Automatic bundle update
This commit is contained in:
@@ -1016,7 +1016,6 @@ stat.targetsair = Target Udara
|
||||
stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Damage Percikan Kaki
|
||||
stat.legsplashrange = Jarak Percikan Kaki
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.launchtime = Selang Waktu Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Produksi Tenaga Dasar
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.warmuptime = Warmup Time
|
||||
stat.repairtime = Waktu Penuh Perbaikan Blok
|
||||
stat.repairspeed = Kecepatan Perbaikan
|
||||
stat.weapons = Senjata
|
||||
@@ -1075,6 +1075,7 @@ stat.minetier = Tingkat Tambang
|
||||
stat.payloadcapacity = Kapasitas Muatan
|
||||
stat.abilities = Kemampuan
|
||||
stat.canboost = Memiliki Pendorong
|
||||
stat.boostingspeed = Boosting Speed
|
||||
stat.flying = Terbang
|
||||
stat.ammouse = Penggunaan Amunisi
|
||||
stat.ammocapacity = Kapasitas Amunisi
|
||||
@@ -1173,6 +1174,8 @@ bar.activated = Aktif
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
weapon.pointdefense = [stat]Point Defense
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin
|
||||
bullet.incendiary = [stat]membakar
|
||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
|
||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
|
||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||
bullet.shielddamage = [stat]{0}%[lightgray] damage perisai
|
||||
bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = item/detik
|
||||
unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.powerequilibrium = power equilibrium
|
||||
unit.heatunits = unit panas
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
@@ -1224,6 +1235,7 @@ unit.billions = m
|
||||
unit.shots = tembakan
|
||||
unit.pershot = /tembakan
|
||||
unit.perleg = per kaki
|
||||
unit.perside = per side
|
||||
category.purpose = Kegunaan
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
|
||||
Reference in New Issue
Block a user