Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

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@@ -1016,7 +1016,6 @@ stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur
stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen
@@ -1075,6 +1075,7 @@ stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität
stat.abilities = Fähigkeiten
stat.canboost = Kann boosten
stat.boostingspeed = Boosting Speed
stat.flying = Flug
stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Munitionskapazität
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Prozessorgesteuert
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
@@ -1224,6 +1235,7 @@ unit.billions = Mrd
unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
unit.perside = per side
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom