Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = 攻击空中单位
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stat.targetsground = 攻击地面单位
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stat.crushdamage = 碾压伤害
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stat.legsplashdamage = 践踏伤害
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stat.legsplashrange = 践踏范围
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stat.itemsmoved = 移动速度
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stat.launchtime = 发射间隔
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stat.shootrange = 范围
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
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stat.memorycapacity = 内存容量
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stat.basepowergeneration = 基础电力输出
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stat.productiontime = 生产时间
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stat.warmuptime = Warmup Time
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stat.repairtime = 建筑完全修复时间
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stat.repairspeed = 修理速度
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stat.weapons = 武器
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@@ -1075,6 +1075,7 @@ stat.minetier = 可采集矿物
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stat.payloadcapacity = 载荷容量
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stat.abilities = 能力
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stat.canboost = 可助推
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stat.boostingspeed = Boosting Speed
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stat.flying = 空中单位
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stat.ammouse = 弹药
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stat.ammocapacity = 弹药容量
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]由处理器控制
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] 伤害
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bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
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bullet.incendiary = [stat]燃烧
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
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bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
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bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
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bullet.knockback = [stat]{0}[lightgray] 击退
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bullet.pierce = [stat]{0}[lightgray]x 穿透
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
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unit.itemssecond = 物品/秒
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unit.liquidunits = 液体
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unit.powerunits = 电力
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unit.powerequilibrium = power equilibrium
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unit.heatunits = 单位热量
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unit.degrees = 度
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unit.seconds = 秒
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@@ -1224,6 +1235,7 @@ unit.billions = B
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unit.shots = 发
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unit.pershot = /发
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = 用途
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category.general = 基础
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category.power = 电力
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