Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Cibles Aériennes
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stat.targetsground = Cibles Terrestres
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Vitesse de Déplacement
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stat.launchtime = Temps entre chaque lancement
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stat.shootrange = Portée de tir
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Stockage
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stat.memorycapacity = Mémoire
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stat.basepowergeneration = Production d'énergie de Base
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stat.productiontime = Durée de production
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stat.warmuptime = Warmup Time
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stat.repairtime = Durée de réparation complète d'un Bloc
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stat.repairspeed = Vitesse de réparation
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stat.weapons = Armes
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@@ -1075,6 +1075,7 @@ stat.minetier = Niveau de minage
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stat.payloadcapacity = Capacité de chargement
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stat.abilities = Habilités
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stat.canboost = Boost
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stat.boostingspeed = Boosting Speed
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stat.flying = Unité volante
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stat.ammouse = Utilisation de munitions
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stat.ammocapacity = Ammo Capacity
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Contrôlé par un processeur.
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] dégâts
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bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
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bullet.incendiary = [stat]incendiaire
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
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bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
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bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] recul
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bullet.pierce = [stat]{0}[lightgray]x perçant
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = unités de liquide/seconde
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unit.itemssecond = objets/seconde
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unit.liquidunits = unités de liquide
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unit.powerunits = unités d'énergie
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unit.powerequilibrium = power equilibrium
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unit.heatunits = unités de température
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unit.degrees = degrés
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unit.seconds = sec
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@@ -1224,6 +1235,7 @@ unit.billions = Md
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unit.shots = tirs
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unit.pershot = /tirs
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Description
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category.general = Caractéristiques
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category.power = Énergie
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