Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Luchtdoelwitten
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stat.targetsground = Gronddoelwitten
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Beweegingssnelheid
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stat.launchtime = Tijd tussen lanceringen
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stat.shootrange = Bereik
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit
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stat.memorycapacity = Geheugencapaciteit
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stat.basepowergeneration = Standaard Stroom Generatie
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stat.productiontime = Productie Tijd
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stat.warmuptime = Warmup Time
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stat.repairtime = Volledige Blok Repareertijd
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stat.repairspeed = Repareersnelheid
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stat.weapons = Wapens
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@@ -1075,6 +1075,7 @@ stat.minetier = Delvingsniveau
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stat.payloadcapacity = Ladingscapaciteit
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stat.abilities = Capaciteiten
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stat.canboost = Kan Boosten
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stat.boostingspeed = Boosting Speed
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stat.flying = Vliegende
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stat.ammouse = Ammunitie gebruik
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stat.ammocapacity = Ammo Capacity
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Processor Gestuurd
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] schade
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bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
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bullet.incendiary = [stat]brandstichtend
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x fragment kogels:
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bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] terugslag
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bullet.pierce = [stat]{0}[lightgray]x doorboor
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
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unit.itemssecond = materialen/seconde
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unit.liquidunits = vloeistof eenheden
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unit.powerunits = stroom eenheden
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unit.powerequilibrium = power equilibrium
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unit.heatunits = warmte eenheden
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unit.degrees = graden
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unit.seconds = seconden
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@@ -1224,6 +1235,7 @@ unit.billions = mjd
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unit.shots = shots
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unit.pershot = /schot
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Doel
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category.general = Algemeen
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category.power = Stroom
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