Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = 対空攻撃
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stat.targetsground = 対地攻撃
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = 輸送速度
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stat.launchtime = 発射の待機時間
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stat.shootrange = 範囲
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = アイテム容量
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stat.memorycapacity = メモリー容量
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stat.basepowergeneration = 基本発電量
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stat.productiontime = 製造速度
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stat.warmuptime = Warmup Time
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stat.repairtime = ブロックの完全修復速度
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stat.repairspeed = 修復速度
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stat.weapons = 武器
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@@ -1075,6 +1075,7 @@ stat.minetier = 採掘
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stat.payloadcapacity = 積載容量
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stat.abilities = 能力
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stat.canboost = ブースト可能
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stat.boostingspeed = Boosting Speed
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stat.flying = 飛行
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stat.ammouse = 使用弾薬
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stat.ammocapacity = 弾丸容量
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]プロセッサーの制御下
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] ダメージ
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bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
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bullet.incendiary = [stat]焼夷弾
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
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bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
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bullet.frags = [stat]{0}[lightgray]x 破片数:
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bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
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bullet.knockback = [stat]{0}[lightgray] ノックバック
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bullet.pierce = [stat]{0}[lightgray]x 貫通弾
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
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unit.itemssecond = アイテム/秒
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unit.liquidunits = 液体
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unit.powerunits = 電力
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unit.powerequilibrium = power equilibrium
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unit.heatunits = 熱量
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unit.degrees = 度
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unit.seconds = 秒
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@@ -1224,6 +1235,7 @@ unit.billions = b
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unit.shots = 発
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unit.pershot = /発
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = 説明
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category.general = 一般
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category.power = 電力
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