Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Hyökkää ilmaan
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stat.targetsground = Hyökkää maahan
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Liikkumisnopeus
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stat.launchtime = Aika laukaisujen välillä
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stat.shootrange = Kantama
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Tavarakapasiteetti
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stat.memorycapacity = Muistikapasiteetti
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stat.basepowergeneration = Perus energiantuotto
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stat.productiontime = Tuotantoaika
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stat.warmuptime = Warmup Time
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stat.repairtime = Kokonaisen palikan korjausaika
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stat.repairspeed = Korjausnopeus
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stat.weapons = Aseet
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@@ -1075,6 +1075,7 @@ stat.minetier = Kaivuutaso
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stat.payloadcapacity = Lastikapasiteetti
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stat.abilities = Erikoisvoimat
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stat.canboost = Voi tehostaa
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stat.boostingspeed = Boosting Speed
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stat.flying = Lentävä
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stat.ammouse = Ammusten käyttö
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stat.ammocapacity = Ammo Capacity
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Prosessorin hallitsema
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] Vahinko
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bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
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bullet.incendiary = [stat]sytyttävä
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
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bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] tönäisy
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bullet.pierce = [stat]{0}[lightgray]x lävistys
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
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unit.itemssecond = esinettä/sekunti
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unit.liquidunits = nesteyksikköä
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unit.powerunits = energiayksikköä
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unit.powerequilibrium = power equilibrium
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unit.heatunits = lämpöyksikköä
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unit.degrees = astetta
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unit.seconds = sekunttia
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@@ -1224,6 +1235,7 @@ unit.billions = mrd
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unit.shots = shots
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unit.pershot = /laukaisu
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Tarkoitus
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category.general = Yleinen
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category.power = Energia
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