Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Airera tirokatzen du
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stat.targetsground = Lurrera tirokatzen du
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stat.crushdamage = Zapalketak eragindako kaltea
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stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
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stat.legsplashrange = Zango-zipriztinen eremua
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stat.itemsmoved = Garraio-abiadura
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stat.launchtime = Egozketen arteko denbora
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stat.shootrange = Irismena
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Elementu-edukiera
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stat.memorycapacity = Memoria kapazitatea
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stat.basepowergeneration = Oinarrizko energia sorrera
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stat.productiontime = Eraikitze denbora
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stat.warmuptime = Warmup Time
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stat.repairtime = Blokearen konpontze denbora osoa
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stat.repairspeed = Konponketa abiadura
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stat.weapons = Armak
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@@ -1075,6 +1075,7 @@ stat.minetier = Meategiko maila
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stat.payloadcapacity = Karga gaitasun erabilgarria
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stat.abilities = Gaitasunak
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stat.canboost = Bultzada eman dezake
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stat.boostingspeed = Boosting Speed
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stat.flying = Hegan
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stat.ammouse = Munizioaren erabilera
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stat.ammocapacity = Munizio kapazitatea
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Prozesadorea kontrolatua
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] kalte
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bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
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bullet.incendiary = [stat]su-eragilea
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
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bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/seg[lightgray] tarteko balak:
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bullet.frags = [stat]{0}[lightgray]x zatiketa balak:
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bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak
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bullet.knockback = [stat]{0}[lightgray] kontusioa
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bullet.pierce = [stat]{0}[lightgray]x zulatu
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = likido unitate/segundoko
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unit.itemssecond = elementu/segundoko
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unit.liquidunits = likido unitate
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unit.powerunits = energia unitate
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unit.powerequilibrium = power equilibrium
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unit.heatunits = berotze unitateak
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unit.degrees = grado
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unit.seconds = segundo
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@@ -1224,6 +1235,7 @@ unit.billions = b
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unit.shots = tiroak
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unit.pershot = /tiroko
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unit.perleg = hankako
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unit.perside = per side
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category.purpose = Helburua
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category.general = Orokorra
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category.power = Energia
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