Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

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@@ -1016,7 +1016,6 @@ stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Zapalketak eragindako kaltea
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
stat.legsplashrange = Zango-zipriztinen eremua
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Elementu-edukiera
stat.memorycapacity = Memoria kapazitatea
stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora
stat.warmuptime = Warmup Time
stat.repairtime = Blokearen konpontze denbora osoa
stat.repairspeed = Konponketa abiadura
stat.weapons = Armak
@@ -1075,6 +1075,7 @@ stat.minetier = Meategiko maila
stat.payloadcapacity = Karga gaitasun erabilgarria
stat.abilities = Gaitasunak
stat.canboost = Bultzada eman dezake
stat.boostingspeed = Boosting Speed
stat.flying = Hegan
stat.ammouse = Munizioaren erabilera
stat.ammocapacity = Munizio kapazitatea
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg[lightgray] tarteko balak:
bullet.frags = [stat]{0}[lightgray]x zatiketa balak:
bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak
bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x zulatu
@@ -1207,6 +1217,7 @@ unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko
unit.liquidunits = likido unitate
unit.powerunits = energia unitate
unit.powerequilibrium = power equilibrium
unit.heatunits = berotze unitateak
unit.degrees = grado
unit.seconds = segundo
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = tiroak
unit.pershot = /tiroko
unit.perleg = hankako
unit.perside = per side
category.purpose = Helburua
category.general = Orokorra
category.power = Energia