Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

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@@ -1016,7 +1016,6 @@ stat.targetsair = Target Udara
stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki
stat.legsplashrange = Jarak Percikan Kaki
stat.itemsmoved = Kecepatan Barang
stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Produksi Tenaga Dasar
stat.productiontime = Waktu Produksi
stat.warmuptime = Warmup Time
stat.repairtime = Waktu Penuh Perbaikan Blok
stat.repairspeed = Kecepatan Perbaikan
stat.weapons = Senjata
@@ -1075,6 +1075,7 @@ stat.minetier = Tingkat Tambang
stat.payloadcapacity = Kapasitas Muatan
stat.abilities = Kemampuan
stat.canboost = Memiliki Pendorong
stat.boostingspeed = Boosting Speed
stat.flying = Terbang
stat.ammouse = Penggunaan Amunisi
stat.ammocapacity = Kapasitas Amunisi
@@ -1173,6 +1174,8 @@ bar.activated = Aktif
units.processorcontrol = [lightgray]Dikendalikan Prosesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin
bullet.incendiary = [stat]membakar
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] damage perisai
bullet.knockback = [stat]{0}[lightgray] terdorong
bullet.pierce = [stat]{0}[lightgray]x tembus
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = item/detik
unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga
unit.powerequilibrium = power equilibrium
unit.heatunits = unit panas
unit.degrees = derajat
unit.seconds = detik
@@ -1224,6 +1235,7 @@ unit.billions = m
unit.shots = tembakan
unit.pershot = /tembakan
unit.perleg = per kaki
unit.perside = per side
category.purpose = Kegunaan
category.general = Umum
category.power = Tenaga