Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions
+13 -1
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@@ -1016,7 +1016,6 @@ stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.legsplashrange = 践踏范围
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础电力输出
stat.productiontime = 生产时间
stat.warmuptime = Warmup Time
stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度
stat.weapons = 武器
@@ -1075,6 +1075,7 @@ stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量
stat.abilities = 能力
stat.canboost = 可助推
stat.boostingspeed = Boosting Speed
stat.flying = 空中单位
stat.ammouse = 弹药
stat.ammocapacity = 弹药容量
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
bullet.incendiary = [stat]燃烧
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液体
unit.powerunits = 电力
unit.powerequilibrium = power equilibrium
unit.heatunits = 单位热量
unit.degrees =
unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = B
unit.shots =
unit.pershot = /发
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途
category.general = 基础
category.power = 电力