @@
|
||||
[
|
||||
{
|
||||
"name": "Vndustry",
|
||||
"address": ["140.238.246.78:7000"]
|
||||
},
|
||||
{
|
||||
"name": "meiqiuMDT",
|
||||
"address": ["cn1.plush.run:10001","211.101.236.94:10000","bj-1.lcf.icu:10240","play.simpfun.cn:14523"]
|
||||
},
|
||||
{
|
||||
"name": "Crux's Revelations",
|
||||
"address": ["de-free-01.hosts.optikservers.com:31528","de-prem-01.hosts.optikservers.com:35160"]
|
||||
},
|
||||
{
|
||||
"name": "CMS",
|
||||
"address": ["195.2.84.144"]
|
||||
"address": ["195.2.84.144","23.88.73.88:25617"]
|
||||
},
|
||||
{
|
||||
"name": "ShardDustry Events",
|
||||
"address": ["194.247.42.11:27703"]
|
||||
"name": "ShardDustry Eventos",
|
||||
"address": ["45.158.9.198:31719"]
|
||||
},
|
||||
{
|
||||
"name": "ShardDustry",
|
||||
"address": ["94.130.132.149:35689", "78.46.39.20:5552","45.158.9.198:30529"]
|
||||
"name": "ShardDustry ES",
|
||||
"address": ["94.130.132.149:35689","94.130.132.149:35438","45.158.9.198:31290","45.158.9.198:30529"]
|
||||
},
|
||||
{
|
||||
"name": "Tamazia",
|
||||
@@ -69,15 +77,11 @@
|
||||
},
|
||||
{
|
||||
"name": "KMWStudios",
|
||||
"address": ["46.151.26.232:1024", "46.151.26.232:2000", "46.151.26.232:3000", "46.151.26.232:4000", "46.151.26.232:6000", "46.151.26.232:7000", "46.151.26.232:8000"]
|
||||
"address": ["x.kmwstudios.xyz:9000", "x.kmwstudios.xyz:9002", "x.kmwstudios.xyz:9003", "x.kmwstudios.xyz:9004", "x.kmwstudios.xyz:9005", "x.kmwstudios.xyz:9006", "x.kmwstudios.xyz:9007"]
|
||||
},
|
||||
{
|
||||
"name": "XCore",
|
||||
"address": ["130.61.52.25", "130.61.52.25:6568", "130.61.52.25:6569", "130.61.52.25:6570", "130.61.52.25:6571", "130.61.52.25:6572", "130.61.52.25:6573", "130.61.52.25:6888"]
|
||||
},
|
||||
{
|
||||
"name": "Darkdustry",
|
||||
"address": ["130.61.78.82:3000", "130.61.78.82:3001", "130.61.78.82:3002", "130.61.78.82:3003", "130.61.78.82:3004", "130.61.78.82:3005", "130.61.78.82:3006", "130.61.78.82:3007", "130.61.78.82:3008", "130.61.78.82:3009", "130.61.78.82:3010"]
|
||||
"address": ["128.140.88.66", "128.140.88.66:6568", "128.140.88.66:6569", "128.140.88.66:6570", "128.140.88.66:6571", "128.140.88.66:6572", "128.140.88.66:6573", "128.140.88.66:6574", "128.140.88.66:6575"]
|
||||
},
|
||||
{
|
||||
"name": "Chaotic Neutral",
|
||||
@@ -89,7 +93,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Korea",
|
||||
"address": ["mindustry.kr", "mindustry.kr:7105"]
|
||||
"address": ["mindustry.kr"]
|
||||
},
|
||||
{
|
||||
"name": "Phoenix Network",
|
||||
@@ -125,7 +129,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Eradication Mindustry",
|
||||
"address": ["eradicationmindustry.mindustry.me:6569", "eradicationmindustry.mindustry.me:9547", "eradicationmindustry.mindustry.me:6572", "eradicationmindustry.mindustry.me:6570", "eradicationmindustry.mindustry.me:6571", "eradicationmindustry.mindustry.me:6574", "eradicationmindustry.mindustry.me:6573", "eradicationmindustry.mindustry.me:6568", "eradicationmindustry.mindustry.me:6677", "eradicationmindustry.mindustry.me:6678", "eradicationmindustry.mindustry.me:6675"]
|
||||
"address": ["140.238.246.78:6569", "140.238.246.78:9547", "140.238.246.78:6572", "140.238.246.78:6570", "140.238.246.78:6571", "140.238.246.78:6574", "140.238.246.78:6573", "140.238.246.78:6568", "140.238.246.78:6677", "140.238.246.78:6678", "140.238.246.78:6675", "130.61.22.183:6573", "130.61.22.183:6599", "130.61.22.183:6774", "130.61.22.183:6777"]
|
||||
},
|
||||
{
|
||||
"name": "Conservatory",
|
||||
@@ -167,10 +171,6 @@
|
||||
"name": "Router Pi",
|
||||
"address": ["a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6568", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6569", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6570", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6571", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6572", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6573", "a55c81b7c4d6e6d604651a93f8af5cd83.asuscomm.com:6574"]
|
||||
},
|
||||
{
|
||||
"name": "Vndustry",
|
||||
"address": ["185.128.227.11", "27.50.72.82:25334"]
|
||||
},
|
||||
{
|
||||
"name": "Anana&ShenYv",
|
||||
"address": ["mdtleague.top"]
|
||||
@@ -218,7 +218,7 @@
|
||||
},
|
||||
{
|
||||
"name": "MeowIsland",
|
||||
"address": ["n1.mindustry.me:6590", "n1.mindustry.me:6592", "n1.mindustry.me:6595"]
|
||||
"address": ["nexus.minecraft.rent:25598", "nexus.minecraft.rent:25596", "jupiter.minecraft.rent:25651"]
|
||||
},
|
||||
{
|
||||
"name": "3MIDustry",
|
||||
@@ -226,11 +226,11 @@
|
||||
},
|
||||
{
|
||||
"name": "ABCXYZ Community",
|
||||
"address": ["118.127.8.162:25617", "78.108.218.117:25640", "srv3.godlike.club:27246"]
|
||||
"address": ["23.88.73.88:23591", "23.88.73.88:23539", "144.76.57.59:14996", "144.76.57.59:16881", "144.76.57.59:13885", "23.88.73.88:32113", "144.76.57.59:9269"]
|
||||
},
|
||||
{
|
||||
"name": "CroCraft Network",
|
||||
"address": ["193.122.53.98:6567", "41.216.188.223:5001"]
|
||||
"address": ["193.122.53.98:6567", "193.122.53.98:20130"]
|
||||
},
|
||||
{
|
||||
"name": "Extra Utilities",
|
||||
@@ -238,7 +238,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Alex Multiverse",
|
||||
"address": ["alexmindustryv7.servegame.com:25588", "173.255.208.38:41962", "alexmindustrypvp.ddns.net:6767", "172.104.188.197:6768"]
|
||||
"address": ["alexmindustryv7.servegame.com:25588", "173.255.208.38:41962", "alexmindustrypvp.ddns.net:6767", "172.104.188.197:6768", "172.234.80.96:6768", "139.162.41.78:6767"]
|
||||
},
|
||||
{
|
||||
"name": "Open PVP",
|
||||
@@ -246,7 +246,7 @@
|
||||
},
|
||||
{
|
||||
"name": "XuwenHost",
|
||||
"address": ["pi.xiyuchao.love:6567","mdt.xuwenblock.cn:6567"]
|
||||
"address": ["mdt.xuwenblock.cn:6568","mdt.xuwenblock.cn:6567","106.14.14.210"]
|
||||
},
|
||||
{
|
||||
"name": "MineCore",
|
||||
|
||||
@@ -13,17 +13,14 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
//- it is probably the mod with the most json, and as such covers a lot of classes
|
||||
//- it is popular enough in the mod browser
|
||||
//- I am somewhat familiar with its files & the type of content it adds
|
||||
public class ModTestExotic extends GenericModTest{
|
||||
public class ModTestAllure extends GenericModTest{
|
||||
|
||||
@Test
|
||||
public void begin(){
|
||||
//TODO broken as of 136+
|
||||
if(true) return;
|
||||
grabMod("https://github.com/BlueWolf3682/Allure/archive/4150f74db1ea6058dc090959cf0fe5dc9d239e37.zip");
|
||||
checkExistence("allure");
|
||||
|
||||
grabMod("https://github.com/BlueWolf3682/Exotic-Mod/archive/08c861398ac9c3d1292132f9a110e17e06294a90.zip");
|
||||
checkExistence("exotic-mod");
|
||||
|
||||
UnitType type = Vars.content.units().find(u -> u.name.equals("exotic-mod-luminance"));
|
||||
UnitType type = Vars.content.unit("allure-0b11-exodus");
|
||||
assertNotNull(type, "A mod unit must be loaded.");
|
||||
assertTrue(type.weapons.size > 0, "A mod unit must have a weapon.");
|
||||
|
||||
@@ -16,10 +16,7 @@ public class ModTestBM extends GenericModTest{
|
||||
|
||||
@Test
|
||||
public void begin(){
|
||||
//TODO broken as of 136+
|
||||
if(true) return;
|
||||
|
||||
grabMod("https://github.com/sk7725/BetaMindy/releases/download/v0.955/BetaMindy.jar");
|
||||
grabMod("https://github.com/sk7725/BetaMindy/releases/download/v1.11/BetaMindy.jar");
|
||||
|
||||
checkExistence("betamindy");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user