Automatic bundle update

This commit is contained in:
Github Actions
2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid
stat.weapons = Wapens
@@ -1075,6 +1075,7 @@ stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten
stat.canboost = Kan Boosten
stat.boostingspeed = Boosting Speed
stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Gestuurd
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor
@@ -1207,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden
unit.degrees = graden
unit.seconds = seconden
@@ -1224,6 +1235,7 @@ unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
unit.perside = per side
category.purpose = Doel
category.general = Algemeen
category.power = Stroom