Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = Havayi hedef alir mi?
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stat.targetsground = Targets Ground
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Move Speed
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stat.launchtime = Time Between Launches
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stat.shootrange = Menzil
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Esya kapasitesi
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Base Power Generation
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stat.productiontime = Production Time
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stat.warmuptime = Warmup Time
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stat.repairtime = Block Full Repair Time
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stat.repairspeed = Repair Speed
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stat.weapons = Weapons
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@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.boostingspeed = Boosting Speed
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stat.flying = Flying
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stat.ammouse = Ammo Use
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stat.ammocapacity = Ammo Capacity
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Processor Controlled
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = Saniyede bir
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unit.itemssecond = Saniyede bir
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unit.liquidunits = Litre
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unit.powerunits = Volt
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unit.powerequilibrium = power equilibrium
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unit.heatunits = heat units
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unit.degrees = derece
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unit.seconds = saniye
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@@ -1224,6 +1235,7 @@ unit.billions = b
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unit.shots = shots
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unit.pershot = /shot
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Purpose
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category.general = General
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category.power = Guc
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