Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Visiert Lufteinheiten an
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stat.targetsground = Visiert Bodeneinheiten an
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Bewegungsgeschwindigkeit
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stat.launchtime = Zeit zwischen Starts
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stat.shootrange = Reichweite
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Materialkapazität
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stat.memorycapacity = Speicherkapazität
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stat.basepowergeneration = Basis-Stromerzeugung
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stat.productiontime = Produktionszeit
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stat.warmuptime = Warmup Time
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stat.repairtime = Zeit zur vollständigen Reparatur
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stat.repairspeed = Heilungsgeschwindigkeit
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stat.weapons = Waffen
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@@ -1075,6 +1075,7 @@ stat.minetier = Abbau-Kraft
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stat.payloadcapacity = Einheitenkapazität
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stat.abilities = Fähigkeiten
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stat.canboost = Kann boosten
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stat.boostingspeed = Boosting Speed
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stat.flying = Flug
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stat.ammouse = Muntionsverbrauch
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stat.ammocapacity = Munitionskapazität
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Prozessorgesteuert
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
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bullet.incendiary = [stat]entzündend
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
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bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
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unit.itemssecond = Materialeinheiten/Sekunde
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unit.liquidunits = Flüssigkeitseinheiten
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unit.powerunits = Stromeinheiten
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unit.powerequilibrium = power equilibrium
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unit.heatunits = Hitzeeinheiten
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unit.degrees = Grad
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unit.seconds = Sekunden
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@@ -1224,6 +1235,7 @@ unit.billions = Mrd
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unit.shots = Schuss
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unit.pershot = /Schuss
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Beschreibung
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category.general = Allgemeines
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category.power = Strom
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