Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

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@@ -1016,7 +1016,6 @@ stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1033,6 +1032,7 @@ stat.itemcapacity = アイテム容量
stat.memorycapacity = メモリー容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.warmuptime = Warmup Time
stat.repairtime = ブロックの完全修復速度
stat.repairspeed = 修復速度
stat.weapons = 武器
@@ -1075,6 +1075,7 @@ stat.minetier = 採掘
stat.payloadcapacity = 積載容量
stat.abilities = 能力
stat.canboost = ブースト可能
stat.boostingspeed = Boosting Speed
stat.flying = 飛行
stat.ammouse = 使用弾薬
stat.ammocapacity = 弾丸容量
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
bullet.frags = [stat]{0}[lightgray]x 破片数:
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
unit.liquidunits = 液体
unit.powerunits = 電力
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量
unit.degrees =
unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots =
unit.pershot = /発
unit.perleg = per leg
unit.perside = per side
category.purpose = 説明
category.general = 一般
category.power = 電力